Summoner Wars: Cloaks Faction Deck
Summoner Wars: Cloaks Faction Deck Rulebook
Table of Contents
Table of Contents
Units
Vlox (Summoner)
Summoner Unit • Cloaks
- Printed number in the top-left circle: 2
- Life Points: 6
- Attack: not printed as a number on this card (the attack panel shows a lightning-bolt icon and a bow icon)
Master of the Art. During your Event Phase, you may choose a Cloak Unit on the Battlefield. During this turn, Vlox is treated as if he has the Name and Abilities of the chosen Unit.
Dagger (Champion)
Champion Unit • Cloaks
- Summon Cost: 2 Magic Points
- Life Points: 6
- Attack: 6 (sword)
Backstab. When Dagger attacks an enemy Unit, if Dagger is closer to the back row of your opponent's side of the battlefield than the Unit he is attacking, add 3 to Dagger's Attack Value during that attack.
Scam (Champion)
Champion Unit • Cloaks
- Summon Cost: 2 Magic Points
- Life Points: 5
- Attack: 5 (bow)
Escape. After attacking with Scam, you may spend 1 Magic Point to immediately move him up to 2 spaces.
Violet (Champion)
Champion Unit • Cloaks
- Summon Cost: 2 Magic Points
- Life Points: 4
- Attack: 4 (bow)
Whirling Blade. Violet may attack through other Units. All Units between her and the card she is attacking are affected by the attack.
Scrapper (Common)
Common Unit • Cloaks
- Summon Cost: 1 Magic Point
- Life Points: 2
- Attack: 1 (sword)
Blindside. When an attack from this Scrapper inflicts 1 or more wounds on an adjacent enemy Unit, if that attack does not destroy the enemy Unit, you may immediately place 1 other friendly Scrapper adjacent to the card that was attacked.
Gunner (Common)
Common Unit • Cloaks
- Summon Cost: 1 Magic Point
- Life Points: 1
- Attack: 1 (bow)
Greater Sneak. If you move only this card during your Movement Phase, you may move it up to 3 additional spaces.
Thief (Common)
Common Unit • Cloaks
- Summon Cost: 1 Magic Point
- Life Points: 1
- Attack: 0 (sword)
Steal. At the end of your turn, if this Thief is in the back row of your opponent's side of the Battlefield, place it adjacent to a Wall that you control or destroy it. Your opponent must then choose 1 card from his hand, if able, and place it on top of your Magic Pile.
Events
Assassinate
Event • Cloaks
Spend 2 Magic Points to destroy any 1 Common Unit.
Cloak of Shadows
Event • Cloaks
Choose a Common Unit that you control or spend 2 Magic Points to choose a Champion or Summoner Unit that you control. Until the beginning of your next turn, when an opponent rolls to attack the chosen Unit, that Unit only receives Wound Markers from die results of 6 or higher during that attack.
Magic Drain
Event • Cloaks
Choose an opponent. If you have fewer Units on the Battlefield than that opponent does, remove up to 2 cards from the top of that opponent's Magic Pile and place them on top of your Magic Pile.
Raid
Event • Cloaks
Choose a Thief that you control. When moving the chosen Thief during this turn, you may move it up to 3 additional spaces.
Spy
Event • Cloaks
Choose an opponent and look at up to 5 cards from the top of that opponent's Draw Pile. Put 2 of those cards on bottom of the chosen opponent's Draw Pile, then put 2 of those cards on top of the chosen opponent's Draw Pile, and then put 1 of those cards on top of the chosen opponent's Discard Pile.
Card Notes
The 35-card Cloaks deck is made up of the 12 card designs above, with duplicates of the same card not reproduced. The three Wall cards in the deck have only a picture and Life Points and follow the Wall rules in the Master Set rulebook.