Steam Works
Steam Works Rulebook
Table of Contents
Table of Contents
Game Contents and Materials
- 1 Game Board
- 8 Double-Sided Persona Player Boards
- 1 Start Player Token
- 21 Source Multipliers
- 4 Mechanics and 1 Automaton in 5 Player Colors
- 28 Age I Tiles
- 23 Age II Tiles
- 16 Age III Tiles
- 60 Basic Source Tiles: 20 Clockwork, 20 Steam, 20 Electrickal
- 8 Start Tiles
- 15 Persona Tiles
- 45 Clock Tokens
- 42 Money Tokens in £1s (30) and £5s (12)
- 42 Prestige Chips in 1s (21) and 5s (21)
Game Overview
The game is played over three ages, each made up of a series of rounds.
Each round, you will send your mechanics to activate the devices you and your fellow inventors have created.
These devices may allow you to gather sources from the supply, collect tiles from the conveyor belts, or manufacture bigger and better devices.
As the game progresses, advances in technology will make more powerful tiles available.
Larger devices will be built, and smaller devices will become obsolete or be upgraded to provide more effects from a single activation.
- Lord Broderick Ayre Whitaker -
"Sources, Money tokens, and Prestige chips are not intended to be supply limited. If you run out of Prestige or Money, use any suitable proxy.
If you find yourself stockpiling sources of a particular type, save room by using the included source multipliers."
Setup
1 Game Board: Position the game board in the middle of the table within reach of all players.
2 Sort Tiles: Separate the tiles into stacks of Age I, Age II, Age III, Starting, Persona, Clockwork source, Steam source, and Electrickal source tiles according to the image on the tile backs. Set aside the Persona tiles (indicated by persona images on their back).
Shuffle the eight starting tiles (with green backs) and place them face-up onto the spaces on the blue conveyor belts, leaving the white and red conveyor belts empty.
Shuffle the Age I, II, and III stacks separately and place them, along with the basic source stacks, on the matching spaces on the board.
3 Start Player: Give the Start Player marker to the player who most recently built something. Gameplay will proceed clockwise from that player.
4 Persona Boards: Distribute persona boards to the players. For your first game, we suggest you deal them out randomly and use side A. In subsequent games, randomly deal out a number equal to one more than the number of players (for a two-player game deal out three persona boards, for a three-player game deal out four, etc). The last player (to the start player's right) takes one of these persona boards, and chooses whether to use side A or side B. Then the player to his or her right takes one of the remaining boards and chooses side A or side B; and so on, until the start player has a choice between two persona boards.
5 Starting Resources: Give each player cash and basic sources from the supply matching those shown on their persona board, as well as the components specific to their chosen persona.
▶ NOTE ▶ Take care to only use the tiles shown on the chosen side of the persona card (side A or side B)!
6 Mechanics: Give each player two mechanics in their chosen color to place on the leftmost two mechanic spots on their persona board. Place all the other pieces of those colors on the indicated spaces on the game board.
7 Clock Counters: Place a number of clock counters on the Age II space, Age III space and End Game space according to the lock indicator on the game board. (For example, for a four-player game place four counters on the Age II space, twelve on the Age III and twelve on the Game End space.)
▶ NOTE ▶ For the two-player game, place coins instead of clock counters. See "Two-Player Game" on page 8.
An Illustrated Diagram of Setup (4 Players) is provided on page 3 of the printed rulebook, showing the numbered setup steps above laid out on a sample four-player game board and persona boards.
Tiles & Devices
Before we explain how to play Steam Works, let's talk about tiles and devices. The game includes many different tiles — see the Tile Glossary on pages 12 through 15 of these rules for detailed descriptions of each one.
Over the course of the game you will take components from the conveyor belts on the game board, combine them with sources, and assemble them into devices by activating an effect with the Manufacture symbol (a hammer icon).
Sources have spaces where mechanics can be placed. (Ex. 1 & 2)
Components provide effects when activated by a source. (Ex. 3 & 4)
Sources (indicated by the source-symbol icon) provide power in three types: clockwork, steam, and electrickal. Some components require power from a specific source; others accept any type of power, and do different things depending on what type they receive.
Components and sources are connected by power connectors — you can tell from the connectors what type of power a source produces or a component accepts:
- Clockwork power travels along gear connectors
- Steam power travels along pipe connectors
- Elecktrickal power travels along wire connectors
Over the course of the game you will be assembling a number of devices, bringing different combinations of effects into the game. Now that you understand how tiles make up devices, you're ready to learn how to play Steam Works!
