Star Wars: X-Wing Miniatures Game – TIE Interceptor Expansion Pack
Star Wars: X-Wing Miniatures Game – TIE Interceptor Expansion Pack Rulebook
Table of Contents
Table of Contents
Pilot Cards
Soontir Fel (TIE Interceptor)
When you receive a stress token, you may assign 1 focus token to your ship.
Turr Phennir (TIE Interceptor)
After you perform an attack, you may perform a free boost or barrel roll action.
"Fel's Wrath" (TIE Interceptor)
When the number of Damage cards assigned to you equals or exceeds your hull value, you are not destroyed until the end of the Combat phase.
Alpha Squadron Pilot (TIE Interceptor)
No ability text.
Saber Squadron Pilot (TIE Interceptor)
No ability text.
Avenger Squadron Pilot (TIE Interceptor)
No ability text.
Upgrade Cards
Daredevil (Elite Talent)
Action: Execute a red (Left Turn 1) or (Right Turn 1) maneuver.
Then, if you do not have the boost action icon, roll 2 attack dice. Suffer any damage (hit) and critical damage (critical) rolled.
Elusiveness (Elite Talent)
When defending, you may receive 1 stress token to choose 1 attack die. The attacker must reroll that die.
If you have at least 1 stress token, you cannot use this ability.