RulesPal
Chat
Rulebook
Star Wars: X-Wing Miniatures Game – M12-L Kimogila Fighter Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – M12-L Kimogila Fighter Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – M12-L Kimogila Fighter Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Reference Cards
    • Modifications and Titles
    • Bullseye Firing Arc
    • Reload Action and Jam Tokens
  • Pilot Cards
    • • Torani Kulda
    • Cartel Brute
    • • Dalan Oberos
    • Cartel Executioner
  • Upgrade Cards
    • • Enforcer
    • Dead Man's Switch
    • Plasma Torpedoes
    • Saturation Salvo
    • Contraband Cybernetics
    • Scrambler Missiles
    • • R5-TK

Reference Cards

Modifications and Titles

This card explains the rules for Modification and Title cards. These Upgrade cards can be identified by their card backs.

Modifications and titles are special upgrades that do not appear in any ship's upgrade bar. Any ship may equip a modification or title unless the card is restricted to a specific type of ship. Each ship is limited to one modification and one title.

Bullseye Firing Arc

When attacking, if the defender is inside your bullseye firing arc, the defender cannot spend focus tokens to modify defense dice or evade tokens to add evade results.

Reload Action and Jam Tokens

Jam Tokens

When a ship has both a jam token and a focus, evade, or blue target lock token, remove the jam token. Then that ship chooses and removes of its 1 focus, evade, or blue target lock tokens. A ship is JAMMED if it has a jam token.

The printed text reads "chooses and removes of its 1 focus, evade, or blue target lock tokens" and is reproduced as printed.

Reload Action

Ships with the reload icon in their action bar may perform a reload action. To reload, choose any number of the ship's equipped, discarded Torpedo or Missile Upgrade cards and flip them faceup, then assign the ship a weapons disabled token.

A ship with a weapons disabled token assigned to it cannot perform attacks. All weapons disabled tokens are removed during the End phase.

Pilot Cards

Every pilot card in this pack flies the M12-L Kimogila Fighter with Attack 3, Agility 1, Hull 6 and Shields 2.

• Torani Kulda

M12-L Kimogila Fighter. Unique. Pilot skill 8. 27 points.

After you perform an attack, each enemy ship inside your bullseye firing arc at Range 1–3 must choose to suffer 1 damage or remove all of its focus and evade tokens.

Cartel Brute

M12-L Kimogila Fighter. Pilot skill 3. 22 points.

The card has no ability text. Only flavour text is printed in the ability box, and it is omitted here.

• Dalan Oberos

M12-L Kimogila Fighter. Unique. Pilot skill 7. 25 points.

At the start of the Combat phase, you may acquire a target lock on an enemy ship inside your bullseye firing arc at Range 1–3.

Cartel Executioner

M12-L Kimogila Fighter. Pilot skill 5. 24 points.

The card has no ability text. Only flavour text is printed in the ability box, and it is omitted here.

Upgrade Cards

• Enforcer

Title. M12-L Kimogila Fighter only. 1 point.

After defending, if the attacker is inside your bullseye firing arc, it receives 1 stress token.

Dead Man's Switch

Upgrade. 2 points.

When you are destroyed, each ship at Range 1 suffers 1 damage.

Plasma Torpedoes

Torpedo. Attack 4, range 2–3. 3 points.

Attack (target lock): Spend your target lock and discard this card to perform this attack.

If this attack hits, after dealing damage, remove 1 shield token from the defender.

Saturation Salvo

Upgrade. 1 point.

After you perform an attack with a Torpedo or Missile secondary weapon that does not hit, each ship at Range 1 of the defender with an agility value lower than the squad point cost of the Torpedo or Missile Upgrade card must roll 1 attack die and suffer any damage or critical damage rolled.

Contraband Cybernetics

Upgrade. 1 point.

When you become the active ship during the Activation phase, you may discard this card and receive 1 stress token. If you do, until the end of the round, you may perform actions and red maneuvers even while you are stressed.

Scrambler Missiles

Missile. Attack 3, range 2–3. 2 points.

Attack (target lock): Discard this card to perform this attack.

If this attack hits, the defender and each other ship at Range 1 receive 1 jam token. Then cancel all results.

• R5-TK

Upgrade. 0 points.

You can acquire target locks on friendly ships.

You can attack friendly ships.