(Ex. 1) A source of clockwork power: a Clockwork Source tile, labeled with its tile name, placement spot, connectors, and source symbol.
(Ex. 2) A source of all three types of power: a Universal Source tile, with two placement spots, connectors, source symbol, and prestige point value.
(Ex. 3) A component that requires clockwork power: a Monetiser tile, labeled with its tile name, ability, connectors, and prestige point value.
(Ex. 4) A component that accepts any kind of power: a Manufacturer tile, labeled with its tile name, ability, connectors, and prestige point value.
The Game Round & Player Turns
Beginning with the Start Player and continuing clockwise around the table, you and your opponents will take turns doing one of two things: Pay to Place a Mechanic, or Pass and Collect Income. After all players have done one of these options with each of their mechanics, the round is over. There will be some bookkeeping (see End of a Round, below), and then another round will begin.
A: Pay to Place a Mechanic
Before placing a mechanic you must pay the cost printed underneath that mechanic's home space. This is £0 for the first mechanic each round, but increases for successive mechanics. (Ex. 5) It will cost Seth nothing to send out his first mechanic; £1 to send the second mechanic; and £2 to send out the third mechanic.
After paying, place the mechanic on any available mechanic placement space, activating that space and taking the action(s) associated with it. You may place a mechanic on one of the mechanic placement spaces on your own persona board, or on any vacant source tile in any device in play. Each mechanic placement space can only have one mechanic, so if a space is occupied, you cannot place a mechanic there.
Award a Clock Counter to the Device's Owner
When you place a mechanic in a device owned by another player, the device's owner takes one clock counter from the current age's stack (see below). (Ex. 6a) During Age I, Michelle uses Seth's device. Seth takes the last clock counter from the stack on the Age II lock. Each clock counter is worth 1 prestige point at the end of the game! You do not get a clock counter when you send a mechanic to your own device.
The clock counters usually come from the stack indicating the next age of the game. However, if those counters are depleted partway through a round, any further clock counters earned during that round are taken from the general supply, not from the following age's stack. (Ex. 6b) During the same round, Alex uses Michelle's device. Michelle earns a clock counter — it comes from the supply, not from the stack on the Age III lock. If the general supply runs out, take a prestige chip instead.
▶ NOTE ▶ Don't be afraid to use opponents' devices. They get a clock, worth prestige at the end of the game, but you get valuable actions!
"So you see… it can be quite a conundrum! Do I make a device that is attractive to other players? Or do I make the device that is most useful to myself?
On the one hand, collecting clock counters will earn me prestige in the eyes of Her Majesty! But on the other hand, how will I get what I need to build my latest invention?
What to do… what to do?!"
- Sir Tobias H. Pinkers -
Game Round & Player Turns (cont'd)
Activate a Source & All Connected Components
When you place a mechanic on a source tile, that source is activated. (Ex. 7) When Seth places this mechanic, he gains £3. You may have it send power in each direction to any component directly connected to it, activating those components in the order of your choice. If the source can produce multiple types of power, you may choose which type of power to send in each direction — different types of power may be sent in each direction.
You may choose whether or not to send power to each adjacent component – you may choose to activate some of the connected components and not others. For example, you might choose to use the Statue Sculptifier and not the Distiller in the device to the right.
See the Tile Glossary at the end of these rules for details on the effects of each tile.
(Ex. 8) When Michelle places a mechanic here, two components are activated. The Amplicondenser gives her three steam sources. (It also gives the device's owner a steam source if that's a different player.) The Manufacturer allows Michelle to construct a device of size precisely 3, since it is receiving steam power.
Owner Bonuses
Some components have owner bonuses, outlined in red. Whenever another player activates one of these components in your device, you may collect that bonus. Just like with the clock counter, you do not collect the owner bonus when activating components in your own device. (Ex. 8, 9a, 9b)
B: Pass & Collect Income
If you do not want to send out your leftmost mechanic (or can't afford to), you may instead pass with that mechanic. Move that mechanic onto your persona image, and rather than paying the mechanic's wages, you instead collect that amount from the bank.
Play continues clockwise, with each player in turn placing a mechanic or passing, until all mechanics have been used.
