RulesPal
Chat
Rulebook
Summoner Wars (Second Edition): Obsidian Dwarves Faction Deck thumbnail

Summoner Wars (Second Edition): Obsidian Dwarves Faction Deck

Expansion for Summoner Wars (Second Edition)

Summoner Wars (Second Edition): Obsidian Dwarves Faction Deck Rulebook

Table of Contents

Table of Contents

  • Units
    • Balzar (Summoner)
    • Davura (Champion)
    • Vulkør (Champion)
    • The Hell Forge (Champion)
  • Commons
    • Ember Guard (Common)
    • Blood Berserker (Common)
    • Oath Sworn (Common)
    • Ember Demon (Common)
  • Events
    • Volcanic Blast
    • Hellforged Axe
    • Hellforged Chains
    • Willpower
  • Deck Composition
  • Card Notes
  • Gaps and Notes

Units

Balzar (Summoner)

Summoner Unit • Obsidian Dwarves

  • Life: 13
  • Strength: 2 (Ranged)

Burning Rage. After this unit attacks an enemy card, if 0 or Ranged were rolled, add 2 boost to this unit. Otherwise, remove 1 boost from it.

Imbued Strength. This unit has +1 strength for each boost it has, to a maximum of +5.

Davura (Champion)

Champion Unit • Obsidian Dwarves

  • Cost: 5 magic
  • Life: 8
  • Strength: 3 (Ranged)

Disciple. Each time 1 or more boost is added to your summoner, add the same number of boost to this unit.

Coordinated Strike. After this unit attacks an enemy card, you may spend 3 boost to resolve an extra attack with your summoner.

Vulkør (Champion)

Champion Unit • Obsidian Dwarves

  • Cost: 6 magic
  • Life: 6
  • Strength: 2 (Melee)

Disciple. Each time 1 or more boost is added to your summoner, add the same number of boost to this unit.

Imbued Spirit. This unit has +1 strength and +1 life for each boost it has, to a maximum of +5.

The Hell Forge (Champion)

Champion Unit • Structure • Obsidian Dwarves

  • Cost: 3 magic
  • Life: 6
  • Strength: 0 (Melee)

Inanimate. This unit cannot move or attack.

Work the Forge. Once per turn, during your turn, you may add 1 damage to this unit to retrieve a Hellforged event from your discard pile and play it under a viable unit within 3 spaces.

Commons

Ember Guard (Common)

Common Unit • Obsidian Dwarves

  • Cost: 1 magic
  • Life: 3
  • Strength: 2 (Melee)

Blaze Step. Once per turn, during your Attack Phase, you may either spend 1 boost from your summoner or add 1 damage to your summoner to place this unit adjacent to your summoner.

Blood Berserker (Common)

Common Unit • Obsidian Dwarves

  • Cost: 2 magic
  • Life: 5
  • Strength: 2 (Melee)

Wild Swing. When this unit attacks, for each Melee rolled, add 1 damage to each card adjacent to this unit other than the target of the attack.

Oath Sworn (Common)

Common Unit • Obsidian Dwarves

  • Cost: 1 magic
  • Life: 2
  • Strength: 3 (Ranged)

Blood Bond. After this unit attacks an enemy unit, add boost to your summoner equal to the number of Ranged rolled.

Ember Demon (Common)

Common Unit • Obsidian Dwarves

  • Cost: 1 magic
  • Life: 3
  • Strength: 3 (Melee)

Born of Fire. This unit may be summoned adjacent to a friendly Ember unit.

Dark Pact. After summoning this unit, either spend 1 boost from your summoner or add 1 damage to your summoner.

Events

Volcanic Blast

Epic Event • Attack Phase • Obsidian Dwarves

  • Cost: 0 magic

Spend up to 4 boost from your summoner to add the same number of damage to each card within 2 spaces of your summoner.

Hellforged Axe

Standard Event • Build Phase • Obsidian Dwarves

  • Cost: 0 magic

Place this card under a friendly common. It has these abilities:

Too Strong. This unit has +2 strength.

Smolder. At the start of your turn, add 1 damage to this unit.

Hellforged Chains

Standard Event • Build Phase • Obsidian Dwarves

  • Cost: 0 magic

Place this card under a friendly common. It has these abilities:

Reach. This unit may attack cards that are diagonal to it or up to 2 clear straight spaces away.

Smolder. At the start of your turn, add 1 damage to this unit.

Willpower

Standard Event • Attack Phase • Obsidian Dwarves

  • Cost: 0 magic

Boost your summoner.

ACTIVE. Friendly units have this ability:

Iron Will. Once per turn, when this unit rolls dice for an attack, you may re-roll all of those dice.

Deck Composition

The card reference sheet prints the following group labels. Starting Setup is printed as a list of cards with a count for each. Events are printed under the label "Events (2x)" and Commons under "Commons (4x)". Champions are printed under the label "Champions", with no count. The sheet prints no separate count for Balzar, the summoner. Deck limits are set by the base rulebook (Deck Restrictions).

Starting Setup: 1 x Blood Berserker, 1 x Ember Guard.

Card Notes

  • The sheet shows one image per card design. Duplicate copies of the same card are not reproduced.
  • The sheet does not reproduce the Summoner Wall cards, and none are listed for this faction.
  • Card text is transcribed as printed. The sheet's Plaid Hat copyright box is not reproduced.

Gaps and Notes

  • Source. The source is a card reference sheet (two pages, one image per card design), not a rules document. Card text was read from the card images at their printed resolution, and checked against the individual card images published by sw-zone.com.
  • Attack icons. Melee is the sword and Ranged is the bow, read from the strength badges. Balzar, Davura and Oath Sworn are Ranged; Vulkør, The Hell Forge, Ember Guard, Blood Berserker and Ember Demon are Melee. The Hell Forge is a structure with 0 strength and cannot attack.
  • Attack icons in card text. The attack-roll symbol printed inside Burning Rage, Wild Swing and Blood Bond is too small on the sheet to tell apart reliably. It is written here as the attack type that matches each card's strength badge (Ranged for Balzar and Oath Sworn, Melee for Blood Berserker). This is a judgment call from the badge, not a confirmed reading of the glyph, and should be checked against a physical card.
  • Header icons. The small coloured symbols in each card's header bar (faction and type glyphs) are not transcribed. The faction is given in each type line ("Obsidian Dwarves").
  • Balzar. Summoners have no magic cost, so no cost line is given.
  • Dice-roll icon in Burning Rage. The text reads "if 0 or [roll icon] were rolled". The card's own roll icon is transcribed as "Ranged" as described above.