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Star Wars: X-Wing Miniatures Game – Quadjumper Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – Quadjumper Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – Quadjumper Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilots
    • • Unkar Plutt
    • • Constable Zuvio
    • Jakku Gunrunner
    • • Sarco Plank
  • Upgrades
    • Thermal Detonators
    • • Unkar Plutt
    • • A Score to Settle
    • Hyperwave Comm Scanner
    • Scavenger Crane
    • Spacetug Tractor Array
    • • BoShek
  • Conditions
    • • A Debt to Pay

Pilots

• Unkar Plutt

Quadjumper. Scum and Villainy. Pilot skill 3. Attack 2, agility 2, hull 5, shields 0. 17 points.

At the end of the Activation phase, you must assign a tractor beam token to each ship you are touching.

• Constable Zuvio

Quadjumper. Scum and Villainy. Pilot skill 7. Attack 2, agility 2, hull 5, shields 0. 19 points.

When you reveal a reverse maneuver, you may drop a bomb using your front guides (including a bomb with the "Action:" header).

Jakku Gunrunner

Quadjumper. Scum and Villainy. Pilot skill 1. Attack 2, agility 2, hull 5, shields 0. 15 points.

No ability text.

• Sarco Plank

Quadjumper. Scum and Villainy. Pilot skill 5. Attack 2, agility 2, hull 5, shields 0. 18 points.

When defending, instead of using your agility value, you may roll a number of defense dice equal to the speed of the maneuver you executed this round.

Upgrades

Thermal Detonators

Bomb. 3 points.

When you reveal your maneuver dial, you may discard this card to drop 1 thermal detonator token.

This token detonates at the end of the Activation phase.

• Unkar Plutt

Crew. Scum only. 1 point.

After executing a maneuver that causes you to overlap an enemy ship, you may suffer 1 damage to perform 1 free action.

• A Score to Settle

Elite. 0 points.

During setup, before the "Place Forces" step, choose 1 enemy ship and assign the "A Debt to Pay" Condition card to it.

When attacking a ship that has the "A Debt to Pay" Condition card, you may change 1 focus result to a critical hit result.

Hyperwave Comm Scanner

Tech. 1 point.

At the start of the "Place Forces" step, you may choose to treat your pilot skill value as "0," "6," or "12" until the end of the step.

During setup, after another friendly ship is placed at Range 1–2, you may assign 1 focus or evade token to it.

Scavenger Crane

Illicit. 2 points.

After a ship at Range 1–2 is destroyed, you may choose a discarded [Torpedo], [Missile], [Bomb], [Cannon], [Turret], or Modification Upgrade card that was equipped to your ship and flip it faceup. Then roll 1 attack die. On a blank result, discard Scavenger Crane.

Spacetug Tractor Array

Quadjumper only. Modification. 2 points.

Action: Choose a ship inside your firing arc at Range 1 and assign a tractor beam token to it. If it is a friendly ship, resolve the effect of the tractor beam token as though it were an enemy ship.

• BoShek

Crew. 2 points.

When a ship you are touching activates, you may look at its chosen maneuver. If you do, its owner must rotate the dial to an adjacent maneuver. The ship can reveal and execute that maneuver even while stressed.

Conditions

• A Debt to Pay

When attacking a ship that has the "A Score to Settle" Upgrade card, you may change 1 focus result to a critical hit result.