Star Wars: X-Wing Miniatures Game – Special Forces TIE Expansion Pack
Star Wars: X-Wing Miniatures Game – Special Forces TIE Expansion Pack Rulebook
Table of Contents
Table of Contents
Pilots
• "Quickdraw"
TIE/sf Fighter.
Once per round, when you lose a shield token, you may perform a primary weapon attack.
• "Backdraft"
TIE/sf Fighter.
When attacking a ship inside your auxiliary firing arc, you may add 1 hit result.
Zeta Specialist
TIE/sf Fighter.
No ability text.
Omega Specialist
TIE/sf Fighter.
No ability text.
Upgrades
Wired
Elite.
When attacking or defending, if you are stressed, you may reroll 1 or more of your evade results.
Special Ops Training
TIE/sf only. Title.
When attacking with a primary weapon from your primary firing arc, you may roll 1 additional attack die. If you do not, you may perform an additional attack from your auxiliary firing arc.
Collision Detector
Tech.
When performing a boost, barrel roll, or decloak, your ship and maneuver template can overlap obstacles.
When rolling for obstacle damage, ignore all hit results.
Sensor Cluster
Sensor.
When defending, you may spend a focus token to change 1 of your blank results to a critical result.
Reference Card
Auxiliary Firing Arc
This card explains the rules for auxiliary firing arcs. Each ship in this pack has an auxiliary firing arc identified by dotted lines printed on its ship token. These ships also have a unique primary weapon icon printed on their Ship cards. When attacking with its primary weapon, a ship with this icon may attack an enemy ship that is at Range 1–3 and inside its standard or auxiliary firing arc.
When attacking with a secondary weapon, the ship must still target an enemy ship inside its standard firing arc (unless otherwise specified on the Upgrade card).