RulesPal
Chat
Rulebook
Strange Vending Machine thumbnail

Strange Vending Machine

Strange Vending Machine Rulebook

Table of Contents

Table of Contents

  • Components
  • Muscle Man's Purchase Challenge
    • Components
    • Game Overview
    • Set Up
    • Player Action
    • End of Game
    • Final Scoring
  • Ingredients and Recipes of the Mysterious Wizard
    • Components
    • Card Anatomy
    • Game Overview
    • Set Up
    • Flow of Play
    • End of Game
    • Final Coins Shake
    • Final Scoring
    • Recipe Description

Components

  • Vending Machine x 6 (red x 2, blue x 2, green x 2)
  • Coins x 72
  • Fake coins x 12
  • <Muscle Man's Purchase Challenge> Food cards x 36
  • <Muscle Man's Purchase Challenge> Player aid x 6
  • Food cards x 36
  • Chinese rulebook x 1
  • English rulebook x 1

Muscle Man's Purchase Challenge

Components

  • Vending Machine x 6 (red x 2, blue x 2, green x 2)
  • Coins x 70
  • <Muscle Man's Purchase Challenge> Food cards x 36
  • <Muscle Man's Purchase Challenge> player aid x 6

Component Description: 6 types of food cards. 3 colors (corresponding to 3 different vending machine advertisement colors: red, blue, and green).

Game Overview

The players have received a challenge from Muscle Man. This is an invitation from Muscle Man. Each purchased food will affect whether the challenge is accomplished at the end, and decide the winner.

Set Up

  1. Each player randomly takes 1 vending machine, 1 player aid and 8 coins.
  2. Place the remaining coins in the middle of the table to form a supply.
  3. Shuffle the food cards face down, and deal them out evenly to the players. Players cannot look at their food cards. In a five player game, one player will have one extra food card.
  4. Each player turns over one of their food cards and places it in front of them, as the first food card in their possession.
  5. Each player places the rest of their food cards into their vending machine with the front side of the food cards facing the front opening of the vending machine.
  6. Each player takes 2 coins from the supply and inserts them into their vending machine.
  7. Each player passes their vending machine to the player on their right.

Player Action

During each turn, all players execute simultaneously one action, chosen from the following:

  • Purchase food: insert the appropriate amount of coins according to the cost of the food card, and take the front-most food card in the vending machine, placing the food card face up in front of the player. The cost is as follows:
    • If the food card and vending machine advertisement have the same color, the cost of the food card is two coins.
    • If the food card and vending machine advertisement have different colors, the cost of the food card is three coins.
  • Stock food: take 1 food card in front of the player, place it at the front of all the food cards in their vending machine, and take all the coins that are inside that vending machine.
  • Pick up money on the floor: take 1 coin from the supply. If the supply has no coin left, then no coin can be taken.

After all players have taken their actions, pass the vending machines simultaneously to the players to their right, and take one of the above three actions again.

End of Game

When one of the following is satisfied, all players take one more action, and the game ends:

  • Any one player has 5 food cards in front of them, or
  • The last food card of any vending machine is purchased.

Final Scoring

Score food cards in front of the players, and the total coins owned. The player with the most points wins.

1. Type

Number of different types3 / 42 / 51 / 6
Points per food card2 victory points3 victory points4 victory points

2. Color

Number of different colors321
Additional points per card+0 victory points+1 victory points+2 victory points

3. Matching Sets

For every pair of food cards of the same type: 5 points. For every pair of food card of the same type and the same color: 8 points.

4. Coins

1 point for every 2 coins.

Ingredients and Recipes of the Mysterious Wizard

Components

  • Vending Machine x 6
  • Coins x 72
  • Fake coins x 12
  • x 36

Card Anatomy

Food Description: The game has 6 types of foods. When a player buys a food card, they will gain 1 food and 1 ingredient (except for Poisonous Snake Chocolate Egg which gives 2 foods instead). At the end of the game, players score according to their gained recipes in front of them.

The card is labelled with:

  • Name
  • Price
  • Recipe (scoring method at end of game)

Game Overview

Players take on the roles of apprentice wizards, and try to concoct the most powerful combination by picking from the special vending machines. Ingredients may be purchased according to recipes, as they strive to become the most powerful wizard ever!

Set Up

  1. Shuffle the food cards and divide evenly into 6 piles. Put the 6 piles respectively into 6 vending machines. The front sides of the food cards should face the front openings of the vending machines.
  2. Place the game box at the middle of the table, and place all the vending machines on top of the box.
  3. The amount of coins used in the game depends on the number of players, as follows:
  4. Shuffle the real coins and the fake coins together, and put two coins (real or fake) into each vending machine.
  5. Each player takes an amount of coins according to the number of players. In a game with 3/4/5/6 players, take respectively 15/14/13/12 coins.
  6. The youngest player is the start player, and play proceeds clock-wise.
Number of players3456
Number of real coins45566572
Number of fake coins12121212

Flow of Play

On each player's turn, they choose one vending machine on top of the game box, and takes one of the following actions:

  • Purchase food: The player takes the first food card in the vending machine (i.e. the food card showing through the front opening of the vending machine), places the food card face down in front of them, and inserts a number of coins equal to the price listed on the food card. The player may check the food cards in front of them at any time.
  • Take Coins: Open the vending machine and take all the coins.

After taking the above action, place the vending machine back onto the game box, and play proceeds to the player on the left.

Note

  • Once a player picks up a vending machine, they must take an action with said vending machine, and cannot choose another vending machine.
  • When purchasing a food card, players may choose to use real or fake coins.
  • At most 1 food card may be purchased with each action.
  • When a player has no coins left, they must take the "take coin" action.
  • Players may turn the game box to look at the type of food available for each vending machine.

End of Game

Once a player purchases their fifth food card, all other players take one more action, and a Final Coins Shake occurs.

Final Coins Shake

Players turn the food cards in front of them face up. Starting from the player who has the most Gold Recipes and proceeding clock-wise, each player with at least one Gold Recipe chooses 1 vending machine and takes all the coins therein, and places the vending machine back onto the game box. In case of a tie for most Gold Recipes, the player closest to the start player wins the tiebreak.

The game then ends, and proceed to the final scoring.

Final Scoring

Score the recipe points at the bottom of the food cards. Each ingredient may be scored multiple times. Each fake coin is worth negative 1 point. The player with the most points wins.

The manual shows an example tally of the recipe scores, with a total of 22.

Recipe Description

Food (cost in coins)Recipe
Bat Wing Chips (3)Elixir +4. Each elixir scores 4 points.
Poisonous Snake Chocolate Egg (3)Gain an additional food card.
Armadillo Mocha (3)Water of Wisdom. Every two foods of different types score 4 points.
Unicorn Ice Cream (2)Gold. Every 2 real coins score 1 points, fake coins are not counted.
Lizard Apple Juice (3)Sands of Time. Each pair of foods of the same type scores 5 points.
Rat Tail Biscuit Stick (5)Balm of Luck. Each Poisonous Snake Chocolate Egg scores 4 points.