Star Wars: X-Wing Miniatures Game – Kihraxz Fighter Expansion Pack
Star Wars: X-Wing Miniatures Game – Kihraxz Fighter Expansion Pack Rulebook
Table of Contents
Table of Contents
Pilot Cards
Every pilot card in this pack flies the Kihraxz Fighter with Attack 3, Agility 2, Hull 4 and Shield 1.
Cartel Marauder (Kihraxz Fighter)
Initiative 2. Squad points 20.
No ability text.
Black Sun Ace (Kihraxz Fighter)
Initiative 5. Squad points 23.
No ability text.
Graz the Hunter (Kihraxz Fighter)
Unique. Initiative 6. Squad points 25.
When defending, if the attacker is inside your firing arc, roll 1 additional defense die.
Talonbane Cobra (Kihraxz Fighter)
Unique. Initiative 9. Squad points 28.
When attacking or defending, double the effect of your range combat bonuses.
Upgrade Cards
Homing Missiles
Missile. Attack 4, range 2–3. Squad points 5.
Attack (target lock): Discard this card to perform this attack.
The defender cannot spend evade tokens during this attack.
Predator
Elite. Squad points 3.
When attacking, you may reroll 1 attack die. If the defender's pilot skill value is "2" or lower, you may instead reroll up to 2 attack dice.
Glitterstim
Illicit. Squad points 2.
At the start of the Combat phase, you may discard this card and receive 1 stress token. If you do, until the end of the round, when attacking or defending, you may change all of your focus results to hit or evade results.
Transcription note: the wording of this card's last line is taken from the community card-data text for the card. The card scan's icons in that line were read from the image at low resolution and are consistent with "hit or evade".
Lightning Reflexes
Elite. Small ship only. Squad points 1.
After you execute a white or green maneuver on your dial, you may discard this card to rotate your ship 180°. Then receive 1 stress token after the "Check Pilot Stress" step.
Crack Shot
Elite. Squad points 1.
When attacking a ship inside your firing arc, you may discard this card to cancel 1 of the defender's evade results.