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Star Wars: X-Wing Miniatures Game – K-wing Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – K-wing Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – K-wing Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilot Cards
    • Warden Squadron Pilot
    • Guardian Squadron Pilot
    • Esege Tuketu
    • Miranda Doni
  • Upgrade Cards
    • Ion Bombs
    • Conner Net
    • Plasma Torpedoes
    • Extra Munitions
    • Twin Laser Turret
    • Bombardier
    • Advanced Homing Missiles
    • Advanced SLAM

Pilot Cards

The K-wing pilot cards print the ship's stats (attack, agility, hull, shields) and, at the top left, the pilot's initiative. The bottom-right number is the pilot's point cost. A bullet before a pilot's name marks a unique pilot.

Warden Squadron Pilot

K-wing pilot. Initiative 2. Attack 2, agility 1, hull 5, shields 4. Points 23.

No ability text is printed on this card.

Guardian Squadron Pilot

K-wing pilot. Initiative 4. Attack 2, agility 1, hull 5, shields 4. Points 25.

No ability text is printed on this card.

Esege Tuketu

Unique K-wing pilot. Initiative 6. Attack 2, agility 1, hull 5, shields 4. Points 28.

When another friendly ship at Range 1–2 is attacking, it may treat your focus tokens as its own.

Miranda Doni

Unique K-wing pilot. Initiative 8. Attack 2, agility 1, hull 5, shields 4. Points 29.

Once per round when attacking, you may either spend 1 shield to roll 1 additional attack die or roll 1 fewer attack die to recover 1 shield.

Upgrade Cards

Ion Bombs

Upgrade. Cost 2.

When you reveal your maneuver dial, you may discard this card to drop 1 ion bomb token.

This token detonates at the end of the Activation phase.

Conner Net

Upgrade. Cost 4.

Action: Discard this card to drop 1 Conner net token.

When a ship's base or maneuver template overlaps this token, this token detonates.

Plasma Torpedoes

Upgrade. Cost 3. Attack 4, range 2–3.

Attack (target lock): Spend your target lock and discard this card to perform this attack.

If this attack hits, after dealing damage, remove 1 shield token from the defender.

Extra Munitions

Upgrade. Cost 2. Limited.

When you equip this card, place 1 ordnance token on each equipped bomb, missile, and torpedo Upgrade card. When you are instructed to discard an Upgrade card, you may discard 1 ordnance token on that card instead.

Note: the printed card shows the bomb, missile and torpedo upgrade-type icons; they are written out as words here.

Twin Laser Turret

Upgrade. Cost 6. Attack 3, range 2–3.

Attack: Perform this attack twice (even against a ship outside your firing arc).

Each time this attack hits, the defender suffers 1 damage. Then cancel all dice results.

Bombardier

Upgrade. Cost 1.

When dropping a bomb, you may use the straight 2 template instead of the straight 1 template.

Note: the printed card shows the maneuver-template icons as arrow-and-number; they are written out as "straight 2" and "straight 1" here.

Advanced Homing Missiles

Upgrade. Cost 3. Attack 3, range 2.

Attack (target lock): Discard this card to perform this attack.

If this attack hits, deal 1 faceup Damage card to the defender. Then cancel all dice results.

Advanced SLAM

Modification. Cost 2.

After performing a SLAM action, if you did not overlap an obstacle or another ship, you may perform a free action on your action bar.