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Summoner Wars (Second Edition): Swamp Orcs Faction Deck thumbnail

Summoner Wars (Second Edition): Swamp Orcs Faction Deck

Expansion for Summoner Wars (Second Edition)

Summoner Wars (Second Edition): Swamp Orcs Faction Deck Rulebook

Table of Contents

Table of Contents

  • Units
    • Mugglug (Summoner)
    • Glurp (Champion)
    • Splack (Champion)
    • Blub (Champion)
  • Commons
    • Bog Witch (Common)
    • Bog Shaman (Common)
    • Mud Drudger (Common)
    • Vinemancer (Common)
  • Events
    • Regenerate
    • Sow
    • Vine Gate
    • Emerge
  • Deck Composition
  • Card Notes
  • Gaps and Notes

Units

Mugglug (Summoner)

Summoner Unit • Swamp Orcs

  • Life: 13
  • Strength: 3 (Melee)

Reap. Before this unit attacks, it may spend 1 boost from any number of friendly units within 3 spaces. This unit has +1 strength during that attack for each boost spent.

Far Strike. This unit may attack cards up to 2 clear straight spaces away.

Glurp (Champion)

Champion Unit • Swamp Orcs

  • Cost: 6 magic
  • Life: 7
  • Strength: 3 (Melee)

Germinate. After this unit attacks and destroys an enemy unit, you may replace the destroyed unit with a Vine Gate retrieved from your draw pile, hand or discard pile.

Splack (Champion)

Champion Unit • Swamp Orcs

  • Cost: 4 magic
  • Life: 5
  • Strength: 3 (Melee)

Tireless. You may choose this unit as an extra moving unit during your Move Phase.

Relentless. You may choose this unit as an extra attacking unit during your Attack Phase.

Blub (Champion)

Champion Unit • Swamp Orcs

  • Cost: 5 magic
  • Life: 7
  • Strength: 3 (Melee)

Rush. After summoning this unit, you may force it 1 space.

Aggressive Attack. This unit has +2 strength during the turn it was summoned.

Commons

Bog Witch (Common)

Common Unit • Swamp Orcs

  • Cost: 1 magic
  • Life: 2
  • Strength: 2 (Ranged)

Grow. After this unit moves, boost it.

Augment. Instead of attacking with this unit, you may spend 2 boost to resolve an extra attack with a friendly adjacent summoner or champion.

Bog Shaman (Common)

Common Unit • Swamp Orcs

  • Cost: 1 magic
  • Life: 3
  • Strength: 2 (Ranged)

Entwine. After a friendly unit ends its move within 2 spaces of this unit, if this unit has 2 or fewer boost, boost this unit.

Mud Drudger (Common)

Common Unit • Swamp Orcs

  • Cost: 1 magic
  • Life: 1
  • Strength: 3 (Melee)

Tireless. You may choose this unit as an extra moving unit during your Move Phase.

Prune. When 1 or more damage would be added to your summoner, if it is adjacent to any friendly units with Prune, instead destroy those units.

Vinemancer (Common)

Common Unit • Swamp Orcs

  • Cost: 1 magic
  • Life: 3
  • Strength: 2 (Melee)

Grow. After this unit moves, boost it.

Vine Pull. Once per turn, during your Attack Phase, you may spend 1 boost to target a friendly unit or enemy common within 3 spaces of this unit. Force the target 1 space toward this unit.

Events

Regenerate

Standard Event • Attack Phase

  • Cost: 0 magic

Target a friendly summoner or champion. Spend 1 boost from up to 3 friendly units within 3 spaces of the target. Remove 1 damage from the target for each boost spent.

Sow

Standard Event • Attack Phase

  • Cost: 0 magic

Target either all friendly boosted commons or all friendly unboosted commons. Boost each target.

Vine Gate

Standard Event • Structure • Build Phase

  • Cost: 0 magic
  • Life: 3

After you summon a unit adjacent to this gate, boost that unit unless it was already boosted by a Vine Gate.

Emerge

Epic Event • Summon Phase

  • Cost: 0 magic

Move 1 boost from up to 3 friendly units to this card. You may retrieve a champion from your draw or discard pile, reveal it, and add it to your hand.

ACTIVE. Reduce the cost of the next champion you summon by the number of boost on this card.

Deck Composition

The card reference sheet prints the following group labels. Starting Setup is printed as a list of cards with a count for each. Events are printed under the label "Events (2x)" and Commons under "Commons (4x)". Champions are printed under the label "Champions", with no count. The sheet prints no separate count for Mugglug, the summoner. Deck limits are set by the base rulebook (Deck Restrictions).

Starting Setup: 1 x Vinemancer, 1 x Bog Shaman.

Card Notes

  • The sheet shows one image per card design. Duplicate copies of the same card are not reproduced.
  • The sheet does not reproduce the Summoner Wall cards, and none are listed for this faction.
  • Card text is transcribed as printed. The sheet's Plaid Hat copyright box is not reproduced.
  • The printed type lines of the four events do not name the faction. They are transcribed as printed, without the faction name added.

Gaps and Notes

  • Source. The source is a card reference sheet (two pages, one image per card design), not a rules document. Card text was read from the card images at their printed resolution, and checked against the individual card images published by sw-zone.com (Mugglug's individual image is not among them; its text was read from the full-size rendering on the sheet).
  • Attack icons. Melee is the sword and Ranged is the bow, read from the strength badges. Bog Witch and Bog Shaman are Ranged; Mugglug, Glurp, Splack, Blub, Mud Drudger and Vinemancer are Melee.
  • Header icons. The small coloured symbols in each card's header bar (faction and type glyphs, and the magic and life symbols in the header) are not transcribed. Magic costs are taken from the leftmost cost badge on each card and life from the heart badge. The faction is given in each unit's type line ("Swamp Orcs").
  • Mugglug. Summoners have no magic cost, so no cost line is given.
  • Vine Gate. It is a structure, and its printed life of 3 is given.