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Summoner Wars: Goodwin's Blade Reinforcement Pack thumbnail

Summoner Wars: Goodwin's Blade Reinforcement Pack

Expansion for Summoner Wars: Master Set

Summoner Wars: Goodwin's Blade Reinforcement Pack Rulebook

Table of Contents

Table of Contents

  • Vanguards Cards
    • Coleen Brighton
    • Cavalry Knight
    • Angel
    • Jacob Eldwyn
    • Leah Goodwin
  • Fallen Kingdom Cards
    • Reaver
    • Anica
    • Cultist
    • Phantom
  • Mercenary Cards
    • Owl Familiar
    • Naan'Nashi

Vanguards Cards

Vanguards reinforcement preview (Plaid Hat Games).

Coleen Brighton

Champion of the Vanguards

Shield of Light: When an opponent rolls to attack a Common Unit you control that is within 2 spaces of Coleen, that Unit only receives Wound Markers from die results of 4 or higher during that attack.

Cavalry Knight

Common of the Vanguards

Rider: During your Movement Phase, instead of moving this Cavalry Knight normally, you may move it up to 7 clear straight line spaces.

Angel

Common of the Vanguards

Flight: This Angel may move through other cards, but must end its move on an unoccupied space.

Jacob Eldwyn

Champion of the Vanguards

Heaven's Rain: Instead of attacking normally with Jacob Eldwyn you may roll 1 die. On a result of 3 or higher all enemy Units within 2 spaces of Jacob Eldwyn receive 1 Wound Marker.

Leah Goodwin

Champion of the Vanguards

Blade of Light: Add 1 to Leah Goodwin's Attack Value for every 2 cards in your Magic Pile, up to a Maximum of +4.

Fallen Kingdom Cards

Fallen Kingdom reinforcement preview (Plaid Hat Games).

Reaver

Common of the Fallen Kingdom

Undying: After this Reaver is destroyed by an attack, roll a die. On a result of 5 or higher, if able, place this Reaver adjacent to the Unit that destroyed it and remove all but 1 Wound Marker from this card.

Anica

Champion of the Fallen Kingdom

Spirit Drain: When Anica destroys an enemy Unit, you may remove 1 card from the top of an opponent's Magic Pile and place it on top of your Magic Pile.

Cultist

Common of the Fallen Kingdom

Death Curse: After this Cultist is destroyed by an attack from an enemy Unit, roll a die. On a result of 3 or higher, place 1 Wound Marker on the Unit that destroyed this Cultist.

Phantom

Common of the Fallen Kingdom

Possess: After moving with this Phantom, you may choose a Common or Champion Unit that is adjacent to this Phantom and roll a die. On a result of 6 or higher, discard this Phantom and take control of the chosen Unit.

Mercenary Cards

Mercenary reinforcement preview (Plaid Hat Games). The preview shows both this pack's box and the Hawk's Strike box. Only the two cards below are attributed to this pack, by name matching; the preview does not show which box each card belongs to, so their membership in this pack is unconfirmed. The Stonecloak and Grubs cards on the same preview are Hawk's Strike cards and are not transcribed here.

Owl Familiar

Common of the Mercenaries

Mental Clarity: Instead of attacking with this Owl Familiar, you may look at up to 3 cards from the top of your Draw Pile. Put any number of those 3 cards on the bottom of your Draw Pile in any order, and then put the rest on top of your Draw Pile in any order.

Naan'Nashi

Champion of the Mercenaries

Disguised: When summoning Naan'Nashi, instead of placing him adjacent to a Wall, you may choose a Common Unit that you control. Replace the chosen Unit with Naan'Nashi, transfer any Wound Markers from the chosen Unit to Naan'Nashi, and then discard the chosen Unit.