Star Wars: X-Wing Miniatures Game – Hound's Tooth Expansion Pack
Star Wars: X-Wing Miniatures Game – Hound's Tooth Expansion Pack Rulebook
Table of Contents
Table of Contents
Pilot Cards
The pilot cards print the ship's stats (attack, agility, hull, shields) and, at the top left, the pilot's initiative. The bottom-right number is the pilot's point cost. A bullet before a pilot's name marks a unique pilot. The pilot cards in this pack are Scum faction.
The Bossk pilot card and the Bossk crew upgrade card share a name. They are headed "Bossk" and "Bossk (Crew)" below.
Bossk
Unique YV-666 pilot. Initiative 7. Attack 3, agility 1, hull 6, shields 6. Points 35.
When you perform an attack that hits, before dealing damage, you may cancel 1 of your critical results to add 2 hit results.
Latts Razzi
Unique YV-666 pilot. Initiative 5. Attack 3, agility 1, hull 6, shields 6. Points 33.
When a friendly ship declares an attack, you may spend a target lock you have on the defender to reduce its agility by 1 for that attack.
Trandoshan Slaver
YV-666 pilot. Initiative 2. Attack 3, agility 1, hull 6, shields 6. Points 29.
No ability text is printed on this card.
Moralo Eval
Unique YV-666 pilot. Initiative 6. Attack 3, agility 1, hull 6, shields 6. Points 34.
You can perform secondary weapon attacks against ships inside your auxiliary firing arc.
Nashtah Pup Pilot
Z-95 Headhunter pilot. Initiative not printed as a number (the card shows a symbol instead). Attack 2, agility 2, hull 2, shields 2. No point cost is printed.
You have the pilot skill and pilot ability of the friendly destroyed ship equipped with the Hound's Tooth Upgrade card.
Upgrade Cards
Each upgrade card prints its type and cost in the header line. Where the card prints no type word, the header reads "Upgrade." The bottom-right number is the upgrade's point cost.
Bossk (Crew)
Scum only. Cost 2.
After you perform an attack that does not hit, if you are not stressed, you must receive 1 stress token. Then assign 1 focus token to your ship and acquire a target lock on the defender.
Hound's Tooth
YV-666 only. Title. Cost 6.
After you are destroyed, before you are removed from the play area, you may deploy the Nashtah Pup Pilot.
It cannot attack this round.
Stay on Target
Upgrade. Cost 2.
When you reveal a maneuver, you may rotate your dial to another maneuver with the same speed.
Treat that maneuver as a red maneuver.
Lone Wolf
Upgrade. Cost 2.
When attacking or defending, if there are no friendly ships at Range 1–2, you may reroll 1 of your blank results.
Crack Shot
Upgrade. Cost 1.
When attacking a ship inside your firing arc, you may discard this card to cancel 1 of the defender's evade results.
Outlaw Tech
Scum only. Limited. Cost 2.
After you execute a red maneuver, you may assign 1 focus token to your ship.
K4 Security Droid
Scum only. Cost 3.
After executing a green maneuver, you may acquire a target lock.
Glitterstim
Upgrade. Cost 2.
At the start of the Combat phase, you may discard this card and receive 1 stress token. If you do, until the end of the round, when attacking or defending, you may change all of your focus results to hit or evade results.
Heavy Laser Cannon
Attack 4, range 2–3. Cost 7.
Attack: Attack 1 ship.
Immediately after rolling your attack dice, you must change all of your critical results to hit results.
Note on transcription: the icons in the Heavy Laser Cannon text were read from the card image. The hollow starburst is transcribed as critical and the filled starburst as hit, which matches the icon key used on the other cards in this pack. Check this card against a printed copy before relying on the exact icon mapping.
Engine Upgrade
Modification. Cost 4.
Your action bar gains the boost action icon.
Maneuvering Fins
YV-666 only. Modification. Cost 1.
When you reveal a turn maneuver (left turn or right turn), you may rotate your dial to the corresponding bank maneuver (left bank or right bank) of the same speed.
Ion Projector
Large ship only. Modification. Cost 2.
After an enemy ship executes a maneuver that causes it to overlap your ship, roll 1 attack die. On a hit or critical hit result, the enemy ship receives 1 ion token.