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Star Wars: X-Wing Miniatures Game – TIE Silencer Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – TIE Silencer Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – TIE Silencer Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilots
    • • Kylo Ren
    • • Test Pilot "Blackout"
    • Sienar-Jaemus Analyst
    • First Order Test Pilot
  • Upgrades
    • • First Order Vanguard
    • Debris Gambit
    • Advanced Optics
    • Primed Thrusters
    • Threat Tracker
    • Sensor Jammer
    • Autothrusters
  • Condition Cards
    • • I'll Show You the Dark Side

Pilots

• Kylo Ren

TIE Silencer. First Order. Pilot skill 9. Attack 3, agility 3, hull 4, shields 2. 35 points.

The first time you are hit by an attack each round, assign the "I'll Show You the Dark Side" Condition card to the attacker.

• Test Pilot "Blackout"

TIE Silencer. First Order. Pilot skill 7. Attack 3, agility 3, hull 4, shields 2. 31 points.

When attacking, if the attack is obstructed, the defender rolls 2 fewer defense dice (to a minimum of 0).

Sienar-Jaemus Analyst

TIE Silencer. First Order. Pilot skill 4. Attack 3, agility 3, hull 4, shields 2. 26 points.

No ability text.

First Order Test Pilot

TIE Silencer. First Order. Pilot skill 6. Attack 3, agility 3, hull 4, shields 2. 29 points.

No ability text.

Upgrades

• First Order Vanguard

TIE Silencer only. Title. 2 points.

When attacking, if the defender is the only ship in your firing arc at Range 1–3, you may reroll 1 attack die.

When defending, you may discard this card to reroll all of your defense dice.

Debris Gambit

Elite. Small ship only. 2 points.

Action: Assign 1 evade token to your ship for each obstacle at Range 1, to a maximum of 2 evade tokens.

Advanced Optics

Tech. 2 points.

You cannot have more than 1 focus token.

During the End phase, do not remove an unused focus token from your ship.

Primed Thrusters

Tech. Small ship only. 1 point.

Stress tokens do not prevent you from performing boost or barrel roll actions unless you have 3 or more stress tokens.

Threat Tracker

Tech. Small ship only. 3 points.

When an enemy ship inside your firing arc at Range 1–2 becomes the active ship during the Combat phase, you may spend your target lock on that ship to perform a free boost or barrel roll action if that action is on your action bar.

Sensor Jammer

System. 4 points.

When defending, you may change 1 of the attacker's Hit results to a Focus result.

The attacker cannot reroll the die with the changed result.

Autothrusters

Modification. 2 points.

When defending, if you are beyond Range 2 or outside the attacker's firing arc, you may change 1 of your blank results to an Evade result.

You can equip this card only if you have the Boost action icon.

Condition Cards

• I'll Show You the Dark Side

Condition card.

When this card is assigned, if it is not already in play, the player who assigned it searches the Damage deck for 1 Damage card with the Pilot trait and may place it faceup on this card. Then shuffle the damage deck.

When you suffer critical damage during an attack, you are instead dealt the chosen faceup Damage card.

When there is no Damage card on this card, remove it.