RulesPal
Chat
Rulebook
Star Wars: X-Wing Miniatures Game – Z-95 Headhunter Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – Z-95 Headhunter Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – Z-95 Headhunter Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilot Cards
    • Bandit Squadron Pilot
    • Tala Squadron Pilot
    • Lieutenant Blount
    • Airen Cracken
  • Upgrade Cards
    • Assault Missiles
    • Ion Pulse Missiles
    • Wingman
    • Decoy
    • Munitions Failsafe

Pilot Cards

The Z-95 Headhunter pilot cards print the ship's stats (attack, agility, hull, shields) and initiative. A bullet before a pilot's name marks a unique pilot.

Bandit Squadron Pilot

Z-95 Headhunter pilot. Initiative 2. Attack 2, agility 2, hull 2, shields 2.

No ability text is printed on this card.

Tala Squadron Pilot

Z-95 Headhunter pilot. Initiative 4. Attack 2, agility 2, hull 2, shields 2.

No ability text is printed on this card.

Lieutenant Blount

Unique Z-95 Headhunter pilot. Initiative 6. Attack 2, agility 2, hull 2, shields 2.

When attacking, the defender is hit by your attack, even if he does not suffer any damage.

Airen Cracken

Unique Z-95 Headhunter pilot. Initiative 8. Attack 2, agility 2, hull 2, shields 2.

After you perform an attack, you may choose another friendly ship at Range 1. That ship may perform 1 free action.

Upgrade Cards

Assault Missiles

Upgrade. Cost 5. Attack 4, range 2–3.

Attack (target lock): Spend your target lock and discard this card to perform this attack.

If this attack hits, each other ship at Range 1 of the defender suffers 1 damage.

Ion Pulse Missiles

Upgrade. Cost 3. Attack 3, range 2–3.

Attack (target lock): Discard this card to perform this attack.

If this attack hits, the defender suffers 1 damage and receives 2 ion tokens. Then cancel all dice results.

Wingman

Upgrade. Cost 2.

At the start of the Combat phase, remove 1 stress token from another friendly ship at Range 1.

Decoy

Upgrade. Cost 2.

At the start of the Combat phase, you may choose 1 friendly ship at Range 1–2. Exchange your pilot skill with that ship's pilot skill until the end of the phase.

Munitions Failsafe

Modification. Cost 1.

When attacking with a secondary weapon that instructs you to discard it to perform the attack, do not discard it unless the attack hits.