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Star Wars: X-Wing Miniatures Game – Sabine's TIE Fighter Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – Sabine's TIE Fighter Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – Sabine's TIE Fighter Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilots
    • • Sabine Wren
    • • Ahsoka Tano
    • • Captain Rex
    • • "Zeb" Orrelios
  • Upgrades
    • Veteran Instincts
    • • Sabine's Masterpiece
    • • EMP Device
    • • Captured TIE
    • • Captain Rex
  • Conditions
    • • Suppressive Fire

Pilots

• Sabine Wren

TIE Fighter. Rebel Alliance. Pilot skill 5. Attack 2, agility 3, hull 3, shields 0. 15 points.

Immediately before you reveal your maneuver, you may perform a free boost or barrel roll action.

• Ahsoka Tano

TIE Fighter. Rebel Alliance. Pilot skill 7. Attack 2, agility 3, hull 3, shields 0. 17 points.

At the start of the Combat phase, you may spend 1 focus token to choose a friendly ship at Range 1. It may perform 1 free action.

• Captain Rex

TIE Fighter. Rebel Alliance. Pilot skill 4. Attack 2, agility 3, hull 3, shields 0. 14 points.

After you perform an attack, assign the "Suppressive Fire" Condition card to the defender.

• "Zeb" Orrelios

TIE Fighter. Rebel Alliance. Pilot skill 3. Attack 2, agility 3, hull 3, shields 0. 13 points.

When defending, you may cancel critical hit results before hit results.

Upgrades

Veteran Instincts

Elite. 1 point.

Increase your pilot skill value by 2.

• Sabine's Masterpiece

TIE Fighter only. Rebel only. Title. 1 point.

Your upgrade bar gains the Crew and Illicit upgrade icons.

• EMP Device

Illicit. 2 points.

During the Combat phase, instead of performing any attacks, you may discard this card to assign 2 ion tokens to each ship at Range 1.

• Captured TIE

TIE Fighter only. Rebel only. Modification. 1 point.

Enemy ships with a pilot skill value lower than yours cannot declare you as the target of an attack. After you perform an attack or when you are the only remaining friendly ship in play, discard this card.

• Captain Rex

Crew. Rebel only. 2 points.

After you perform an attack that does not hit, you may assign 1 focus token to your ship.

Conditions

• Suppressive Fire

Condition card.

When attacking a ship other than "Captain Rex," roll 1 fewer attack die.

When you declare an attack targeting "Captain Rex" or when "Captain Rex" is destroyed, remove this card.

At the end of the Combat phase, if "Captain Rex" did not perform an attack this phase, remove this card.