Star Wars: X-Wing Miniatures Game – YT-2400 Freighter Expansion Pack
Star Wars: X-Wing Miniatures Game – YT-2400 Freighter Expansion Pack Rulebook
Table of Contents
Table of Contents
Pilot Cards
Every pilot card in this pack flies the YT-2400 with Attack 2, Agility 2, Hull 5 and Shield 5.
Dash Rendar (YT-2400)
Initiative 7. Squad points 36.
You may ignore obstacles during the Activation phase and when performing actions.
"Leebo" (YT-2400)
Initiative 5. Squad points 34.
When you are dealt a faceup Damage card, draw 1 additional Damage card, choose 1 to resolve, and discard the other.
Eaden Vrill (YT-2400)
Initiative 3. Squad points 32.
When performing a primary weapon attack against a stressed ship, roll 1 additional attack die.
Wild Space Fringer (YT-2400)
Initiative 2. Squad points 30.
No ability text.
Upgrade Cards
Heavy Laser Cannon
Attack 4, range 2–3. Squad points 7.
Attack: Attack 1 ship.
Immediately after rolling your attack dice, you must change all of your hit results to critical hit results.
Gunner
Squad points 5.
After you perform an attack that does not hit, immediately perform a primary weapon attack. You cannot perform another attack this round.
Mercenary Copilot
Squad points 2.
When attacking at Range 3, you may change 1 of your hit results to a critical hit result.
Proton Rockets
Attack 2, range 1. Squad points 3.
Attack (Focus): Discard this card to perform this attack.
You may roll additional attack dice equal to your agility value, to a maximum of 3 additional dice.
Lando Calrissian
Rebel only. Squad points 3.
Action: Roll 2 defense dice. For each evade result, assign 1 focus token to your ship. For each focus result, assign 1 evade token to your ship.
Stay on Target
Squad points 2.
When you reveal a maneuver, you may rotate your dial to another maneuver with the same speed. Treat that maneuver as a red maneuver.
Dash Rendar
Rebel only. Squad points 2.
You may perform attacks while overlapping an obstacle. Your attacks cannot be obstructed.
"Leebo"
Rebel only. Squad points 2.
Action: Perform a free boost action. Then receive 1 ion token.
Lone Wolf
Squad points 2.
When attacking or defending, if there are no friendly ships at Range 1–2, you may reroll 1 of your blank results.
Outrider
YT-2400 only. Title. Squad points 5.
While you have an Upgrade card equipped, you cannot perform primary weapon attacks and you may perform secondary weapon attacks against ships outside your firing arc.
Experimental Interface
Modification. Squad points 3.
Once per round, after you perform an action, you may perform 1 free action from an equipped Upgrade card with the "Action:" header. Then receive 1 stress token.
Countermeasures
Large ship only. Modification. Squad points 3.
At the start of the Combat phase, you may discard this card to increase your agility value by 1 until the end of the round. Then you may remove 1 enemy target lock from your ship.
Note: the pack lists two copies of Countermeasures. Only one copy is in the source scans, so it is transcribed once.
Note on transcription: the icons in the Heavy Laser Cannon and Mercenary Copilot text were read from low-resolution card scans. They are transcribed as hit and critical hit results. Check these two cards against a printed copy before relying on the exact icon mapping.