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Star Wars: X-Wing Miniatures Game – IG-2000 Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – IG-2000 Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – IG-2000 Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilot Cards
    • IG-88A
    • IG-88B
    • IG-88C
    • IG-88D
  • Upgrade Cards
    • IG-2000
    • Accuracy Corrector
    • Seismic Charges
    • Proximity Mines
    • Autoblaster
    • "Mangler" Cannon
    • Inertial Dampeners
    • Dead Man's Switch
    • Feedback Array
    • "Hot Shot" Blaster

Pilot Cards

The IG-88 pilot cards print the ship's stats (attack 3, agility 3, hull 4, shields 4) and, at the top left, the pilot's initiative (6). The bottom-right number is the pilot's point cost (36). A bullet before a pilot's name marks a unique pilot.

IG-88A

Unique Aggressor pilot. Initiative 6. Attack 3, agility 3, hull 4, shields 4. Points 36.

After you perform an attack that destroys the defender, you may recover 1 shield.

IG-88B

Unique Aggressor pilot. Initiative 6. Attack 3, agility 3, hull 4, shields 4. Points 36.

Once per round, after you perform an attack that does not hit, you may perform an attack with an equipped secondary weapon.

IG-88C

Unique Aggressor pilot. Initiative 6. Attack 3, agility 3, hull 4, shields 4. Points 36.

After you perform a boost action, you may perform a free evade action.

IG-88D

Unique Aggressor pilot. Initiative 6. Attack 3, agility 3, hull 4, shields 4. Points 36.

You may execute the bank left 3 or bank right 3 maneuver using the corresponding turn left 3 or turn right 3 template.

Upgrade Cards

The upgrade cards print their cost in the bottom-right corner and, for attack upgrades, their attack value and range. A bullet before an upgrade's name marks a unique upgrade.

IG-2000

Title upgrade. Aggressor only. Cost 0.

You have the pilot ability of each other friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability).

Accuracy Corrector

Cost 3.

When attacking, you may cancel all of your dice results. Then, you may add 2 hit results to your roll.

Your dice cannot be modified again during this attack.

Seismic Charges

Bomb upgrade. Cost 2.

When you reveal your maneuver dial, you may discard this card to drop 1 seismic charge token.

This token detonates at the end of the Activation phase.

Proximity Mines

Bomb upgrade. Cost 3.

Action: Discard this card to drop 1 proximity mine token.

When a ship executes a maneuver, if its base or maneuver template overlaps this token, this token detonates.

Autoblaster

Attack 3, range 1. Cost 5.

Attack: Attack 1 ship.

Your hit results cannot be canceled by defense dice.

The defender may cancel hit results before critical hit results.

"Mangler" Cannon

Attack 3, range 1-3. Cost 4.

Attack: Attack 1 ship.

When attacking, you may change 1 of your hit results to a critical hit result.

Inertial Dampeners

Cost 1.

When you reveal your maneuver, you may discard this card to instead perform a white straight 1 maneuver. Then receive 1 stress token.

Dead Man's Switch

Cost 2.

When you are destroyed, each ship at Range 1 suffers 1 damage.

Feedback Array

Cost 2.

During the Combat phase, instead of performing any attacks, you may receive 1 ion token and suffer 1 damage to choose 1 enemy ship at Range 1. That ship suffers 1 damage.

"Hot Shot" Blaster

Attack 3, range 1-2. Cost 3.

Attack: Discard this card to attack 1 ship (even a ship outside your firing arc).