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Star Wars: X-Wing Miniatures Game – Phantom II Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – Phantom II Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – Phantom II Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilots
    • Fenn Rau
    • Ezra Bridger
    • "Zeb" Orrelios
    • AP-5
  • Upgrades
    • Ghost
    • Phantom II
    • Maul
    • Courier Droid
    • "Chopper"
    • Flight-Assist Astromech

Pilots

Fenn Rau

Sheathipede-class Shuttle. Rebel. Pilot skill 9. Attack 2, agility 2, hull 4, shields 1. 20 points.

When an enemy ship inside your firing arc at Range 1–3 becomes the active ship during the Combat phase, if you are not stressed, you may receive 1 stress token. If you do, that ship cannot spend tokens to modify its dice when attacking this round.

Ezra Bridger

Sheathipede-class Shuttle. Rebel. Pilot skill 5. Attack 2, agility 2, hull 4, shields 1. 17 points.

When defending, if you are stressed, you may change up to 2 of your focus results to evade results.

"Zeb" Orrelios

Sheathipede-class Shuttle. Rebel. Pilot skill 3. Attack 2, agility 2, hull 4, shields 1. 16 points.

When defending, you may cancel critical hit results before hit results.

AP-5

Sheathipede-class Shuttle. Rebel. Pilot skill 1. Attack 2, agility 2, hull 4, shields 1. 15 points.

When you perform the coordinate action, after you choose a friendly ship and before it performs a free action, you may receive 2 stress tokens to remove 1 stress token from it.

Upgrades

Ghost

Title. VCX-100 only. Unique. 0 points.

Equip the Phantom II title card to a friendly Sheathipede-class shuttle and dock it to this ship.

After you execute a maneuver, you may deploy it from your rear guides.

Phantom II

Title. Sheathipede-class Shuttle only. Unique. No points cost printed on this card.

While you are docked, the Ghost can perform primary weapon attacks from its special firing arc.

While you are docked, at the end of the Activation phase, the Ghost may perform a free coordinate action.

Maul

Crew. Scum and Villainy only. Unique. 3 points.

When attacking, if you are not stressed, you may receive any number of stress tokens to reroll that many attack dice.

After performing an attack that hits, you may remove 1 of your stress tokens.

Courier Droid

Crew. Limited. 0 points.

At the start of the "Place Forces" step, you may choose to treat your pilot skill value as "0" or "8" until the end of the step.

"Chopper"

Astromech. Unique. 1 point.

Action: Discard 1 other equipped Upgrade card to recover 1 shield.

Flight-Assist Astromech

Astromech. 1 point.

You cannot attack ships outside your firing arc.

After you execute a maneuver, if you did not overlap a ship or obstacle and there are no enemy ships inside your firing arc at Range 1–3, you may perform a free boost or barrel roll action.