Star Wars: X-Wing Miniatures Game – T-70 X-Wing Expansion Pack
Star Wars: X-Wing Miniatures Game – T-70 X-Wing Expansion Pack Rulebook
Table of Contents
Table of Contents
Pilots
Blue Squadron Novice
T-70 X-wing. Pilot skill 2. Attack 3, agility 2, hull 3, shields 3. Action bar: focus, target lock, boost. Upgrade bar: Torpedo, Astromech, Tech. Squad points 24.
No ability text.
"Red Ace"
T-70 X-wing. Pilot skill 6. Attack 3, agility 2, hull 3, shields 3. Action bar: focus, target lock, boost. Upgrade bar: Torpedo, Astromech, Tech. Squad points 29.
The first time you remove a shield token from your ship each round, assign 1 evade token to your ship.
Red Squadron Veteran
T-70 X-wing. Pilot skill 4. Attack 3, agility 2, hull 3, shields 3. Action bar: focus, target lock, boost. Upgrade bar: Elite, Torpedo, Astromech, Tech. Squad points 26.
No ability text.
Ello Asty
T-70 X-wing. Pilot skill 7. Attack 3, agility 2, hull 3, shields 3. Action bar: focus, target lock, boost. Upgrade bar: Elite, Torpedo, Astromech, Tech. Squad points 30.
While you are not stressed, you may treat your bank left and bank right maneuvers as white maneuvers.
Upgrades
Advanced Proton Torpedoes
Torpedo. Attack 5, range 1.
Attack (target lock): Spend your target lock and discard this card to perform this attack.
You may change up to 3 of your blank results to focus results.
Cool Hand
Elite.
When you receive a stress token, you may discard this card to assign 1 focus or evade token to your ship.
Weapons Guidance
Tech.
When attacking, you may spend a focus token to change 1 of your blank results to a critical result.
Integrated Astromech
X-wing only. Modification.
When you are dealt a Damage card, you may discard 1 of your Modification upgrade cards to discard that Damage card (without resolving its effect).
Targeting Astromech
Astromech.
After you execute a red maneuver, you may acquire a target lock.