(Ex. 9a) When Seth places a mechanic on the ElectroSteam Source in this device, the source sends steam power to the Inflater, so Seth gains a prestige chip, and Michelle, the device's owner, gains a prestige chip as well (in addition to a clock counter). Seth chooses what power it supplies to the Condenser, so he can choose whether to gain two steam sources or two electrickal sources.
(Ex. 9b) When Alex places a mechanic on the Clockwork Source in this device, he gets two clockwork sources from the Condenser. The Clockwork Source can't supply steam power to the Inflater, so neither Alex nor Michelle get a prestige chip (but Michelle does still get her clock counter).
Building Devices
During the course of the game you will accumulate a variety of tiles. Tiles in your personal supply should be kept near the bottom edge of your persona board to distinguish them from completed devices.
When you take an action that lets you manufacture a device of a particular size, choose that many components and sources from your supply and place them above your persona board, connecting them together to make a legal device.
Legal Devices (Ex. 10a & 10b)
A legal device MUST follow these rules:
- It must contain at least one source.
- It must contain at least one component.
- Each source must be connected to at least one component.
- Each component must be connected to at least one source.
▶ NOTE ▶ Once a device is in play, its tiles may not be removed or rearranged in any way.
(Ex. 10a) Legal devices: Clockwork Source + Monetiser; Steam Source + Condenser; Universal Source + Insta-Factor; Distiller alone.
(Ex. 10b) Illegal devices: Clockwork Source + Distiller not connected; Steam Source + Monetiser not connected; Electrickal Source + Scroll Rack not connected.
Modifier Tiles
There are two special component tiles called "modifiers:" Iterator and Power Converter modify an adjacent component.
The Iterator attaches to another component rather than a source. Immediately after the attached component is activated, Iterator activates that component again.
(Ex. 11) When Michelle puts a mechanic here, she chooses to either take two tiles from the Age I conveyor belts, or two tiles from the Age II conveyor belt.
The Power Converter goes between a source and a component. It accepts any kind of power input, and provides the power output of your choice in each direction to any components connected to it.
(Ex. 12) When activated, the Power Converter allows the Clockwork Source to supply clockwork power to the Monetiser and electrickal power to the Patriotic Haiku Generator.
Both the Iterator and the Power Converter may be rotated as desired to place them into devices. They do not have to be placed upright.
End of a Round
Once all mechanics have been used, the round ends, and these clean-up steps are followed:
I: Retrieve Mechanics
Collect your mechanics from wherever they are on the table and return them to the home spots on your persona board.
Return your Automaton to the central board.
II: Check for a New Age
If the current stack of clock counters is empty, the current age of the game has ended and a new age begins!
If you were in Age I, enter Age II: Each player gains their third mechanic from the board, and the Age II stack is now unlocked.
If you were already in Age II, enter Age III: Each player gains their fourth mechanic from the board, and the Age III stack is now unlocked.
If you were already in Age III, the game is over! Proceed to final scoring.
III: Conveyor Belts Advance & Refill
As long as the game is not over, the conveyor belts advance and get refilled.
First, remove any tiles in the rightmost space on any belt and return them to the bottom of their corresponding stack.
Then, each tile remaining on a conveyor belt moves as far right as it can go (closing any gaps).
Finally, for each unlocked stack (current Age or earlier Ages), refill any empty spaces in the conveyor belts from the corresponding stack.
If there are not enough tiles in the current stack to fully refill a conveyor belt, remove remaining Clock counters in the current stack from the game, unlocking the next Age (and populating the corresponding belt). If the current stack is the Game End stack, then the game is now over.
IV: Advance Start Player
Once the belts are refilled, make sure the Start Player passes the Start Player marker to the left, and a new round begins.
Game End & Victory
The game ends at the end of a round when the Game End stack of clock tokens is depleted. At that point it's time for final scoring. Add up your Prestige points from three categories:
- Prestige chips collected directly from components (such as the Patriotic Haiku Generator).
- Clock counters collected from other players using your devices. Each clock counter is worth 1 Prestige.
- Tiles in your completed devices. Each tile in a device has a prestige point icon indicating its value. Most tiles are worth 1 Prestige. Basic sources in devices do not score any prestige.
The player with the highest total score is the winner, and is appointed Royal Inventor to Her Majesty Queen Victoria! May you usher in a golden age of glorious (if slightly deranged) technology.
