Summoner Wars: Goodwin's Blade Reinforcement Pack
Summoner Wars: Goodwin's Blade Reinforcement Pack Rulebook
Table of Contents
Table of Contents
Vanguards Cards
Vanguards reinforcement preview (Plaid Hat Games).
Coleen Brighton
Champion of the Vanguards
Shield of Light: When an opponent rolls to attack a Common Unit you control that is within 2 spaces of Coleen, that Unit only receives Wound Markers from die results of 4 or higher during that attack.
Cavalry Knight
Common of the Vanguards
Rider: During your Movement Phase, instead of moving this Cavalry Knight normally, you may move it up to 7 clear straight line spaces.
Angel
Common of the Vanguards
Flight: This Angel may move through other cards, but must end its move on an unoccupied space.
Jacob Eldwyn
Champion of the Vanguards
Heaven's Rain: Instead of attacking normally with Jacob Eldwyn you may roll 1 die. On a result of 3 or higher all enemy Units within 2 spaces of Jacob Eldwyn receive 1 Wound Marker.
Leah Goodwin
Champion of the Vanguards
Blade of Light: Add 1 to Leah Goodwin's Attack Value for every 2 cards in your Magic Pile, up to a Maximum of +4.
Fallen Kingdom Cards
Fallen Kingdom reinforcement preview (Plaid Hat Games).
Reaver
Common of the Fallen Kingdom
Undying: After this Reaver is destroyed by an attack, roll a die. On a result of 5 or higher, if able, place this Reaver adjacent to the Unit that destroyed it and remove all but 1 Wound Marker from this card.
Anica
Champion of the Fallen Kingdom
Spirit Drain: When Anica destroys an enemy Unit, you may remove 1 card from the top of an opponent's Magic Pile and place it on top of your Magic Pile.
Cultist
Common of the Fallen Kingdom
Death Curse: After this Cultist is destroyed by an attack from an enemy Unit, roll a die. On a result of 3 or higher, place 1 Wound Marker on the Unit that destroyed this Cultist.
Phantom
Common of the Fallen Kingdom
Possess: After moving with this Phantom, you may choose a Common or Champion Unit that is adjacent to this Phantom and roll a die. On a result of 6 or higher, discard this Phantom and take control of the chosen Unit.
Mercenary Cards
Mercenary reinforcement preview (Plaid Hat Games). The preview shows both this pack's box and the Hawk's Strike box. Only the two cards below are attributed to this pack, by name matching; the preview does not show which box each card belongs to, so their membership in this pack is unconfirmed. The Stonecloak and Grubs cards on the same preview are Hawk's Strike cards and are not transcribed here.
Owl Familiar
Common of the Mercenaries
Mental Clarity: Instead of attacking with this Owl Familiar, you may look at up to 3 cards from the top of your Draw Pile. Put any number of those 3 cards on the bottom of your Draw Pile in any order, and then put the rest on top of your Draw Pile in any order.
Naan'Nashi
Champion of the Mercenaries
Disguised: When summoning Naan'Nashi, instead of placing him adjacent to a Wall, you may choose a Common Unit that you control. Replace the chosen Unit with Naan'Nashi, transfer any Wound Markers from the chosen Unit to Naan'Nashi, and then discard the chosen Unit.