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Star Wars: X-Wing Miniatures Game – Alpha-Class Star Wing Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – Alpha-Class Star Wing Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – Alpha-Class Star Wing Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilot Cards
    • Major Vynder
    • Lieutenant Karsabi
    • Nu Squadron Pilot
    • Rho Squadron Veteran
  • Upgrade Cards
    • Advanced SLAM
    • Cruise Missiles
    • Xg-1 Assault Configuration
    • Os-1 Arsenal Loadout
    • Jamming Beam
    • Linked Battery
    • Saturation Salvo

Pilot Cards

Each Alpha-class Star Wing pilot card lists the same ship stats: Attack 2, Agility 2, Hull 4, Shields 3. The pilot skill value and squad point cost are given per card.

Major Vynder

Pilot skill 7. Squad points 26. Unique.

When defending, if you have a weapons disabled token, roll 1 additional defense die.

Lieutenant Karsabi

Pilot skill 5. Squad points 24. Unique.

When you receive a weapons disabled token, if you are not stressed, you may receive 1 stress token to remove it.

Nu Squadron Pilot

Pilot skill 2. Squad points 18.

Rho Squadron Veteran

Pilot skill 4. Squad points 21.

Upgrade Cards

Advanced SLAM

Modification. Squad points 2.

After performing a SLAM action, if you did not overlap an obstacle or another ship, you may perform a free action on your action bar.

Cruise Missiles

Missile. Squad points 3. Attack 1, range 2-3.

Attack (target lock): Discard this card to perform this attack.

You may roll additional attack dice equal to the speed of the maneuver you executed this round, to a maximum of 4 additional dice.

Xg-1 Assault Configuration

Alpha-class star wing only. Title. Squad points 1.

Your upgrade bar gains 2 Cannon upgrade icons.

You may perform attacks with Cannon secondary weapons that cost 2 or fewer squad points even while you have a weapons disabled token.

Os-1 Arsenal Loadout

Alpha-class star wing only. Title. Squad points 2.

Your upgrade bar gains the Torpedo and Missile upgrade icons.

You may perform attacks with Torpedo and Missile secondary weapons against ships you have locked even while you have a weapons disabled token.

Jamming Beam

Cannon. Squad points 1. Attack 3, range 1-2.

Attack: Attack 1 ship.

If this attack hits, assign the defender 1 jam token. Then cancel all dice results.

Linked Battery

Cannon. Small ship only. Limited. Squad points 2.

When attacking with a primary weapon or Cannon secondary weapon, you may reroll 1 attack die.

Saturation Salvo

Elite. Squad points 1.

After you perform an attack with a Torpedo or Missile secondary weapon that does not hit, each ship at Range 1 of the defender with an agility value lower than the squad point cost of the Torpedo or Missile Upgrade card must roll 1 attack die and suffer any damage or critical damage rolled.