If two or more players are tied for most prestige, then the tied player with the most leftover money, sources, and components combined is the winner. In case of a further tie, all tied players share the victory.
Two-Player Game
There are two differences:
Coins instead of Clock Counters
Instead of placing clock counters on the board for players to collect using each other's devices, use coins instead. In the two-player game, using your opponent's device does not give them a clock counter (equivalent to a prestige point); it gives them £1 instead.
A Coin Disappears Each Round
At the end of each round, after workers are reclaimed, one coin from the current stack is removed from the game. If that was the last coin in the stack for its age, unlock the new deck and grant extra mechanics as normal. If a new deck was already going to be unlocked, no coin is removed.
Persona Glossary (A-Z)
"I am a businesswoman, and in my business it pays to know your competition.
All Persona A-sides have the same action spaces. B-sides are more unique and are described in detail below.
Effects which allow you to do more than one thing (e.g. Activate own source and take £1) can be resolved in any order (you can take the £1 before or after activating the source)."
- Dame Permelia Taylor -
Countess Eva Kinarney
"I am not in the least afraid of the dangers. I find them positively electrifying."
Starting components: Electrickal Source x3, Miscellanerie.
- Persona Space 1: Discard an Electrickal Source to take the rightmost tile of any conveyor belt, twice.
- Persona Space 2: Take any one basic source.
- Persona Space 3: Pay £1 to build a device of size 2 from components and sources in your supply.
- Persona Space 4: Activate one of your sources and take an Electrickal Source.
"Eva is a fanatical follower of Mr Tesla. Using new technologies is all very well, but she takes it a bit too far. She even pays her mechanics in Electrickal Sources! (And gets Electrickal Sources for passing with them.)"
Dame Permelia Taylor
"I have discovered a truly marvelous invention, but the margins are too narrow."
Starting components: Clockwork Source, Monetiser.
- Persona Space 1: Take the rightmost tile of any conveyor belt and £1 from the supply.
- Persona Space 2: Take any one basic source and £1 from the supply.
- Persona Space 3: Build a device of size 2 from components and sources in your supply and take £1 from the supply.
- Persona Space 4: Activate one of your sources and take £1 from the supply.
"I am not one to speak about myself. Suffice to say that making money is an art and I am an artist. Accumulate profit early, then spend it on prestige later; it's a natural rhythm. A large bank balance can allow powerful actions in the late game."
Duke Augustus Shaughness, III
"Whoever said 'you can't find good help these days' didn't know how to build it."
Starting components: Clockwork Source, Steam Source.
- Persona Space 1: Take the rightmost tile of any conveyor belt.
- Persona Space 2: Take any one basic source.
- Persona Space 3: Build a device of size 2 from components and sources in your supply.
- Persona Space 4: Activate one of your sources.
"Augustus always gets smug when talking about his automated butler. His automaton is available to him every round, but it may only be placed on his persona action spaces. The butler does not have to be placed first each round. Augustus cannot activate an Automaton component."
Lady Alice Brannagan
"Surrounding myself with metal always gets my gears spinning."
Starting components: Steam Source, Sourcer, Scroll Rack.
- Persona Space 1: Take the rightmost tile of any conveyor belt and one Clockwork Source.
- Persona Space 2: Build a device of size 2 from components and sources in your supply.
- Persona Space 3: Activate one of your sources -or- activate one of your Clockwork sources and take a Clockwork source and £1 from the supply.
"Alice has no personal access to steam or electrickal power. But she is capable of building extremely powerful clockwork devices, thanks to the extra benefits she gets by activating them herself."
Lord Broderick Ayre Whitaker
"I am a self-made man, with a manufacturing empire to match."
Starting components: Manufacturer, Upgrader.
- Persona Space 1: Take the rightmost tile of any conveyor belt.
- Persona Space 2: Take any one basic source.
- Persona Space 3: Build a device of size 2 -or- 3 from components and sources in your supply.
- Persona Space 4: Activate one of your sources.
"Broderick is certainly good at building things, there's no doubt about that. His natural ability to build larger devices may be less important than his ability to build a public Manufacturer very early on – that's a device that's always popular."
Miss Rowena K. Lawson
"Third owner from new and working better than ever!"
Starting components: Clockwork Source x2, Steam Source x2.
- Persona Space 1: Take the rightmost tile of any conveyor belt, twice.
