Summoner Wars (Second Edition): Deepwood Groaks Faction Deck
Summoner Wars (Second Edition): Deepwood Groaks Faction Deck Rulebook
Table of Contents
Table of Contents
Units
Hekateia (Summoner)
Summoner Unit • Deepwood Groaks
- Life: 12
- Strength: 4 (Ranged)
Momentum. Once per turn, after this unit attacks an enemy unit, boost this unit.
Arcane Brew. Once per turn, during your Magic Phase, this unit may target a friendly unit within 3 spaces. Move any number of boost from the target to this unit or from this unit to the target.
Myrrden (Champion)
Champion Unit • Deepwood Groaks
- Cost: 5 magic
- Life: 7
- Strength: 3 (Melee)
Concoct. After this unit attacks and destroys an enemy unit, you may retrieve a Potion event from your discard pile, reveal it, and add it to your hand.
Kaelik (Champion)
Champion Unit • Deepwood Groaks
- Cost: 4 magic
- Life: 6
- Strength: 2 (Ranged)
Blood Bond. After this unit attacks an enemy unit, add boost to your summoner equal to the number of Special rolled.
Juiced. This unit has +1 strength for each friendly Potion event in play.
Eldarath (Champion)
Champion Unit • Deepwood Groaks
- Cost: 3 magic
- Life: 5
- Strength: 3 (Ranged)
Arcane Cry. After a friendly unit within 3 spaces of this unit is destroyed, add boost to this unit equal to the number of boost that was on the destroyed unit.
Commons
Mind Warden (Common)
Common Unit • Deepwood Groaks
- Cost: 2 magic
- Life: 5
- Strength: 2 (Melee)
Psychic Field. After this unit or a friendly unit within 2 spaces is attacked and damaged by an enemy unit, boost this unit.
Protect. When an adjacent enemy attacks, the target of that attack must be a unit with the Protect ability.
Sightless Seer (Common)
Common Unit • Deepwood Groaks
- Cost: 1 magic
- Life: 3
- Strength: 2 (Melee)
Well-Prepared. After summoning this unit, add 2 boost to it.
Psychic Strike. This unit may attack commons within a number of spaces equal to the number of boost it has, to a maximum of 5 spaces away.
Bloom Mystic (Common)
Common Unit • Deepwood Groaks
- Cost: 1 magic
- Life: 2
- Strength: 3 (Ranged)
Refill. After this unit attacks an enemy unit, it may boost a friendly active event or a friendly unit within 3 spaces.
Bloom Warrior (Common)
Common Unit • Deepwood Groaks
- Cost: 2 magic
- Life: 4
- Strength: 1 (Melee)
Well-Prepared. After summoning this unit, add 2 boost to it.
Imbued Strength. This unit has +1 strength for each boost it has, to a maximum of +5.
Events
Poison Potion
Standard Event • Magic Phase
- Cost: 1 magic
Move up to 5 boost from a friendly unit to this card.
ACTIVE. After an enemy moves, remove 1 boost from this card, if able. If you do, add 1 damage to that enemy.
Do not discard this card at the start of your turn if it is boosted.
Strong Potion
Standard Event • Attack Phase
- Cost: 0 magic
Move up to 5 boost from a friendly unit to this card.
ACTIVE. Before a friendly unit attacks, you may remove 1 boost from this card. If you do, that unit has +1 strength during that attack.
Do not discard this card at the start of your turn if it is boosted.
Swift Potion
Standard Event • Any Phase
- Cost: 0 magic
Move up to 5 boost from a friendly unit to this card.
ACTIVE. After a friendly unit moves or attacks, you may remove 1 boost from this card to force it 1 space.
Do not discard this card at the start of your turn if it is boosted.
Wither Potion
Epic Event • Magic Phase
- Cost: 1 magic
Move up to 5 boost from a friendly unit to this card.
ACTIVE. Before an enemy unit attacks, remove 1 boost from this card, if able. If you do, that unit has -1 strength during that attack.
Do not discard this card at the start of your turn if it is boosted.
Deck Composition
The card reference sheet prints the following group labels. Starting Setup is printed as a list of cards with a count for each: 1 x Mind Warden and 1 x Bloom Mystic. The four Potion events are printed under the label "Events (2x)" and the four Commons under "Commons (4x)". The sheet prints no count for the Champions group, and no separate count for Hekateia, the summoner. Deck limits are set by the base rulebook (Deck Restrictions).
Card Notes
- The sheet shows one image per card design. Duplicate copies of the same card are not reproduced.
- The sheet does not reproduce the Summoner Wall cards, and none are listed for this faction.
- Card text is transcribed as printed. The sheet's Plaid Hat copyright box is not reproduced.
Gaps and Notes
- Source. The source is a card reference sheet (two pages, one image per card design), not a rules document. Card text was read from the card images at their printed resolution, with the individual card images used to check small print.
- Event name spelling. The sheet's group heading and the card title read "Potion" for all four events (Poison Potion, Strong Potion, Swift Potion, Wither Potion). The transcriber's source notes had recorded the spelling as "Fotion"; the card images show "Potion", so the card spelling is used here.
- Special symbol in Blood Bond (Kaelik). The symbol in "equal to the number of [symbol] rolled" is a black jagged mark that is neither the sword (Melee) nor the bow (Ranged). It is transcribed as "Special", identified by elimination, since the base rulebook's Dice section lists Melee, Ranged and Special as the three die faces. This is a judgment call, the same as on the sibling Second Edition faction decks, and should be checked against a physical card.
- Attack strength icons. The strength icon at the bottom of each unit card is read from the card images as a sword (Melee) or a bow (Ranged). Hekateia, Myrrden, Kaelik, Eldarath, Bloom Mystic, Mind Warden, Sightless Seer and Bloom Warrior are transcribed accordingly.
- Header icons. The small coloured symbols in each card's header bar (faction, type and the gold summoner or epic emblem) are not transcribed. The faction is given in each type line ("Deepwood Groaks"). The Epic Event type on Wither Potion is given as printed in its type line.