Star Wars: X-Wing Miniatures Game – Alpha-Class Star Wing Expansion Pack
Star Wars: X-Wing Miniatures Game – Alpha-Class Star Wing Expansion Pack Rulebook
Table of Contents
Table of Contents
Pilot Cards
Each Alpha-class Star Wing pilot card lists the same ship stats: Attack 2, Agility 2, Hull 4, Shields 3. The pilot skill value and squad point cost are given per card.
Major Vynder
Pilot skill 7. Squad points 26. Unique.
When defending, if you have a weapons disabled token, roll 1 additional defense die.
Lieutenant Karsabi
Pilot skill 5. Squad points 24. Unique.
When you receive a weapons disabled token, if you are not stressed, you may receive 1 stress token to remove it.
Nu Squadron Pilot
Pilot skill 2. Squad points 18.
Rho Squadron Veteran
Pilot skill 4. Squad points 21.
Upgrade Cards
Advanced SLAM
Modification. Squad points 2.
After performing a SLAM action, if you did not overlap an obstacle or another ship, you may perform a free action on your action bar.
Cruise Missiles
Missile. Squad points 3. Attack 1, range 2-3.
Attack (target lock): Discard this card to perform this attack.
You may roll additional attack dice equal to the speed of the maneuver you executed this round, to a maximum of 4 additional dice.
Xg-1 Assault Configuration
Alpha-class star wing only. Title. Squad points 1.
Your upgrade bar gains 2 Cannon upgrade icons.
You may perform attacks with Cannon secondary weapons that cost 2 or fewer squad points even while you have a weapons disabled token.
Os-1 Arsenal Loadout
Alpha-class star wing only. Title. Squad points 2.
Your upgrade bar gains the Torpedo and Missile upgrade icons.
You may perform attacks with Torpedo and Missile secondary weapons against ships you have locked even while you have a weapons disabled token.
Jamming Beam
Cannon. Squad points 1. Attack 3, range 1-2.
Attack: Attack 1 ship.
If this attack hits, assign the defender 1 jam token. Then cancel all dice results.
Linked Battery
Cannon. Small ship only. Limited. Squad points 2.
When attacking with a primary weapon or Cannon secondary weapon, you may reroll 1 attack die.
Saturation Salvo
Elite. Squad points 1.
After you perform an attack with a Torpedo or Missile secondary weapon that does not hit, each ship at Range 1 of the defender with an agility value lower than the squad point cost of the Torpedo or Missile Upgrade card must roll 1 attack die and suffer any damage or critical damage rolled.