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Star Wars: X-Wing Miniatures Game – TIE Reaper Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – TIE Reaper Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – TIE Reaper Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilots
    • Major Vermeil
    • Captain Feroph
    • Scarif Base Pilot
    • "Vizier"
  • Upgrades
    • Decoy
    • Systems Officer
    • Director Krennic
    • Death Troopers
    • Advanced Ailerons
    • Tactical Officer
    • ISB Slicer
    • Multi-spectral Camouflage
    • Optimized Prototype

Pilots

Major Vermeil

TIE Reaper. Imperial. Pilot skill 6. Attack 3, agility 1, hull 6, shields 2. 26 points.

When attacking, if the defender does not have a focus or evade token, you may change 1 of your blank or focus results to a hit result.

Captain Feroph

TIE Reaper. Imperial. Pilot skill 4. Attack 3, agility 1, hull 6, shields 2. 24 points.

When defending, if the attacker is jammed, add 1 evade result to your roll.

Scarif Base Pilot

TIE Reaper. Imperial. Pilot skill 1. Attack 3, agility 1, hull 6, shields 2. 22 points.

The printed text on this card is flavour text only and has no ability.

"Vizier"

TIE Reaper. Imperial. Pilot skill 3. Attack 3, agility 1, hull 6, shields 2. 23 points.

After a friendly ship executes a 1-speed maneuver, if it is at Range 1 and did not overlap a ship, you may assign 1 of your focus or evade tokens to it.

Upgrades

Decoy

2 points.

At the start of the Combat phase, you may choose 1 friendly ship at Range 1–2. Exchange your pilot skill with that ship's pilot skill until the end of the phase.

Systems Officer

Imperial only. Limited. 2 points.

After you execute a green maneuver, choose another friendly ship at Range 1. That ship may acquire a target lock.

Director Krennic

Imperial only. 5 points.

During setup, before the "Place Forces" step, assign the "Optimized Prototype" Condition to a friendly Galactic Empire ship with 3 or fewer shields.

Death Troopers

Imperial only. 2 points.

After another friendly ship at Range 1 becomes the defender, if you are inside the attacker's firing arc at Range 1–3, the attacker receives 1 stress token.

Advanced Ailerons

TIE Reaper only. Title. 0 points.

Treat your bank left 3 and bank right 3 maneuvers as white.

Immediately before you reveal your dial, if you are not stressed, you must execute a white bank left 1, straight 1, or bank right 1 maneuver.

Tactical Officer

Imperial only. 2 points.

Your action bar gains the action icon shown on the card, a diagonal arrow. The card art does not print the action's name.

ISB Slicer

Imperial only. 2 points.

After you perform a jam action against an enemy ship, you may choose a ship at Range 1 of that ship that is not jammed and assign it 1 jam token.

Multi-spectral Camouflage

Small ship only. Modification. 1 point.

After you receive a red target lock token, if you have only 1 red target lock token, roll 1 defense die. On an evade result, remove 1 red target lock token.

Optimized Prototype

Condition. No points cost printed on this card.

Increase your shield value by 1.

Once per round, when performing a primary weapon attack, you may spend 1 die result to remove 1 shield from the defender.

After you perform a primary weapon attack, a friendly ship at Range 1–2 equipped with the "Director Krennic" Upgrade card may acquire a target lock on the defender.