- Persona Space 2: Take any one basic source.
- Persona Space 3: Pay £1 to build a device of size 2 from components and sources in your supply.
- Persona Space 4: Pay £1 to activate one of your sources.
"Rowena is good at collecting lots of components in a short space of time. She'll never amount to much, as she's poor. But she does manage to get by on less money than most of us need."
Professor Lucius Fitzgerald
"Why, it's a pantograph-automaton-toaster, of course! I was thinking of adding a trouser press…"
Starting components: Steam Source x2, Upgrader.
- Persona Space 1: Take the rightmost tile of any conveyor belt. You may then build a device of size 2 from components and sources in your supply.
- Persona Space 2: Take any one basic source.
- Persona Space 3: Add one component or source from your supply to any device (not just one of yours).
- Persona Space 4: Activate one of your sources.
"Lucius never knows when to stop. If a device isn't attracting traffic then by all means enhance it, but there's no need to keep bolting on more to an already profitable machine: you're just giving benefits to your competitors that way!"
Sir Tobias H. Pinkers
"If we knew what we were doing, it wouldn't be called research!"
Starting components: Sourcer, Innovation Turbine.
- Persona Space 1: Take the top tile of any unlocked tile stack, one Steam Source, and £1 from the supply.
- Persona Space 2: Take one Clockwork Source and build a device of size 2 from components and sources in your supply.
- Persona Space 3: Activate one of your sources.
"Tobias is a rum old coot and no mistake. He is never one to take the predictable option; he prefers to gain something unknown and challenge himself to find a way to use it."
Tile Glossary (A-Z)
"There is no doubt that an amateur such as yourself will likely need to check a time or two just exactly what it is that these newfangled gadgets do. There's no shame in it, we were all beginners once! I am sure you will know the ropes soon enough!"
- Lady Alice Brannagan -
▶ NOTE ▶ Three terms separated by slashes indicate the component's effect varies with the power supplied to it.
Alarm Chronometer — Age I • Component. Advance the Start Player marker. Advance it again for each £1 you spend.
Amplicondenser — Age II • Component. Take three clockwork / steam / electrickal sources. OWNER: Take one source of the same type, when activated by an opponent.
Anthem Organ — Age II • Component. Either discard 1 source to take 1 prestige chip -or- discard 3 sources to take 2 prestige chips.
Automaton — Age II • Component. If you have not yet taken your Automaton this round, take it from the central board and place it on your persona board's Automaton spot. It is an extra worker for you to use this round. If you have already taken your Automaton this round, this component does nothing.
Chrome — Age III • Component. No effect. Chrome is worth 2 prestige points in a completed device at game end rather than 1.
Clockwork Source — Basic • Source. Supplies clockwork power in each direction.
Condenser — Age I • Component. Take two clockwork / steam / electrickal sources.
Crescendo Organ — Age III • Component. Either discard 2 sources to take 2 prestige chips -or- discard 3 sources to take 3 prestige chips.
Distiller — Age I • Component. Discard any 1 source to take £5.
Electrickal Source — Basic • Source. Supplies electrickal power in each direction.
ElectroClock Source — Age II • Source. Supplies clockwork or electrickal power in each direction (may be different in each case).
ElectroSteam Source — Age II • Source. Supplies steam or electrickal power in each direction (may be different in each case).
Expander — Age III • Component. Add one component or source from your supply to any device (not just one of yours).
Inflater — Age III • Component. Gain 1 prestige chip. OWNER: Gain 1 prestige chip when activated by an opponent.
Innovation Turbine — Age I • Component. Either take the top tile of any unlocked tile stack -or- pay £1, reveal the top two tiles of any one unlocked stack, take one of them, and put the other on the bottom of its stack.
Insta-Factor — Age II • Component. Pay £2 to build a device of size 2 / 3 / 4 from components and sources in your supply. Choose one source in that new device and immediately activate it.
Iteration Gears — Age III • Source. Supplies clockwork power in each direction. After each connected component has been activated, Iteration Gears supplies clockwork power in each direction one more time.
Iterator — Age II • Modifier Component. Attaches to one component. May be rotated to connect as desired. Immediately after that component is activated, activate it one more time.
Manufacturer — Age I • Component. Build a device of size 2 / 3 / 4 from components and sources in your supply.
