Summoner Wars (Second Edition): Cloaks Faction Deck
Summoner Wars (Second Edition): Cloaks Faction Deck Rulebook
Table of Contents
Table of Contents
Units
Vlox (Summoner)
Summoner Unit • Cloaks
- Life: 13
- Strength: 3 (Ranged)
Master of the Art. At the end of your Summon Phase, this unit may target a friendly unit. This unit has the target's abilities until the end of your turn.
Champions
Dagger (Champion)
Champion Unit • Cloaks
- Cost: 4 magic
- Life: 6
- Strength: 3 (Melee)
Sly. Once per turn, during your Attack Phase, this unit may exchange places with a friendly 0 cost unit.
Backstab. When this unit attacks a unit from behind, it has +2 strength.
The Admiral (Champion)
Champion • Cloaks
- Cost: 6 magic
- Life: 7
- Strength: 4 (Ranged)
Relentless. You may choose this unit as an extra attacking unit during your Attack Phase.
Swift. When this unit moves, it may move 1 extra space.
Sin-Sin (Champion)
Champion Unit • Cloaks
- Cost: 0 magic
- Life: 6
- Strength: 2 (Melee)
Bounty. After this unit is destroyed, your opponent gains 3 magic.
Infiltrate. At the end of your turn, if this unit is in your opponent's back row, you may place it in your back row to add 1 damage to the enemy summoner.
Commons
Guild Gunner (Common)
Common Unit • Cloaks
- Cost: 1 magic
- Life: 2
- Strength: 3 (Ranged)
Cover Fire. After this unit attacks an enemy unit, this unit may target a friendly unit within 2 spaces. Force the target 1 or 2 spaces.
Guild Machinist (Common)
Common Unit • Cloaks
- Cost: 2 magic
- Life: 4
- Strength: 2 (Melee)
Versatile. This unit may attack instead of moving and may move instead of attacking.
Guild Sniper (Common)
Common Unit • Cloaks
- Cost: 1 magic
- Life: 3
- Strength: 2 (Ranged)
Steady Shot. If this unit moved 1 or fewer spaces this turn, it may attack through units.
Rustside Bandit (Common)
Common Unit • Cloaks
- Cost: 0 magic
- Life: 3
- Strength: 1 (Melee)
Gang Up. When this unit attacks, it has +1 strength for each other friendly unit adjacent to its target.
Heist. At the end of your turn, if this unit is in your opponent's back row, you may place it in your back row to gain 1 magic.
Events
Hand Cannon
Standard Event • Build Phase • Cloaks
- Cost: 0 magic
Place this card under a common. It has this ability:
Power Shot. When this unit attacks a non-adjacent card, it has +1 strength.
Moto Boots
Standard Event • Move Phase • Cloaks
- Cost: 1 magic
Place this card under a common. It has this ability:
Burst of Speed. Once per turn, during your Move Phase, you may force this unit 1 or 2 spaces. It may be forced through units.
Out of Shadows
Epic Event • Summon Phase • Cloaks
- Cost: 0 magic
ACTIVE. Friendly units have this ability:
Blindside. After this unit attacks an adjacent enemy unit, if that enemy is still in play, this unit may target a friendly unit within 2 spaces. Place the target adjacent to that enemy.
Smoke Bomb
Standard Event • Magic Phase • Cloaks
- Cost: 0 magic
Target a friendly common or champion within 3 spaces of your summoner.
ACTIVE. The target cannot be targeted by attacks.
Deck Composition
The card reference sheet prints the following group labels. Starting Setup is printed as a list of cards with a count for each. Events are printed under the label "Events (2x)" and Commons under "Commons (4x)". The sheet prints no count for the Champions group, and no separate count for Vlox, the summoner. Deck limits are set by the base rulebook (Deck Restrictions).
Starting Setup: 1 x Guild Machinist, 1 x Guild Sniper.
Card Notes
- The sheet shows one image per card design. Duplicate copies of the same card are not reproduced.
- The sheet does not reproduce the Summoner Wall cards, and none are listed for this faction.
- Card text is transcribed as printed. The sheet's Plaid Hat copyright box is not reproduced.
Gaps and Notes
- Source. The source is a card reference sheet (two pages, one image per card design), not a rules document. The overview PDF has no text layer for the card text, so each card's text was read from the individual card images (525 px wide) published on sw-zone.com, one per card design.
- Strength icons. The sword icon is Melee and the bow or gun icon is Ranged. Each strength value is read from the strength disc on the card, and the icon type is read from its shape.
- Header icons. The small coloured symbols in each card's header bar (faction and type glyphs) are not transcribed. The faction is given in each type line ("Cloaks"). The Admiral's type line reads "Champion • Cloaks" with no "Unit" as printed, and it is kept that way.
- Cost icon. The star-shaped symbol beside each card's first stat is read as magic cost, following the Summoner Wars (Second Edition) convention. The summoner has no cost.
- Phase labels. Phase names on the event headers ("Build Phase", "Summon Phase", "Magic Phase") are transcribed as printed.