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Summoner Wars (Second Edition): Crimson Order Faction Deck thumbnail

Summoner Wars (Second Edition): Crimson Order Faction Deck

Expansion for Summoner Wars (Second Edition)

Summoner Wars (Second Edition): Crimson Order Faction Deck Rulebook

Table of Contents

Table of Contents

  • Units
    • Baron Daemar (Summoner)
  • Champions
    • Sekhmet (Champion)
    • Casimira (Champion)
    • Vesna Brana (Champion)
  • Commons
    • Royal Warrior (Common)
    • Sacral Priest (Common)
    • Devout Cultist (Common)
    • Doom Cultist (Common)
  • Events
    • Call Forth
    • Transfuse
    • Death Rite
    • Convert
  • Deck Composition
  • Card Notes
  • Gaps and Notes

Units

Baron Daemar (Summoner)

Summoner Unit • Crimson Order

  • Life: 10
  • Strength: 3 (Ranged)

Blood Drain. After this unit attacks and damages a unit, remove 1 damage from this unit.

Faithful Servants. At the start of your Magic Phase, you may summon a Cultist unit adjacent to this unit.

Champions

Sekhmet (Champion)

Champion Unit • Crimson Order

  • Cost: 7 magic
  • Life: 10
  • Strength: 4 (Melee)

Flight. When this unit moves, it may move 1 extra space and through cards.

Blood Hunger. At the end of your Attack Phase, if this unit did not destroy a unit this turn, add 2 damage to this unit.

Casimira (Champion)

Champion Unit • Crimson Order

  • Cost: 5 magic
  • Life: 7
  • Strength: 3 (Melee)

Blood Thrall. After this unit attacks and destroys an enemy unit, you may retrieve a Cultist unit from your discard pile, reveal it, and add it to your hand.

Vesna Brana (Champion)

Champion Unit • Crimson Order

  • Cost: 3 magic
  • Life: 3
  • Strength: 3 (Ranged)

Blood Ward. Each time 1 or more damage would be added to this unit, do not add more than 1 damage.

Commons

Royal Warrior (Common)

Common Unit • Crimson Order

  • Cost: 2 magic
  • Life: 5
  • Strength: 2 (Melee)

Blood Begotten. Before this unit attacks, you may add 1 damage to your summoner. If you do, this unit has +2 strength during that attack.

Sacral Priest (Common)

Common Unit • Crimson Order

  • Cost: 1 magic
  • Life: 3
  • Strength: 2 (Ranged)

Protector. This unit may be summoned adjacent to your summoner.

Blood Fervor. Friendly adjacent damaged units have +1 strength.

Devout Cultist (Common)

Common Unit • Crimson Order

  • Cost: 0 magic
  • Life: 2
  • Strength: 2 (Ranged)

Undying Devotion. After this unit is destroyed, roll a die. If a Special is rolled and this unit is in a discard pile, add it to its owner's hand.

Doom Cultist (Common)

Common Unit • Crimson Order

  • Cost: 0 magic
  • Life: 2
  • Strength: 2 (Melee)

Curse. After this unit is destroyed, if it was within 2 spaces of the enemy summoner, add 1 damage to that summoner.

Events

Call Forth

Standard Event • Summon Phase

  • Cost: 0 magic

Add 1 damage to your summoner to retrieve up to 2 commons from your discard pile, reveal them, and add them to your hand.

Transfuse

Standard Event • Magic Phase

  • Cost: 0 magic

Target a damaged friendly common or champion. Add 2 damage to a common or champion adjacent to the target to remove 2 damage from the target.

Death Rite

Standard Event • Attack Phase

  • Cost: 0 magic

Destroy a friendly unit.

ACTIVE. Friendly units have +1 strength.

Convert

Epic Event • Attack Phase

  • Cost: 0 magic

Add 2 boost to this card.

ACTIVE. Do not discard this card at the start of your turn if it is boosted.

After a friendly unit attacks and destroys an enemy unit, you may spend 1 boost from this card to replace the destroyed unit with a Cultist unit from your discard pile.

Deck Composition

The card reference sheet prints the following group labels. Starting Setup is printed as a list of cards with a count for each. Events are printed under the label "Events (2x)" and Commons under "Commons (4x)". Champions are printed under the label "Champions", with no count. The sheet prints no separate count for Baron Daemar, the summoner. Deck limits are set by the base rulebook (Deck Restrictions).

Starting Setup: 1 x Royal Warrior, 1 x Devout Cultist.

Card Notes

  • The sheet shows one image per card design. Duplicate copies of the same card are not reproduced.
  • The sheet does not reproduce the Summoner Wall cards, and none are listed for this faction.
  • Card text is transcribed as printed. The sheet's Plaid Hat copyright box is not reproduced.
  • The printed type lines of the four events do not name the faction ("Crimson Order"). They are transcribed as printed, without the faction name added.

Gaps and Notes

  • Source. The source is a card reference sheet (two pages, one image per card design), not a rules document. Card text was read from the card images at their printed resolution, and checked against the individual card images published by sw-zone.com.
  • Attack icons. Melee is the sword and Ranged is the bow, read from the strength badges. Baron Daemar, Vesna Brana, Sacral Priest and Devout Cultist are Ranged; Sekhmet, Casimira, Royal Warrior and Doom Cultist are Melee.
  • Special die face on Devout Cultist. The die symbol in "If a [symbol] is rolled" is a black jagged mark that is neither the sword (Melee) nor the bow (Ranged). It is transcribed as "Special", identified by elimination, since the base rulebook's Dice section lists Melee, Ranged and Special as the three die faces. This is a judgment call, the same as on the Sand Goblins faction deck, and should be checked against a physical card.
  • Header icons. The small coloured symbols in each card's header bar (faction and type glyphs, and the magic and life symbols in the header) are not transcribed. Magic costs are taken from the leftmost cost badge on each card and life from the heart badge. The faction is given in each unit's type line ("Crimson Order").
  • Baron Daemar. Summoners have no magic cost, so no cost line is given.