Miscellanerie — Age I • Component. Take £2 and any one basic source. OWNER: Take a basic source of the same type, when activated by an opponent.
Monetiser — Age I • Component. Take £3 from the supply.
Ornament Grinder — Age III • Component. Either discard one tile from your supply to take 1 prestige chip; -or- discard two tiles from your supply to take 3 prestige chips. ▶ NOTE ▶ Tiles discarded this way are removed from the game, not returned to their respective stacks. Basic sources may not be discarded this way.
Patriotic Haiku Generator — Age II • Component. Either pay £1 to take 1 prestige chip -or- pay £3 to take 2 prestige chips.
Patriotic Sonnet Generator — Age III • Component. Either pay £2 to take 2 prestige chips -or- pay £4 to take 3 prestige chips.
Power Converter — Age II • Modifier Component. Accepts any kind of power input. Supplies any type of power in each output direction (may be different in each case). May be rotated to connect as desired.
Resonator — Age II • Component. Take any tile on any conveyor belt that has a clockwork / steam / electrickal connector on it.
Scroll Rack — Age I • Component. Take any tile on the conveyor belts. Pay nothing if it's in the rightmost column; £1 if it's one or two spaces over; £2 if it's three or four spaces over; or £3 if it's in the leftmost column of the red conveyor belt.
Sourcer — Age I • Component. Add any basic source from the general supply to any device in play (not just yours). This does not consume a basic source in your supply. OWNER: Take £1 from the supply, when activated by an opponent.
Statue Sculptifier — Age II • Component. Either discard any two sources to take 1 prestige chip -or- discard a Steam Source and an Electrickal Source to take 2 prestige chips.
Steam Source — Basic • Source. Supplies steam power in each direction.
SteamWork Source — Age II • Source. Supplies clockwork or steam power in each direction (may be different in each case).
Ubiquity Conveyor — Age III • Component. Either take any tile on the conveyor belts -or- pay £2 to take any 2 tiles from the conveyor belts.
Universal Source — Age III • Source. Supplies any type of power in each direction (may be different in each case). Universal Source has two mechanic placement spaces.
Upgrader — Age I • Component. Add one component or source from your supply to any device in play (not just yours) that's currently size 2 / 3 / 4.
Round Sequence
A: Pay to Place a Mechanic
Pay the cost underneath the mechanic's home space. (Pg. 5)
- Award a Clock Counter to the Device's Owner — If the device is owned by another player. (Pg. 5)
- Activate a Source & All Connected Components — Sources supply power in all four directions. (Pg. 6)
- Owner Bonuses — Device owner collects bonus outlined in red. (Pg. 6)
B: Pass & Collect Income
Collect value underneath passing mechanics. (Pg. 6)
End of Round
I: Retrieve Mechanics — Return to home spaces. (Pg. 8)
II: Check for a New Age — If clock counter stack is empty, new age is unlocked. (Pg. 8)
III: Conveyor Belts Advance & Refill (Pg. 8)
IV: Advance Start Player (Pg. 8)
F.A.Q.
"Can I build a device with no source or a device with no components?"
No. A legal device contains at least one source and at least one component.
"Can I build a device that has no effect?"
Yes. A device consisting of just an Electrickal source and Chrome is legal, as is a device consisting of just a Clockwork source and a Power Converter.
"If I upgrade/expand a device that I'm currently activating, do I get to activate the newly added component?"
Sadly, no. Only the components present when the mechanic was placed will activate.
"If a stack has just one tile in it, can I choose it with the Innovation Turbine?"
Yes. If you're looking at a stack with just one tile in it, we recommend against paying £1 to look at a second tile. The number of tiles remaining in any deck is public knowledge.
Credits, Etc.
Game Design Alex Churchill
Game Development Seth Jaffee
Graphic Design Adam P. McIver
Illustration Adam P. McIver (lineart) & Oliver Meinerding (colors)
UK Testing & Suggestions Douglas Reay, Vitenka Fox, Clive Jones, Stephen McIntosh, Paddy Freer, Sebastian Bleasdale, Edwin Thomson, Charlie Paull, Rachael Churchill, Jack Vickeridge, and many others at GamesEvening.
US Testing & Suggestions David Irving, Russell Knox, Dan Keltner, Shane Sauby, Andrew Schoonmaker, the TMG team, and many others.
Copyright © 2015 Tasty Minstrel Games. www.playTMG.com