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Star Wars: X-Wing Miniatures Game – Upsilon-class Shuttle Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – Upsilon-class Shuttle Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – Upsilon-class Shuttle Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilots
    • • Kylo Ren
    • • Major Stridan
    • • Lieutenant Dormitz
    • Starkiller Base Pilot
  • Upgrades
    • • Kylo Ren's Shuttle
    • Ion Projector
    • • Kylo Ren
    • • General Hux
    • Operations Specialist
    • Snap Shot
    • Targeting Synchronizer
    • Hyperwave Comm Scanner
  • Conditions
    • • I'll Show You the Dark Side
    • • Fanatical Devotion

Pilots

• Kylo Ren

Upsilon-class Shuttle. First Order. Pilot skill 6. Attack 4, agility 1, hull 6, shields 6. 34 points.

The first time you are hit by an attack each round, assign the "I'll Show You the Dark Side" Condition card to the attacker.

• Major Stridan

Upsilon-class Shuttle. First Order. Pilot skill 4. Attack 4, agility 1, hull 6, shields 6. 32 points.

For the purpose of your actions and Upgrade cards, you may treat friendly ships at Range 2–3 as being at Range 1.

• Lieutenant Dormitz

Upsilon-class Shuttle. First Order. Pilot skill 3. Attack 4, agility 1, hull 6, shields 6. 31 points.

During setup, friendly ships may be placed anywhere in the play area at Range 1–2 of you.

Starkiller Base Pilot

Upsilon-class Shuttle. First Order. Pilot skill 2. Attack 4, agility 1, hull 6, shields 6. 30 points.

No ability text is printed on this card. Its text box holds flavour text only, which is omitted.

Upgrades

• Kylo Ren's Shuttle

Title. Upsilon-class Shuttle only. 2 points.

At the end of the Combat phase, choose an unstressed enemy ship at Range 1–2. Its owner must assign a stress token to it or assign a stress token to another ship at Range 1–2 of you that that player controls.

Ion Projector

Modification. Large ship only. 2 points.

After an enemy ship executes a maneuver that causes it to overlap your ship, roll 1 attack die. On a hit or critical hit result, the enemy ship receives 1 ion token.

• Kylo Ren

Crew. Imperial only. 3 points.

Action: Assign the "I'll Show You the Dark Side" Condition card to an enemy ship at Range 1–3.

• General Hux

Crew. Imperial only. 5 points.

Action: Choose up to 3 friendly ships at Range 1–2. Assign 1 focus token to each of those ships and assign the "Fanatical Devotion" Condition card to 1 of them. Then receive 1 stress token.

Operations Specialist

Crew. Limited. 3 points.

After a friendly ship at Range 1–2 performs an attack that does not hit, you may assign 1 focus token to a friendly ship at Range 1–3 of the attacker.

Snap Shot

Elite. Attack 2, range 1. 2 points.

After an enemy ship executes a maneuver, you may perform this attack against that ship.

Attack: Attack 1 ship. You cannot modify your attack dice and cannot attack again this phase.

Targeting Synchronizer

Tech. 3 points.

When a friendly ship at Range 1–2 is attacking a ship you have locked, the friendly ship treats the "Attack (target lock):" header as "Attack:." If a game effect instructs that ship to spend a target lock, it may spend your target lock instead.

Hyperwave Comm Scanner

Tech. 1 point.

At the start of the "Place Forces" step, you may choose to treat your pilot skill value as "0," "6," or "12" until the end of the step.

During setup, after another friendly ship is placed at Range 1–2, you may assign 1 focus or evade token to it.

Conditions

• I'll Show You the Dark Side

Condition card.

When this card is assigned, if it is not already in play, the player who assigned it searches the Damage deck for 1 Damage card with the Pilot trait and may place it faceup on this card. Then shuffle the Damage deck.

When you suffer critical damage during an attack, you are instead dealt the chosen faceup Damage card.

When there is no Damage card on this card, remove it.

• Fanatical Devotion

Condition card.

When defending, you cannot spend focus tokens.

When attacking, if you spend a focus token to change all evade results to hit results, set aside the first evade result that you change. The set-aside hit result cannot be canceled by defense dice, but the defender may cancel critical hit results before it.

During the End phase, remove this card.