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Star Wars: X-Wing Miniatures Game – TIE Punisher Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – TIE Punisher Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – TIE Punisher Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilots
    • • "Redline"
    • • "Deathrain"
    • Cutlass Squadron Pilot
    • Black Eight Squadron Pilot
  • Upgrades
    • Flechette Torpedoes
    • Enhanced Scopes
    • Ion Bombs
    • Plasma Torpedoes
    • Extra Munitions
    • Cluster Mines
    • Advanced Homing Missiles
    • Twin Ion Engine Mk. II

Pilots

• "Redline"

TIE/ca Punisher. Adrenaline Junkie.

You can maintain up to 2 locks.

After you perform an action, you may acquire a lock.

• "Deathrain"

TIE/ca Punisher. Dexterous Bombardier.

After you drop or launch a device, you may perform an action.

Cutlass Squadron Pilot

TIE/ca Punisher.

No ability text.

Black Eight Squadron Pilot

TIE Punisher.

No ability text.

Upgrades

Flechette Torpedoes

Torpedo. Attack 3, range 2–3.

Attack (target lock): Discard this card and spend your target lock to perform this attack.

After you perform this attack, the defender receives 1 stress token if its hull value is "4" or lower.

Enhanced Scopes

System.

During the Activation phase, treat your pilot skill value as "0."

Ion Bombs

Bomb.

During the System Phase, you may spend 1 energy to drop an Ion Bomb using the straight 1 template.

Plasma Torpedoes

Torpedo. Attack 3, range 2–3.

Attack (target lock): Spend 1 energy. During the Neutralize Results step, Critical Hit results are canceled before Hit results. After this attack hits, the defender loses 1 shield.

Extra Munitions

Torpedo. Limited.

When you equip this card, place 1 ordnance token on each equipped Torpedo, Missile, and Bomb Upgrade card. When you are instructed to discard an Upgrade card, you may discard 1 ordnance token on that card instead.

Cluster Mines

Bomb. Printed heading: "Mine".

During the System Phase, you may spend 1 energy to drop a Cluster Mine set using the straight 1 template.

This card's energy cannot be recovered.

Advanced Homing Missiles

Missile. Attack 3, range 2.

Attack (target lock): Discard this card to perform this attack.

If this attack hits, deal 1 faceup Damage card to the defender. Then cancel all dice results.

Twin Ion Engine Mk. II

TIE only. Modification.

You may treat all bank maneuvers (left bank or right bank) as green maneuvers.