Star Wars: X-Wing Miniatures Game – IG-2000 Expansion Pack
Star Wars: X-Wing Miniatures Game – IG-2000 Expansion Pack Rulebook
Table of Contents
Table of Contents
Pilot Cards
The IG-88 pilot cards print the ship's stats (attack 3, agility 3, hull 4, shields 4) and, at the top left, the pilot's initiative (6). The bottom-right number is the pilot's point cost (36). A bullet before a pilot's name marks a unique pilot.
IG-88A
Unique Aggressor pilot. Initiative 6. Attack 3, agility 3, hull 4, shields 4. Points 36.
After you perform an attack that destroys the defender, you may recover 1 shield.
IG-88B
Unique Aggressor pilot. Initiative 6. Attack 3, agility 3, hull 4, shields 4. Points 36.
Once per round, after you perform an attack that does not hit, you may perform an attack with an equipped secondary weapon.
IG-88C
Unique Aggressor pilot. Initiative 6. Attack 3, agility 3, hull 4, shields 4. Points 36.
After you perform a boost action, you may perform a free evade action.
IG-88D
Unique Aggressor pilot. Initiative 6. Attack 3, agility 3, hull 4, shields 4. Points 36.
You may execute the bank left 3 or bank right 3 maneuver using the corresponding turn left 3 or turn right 3 template.
Upgrade Cards
The upgrade cards print their cost in the bottom-right corner and, for attack upgrades, their attack value and range. A bullet before an upgrade's name marks a unique upgrade.
IG-2000
Title upgrade. Aggressor only. Cost 0.
You have the pilot ability of each other friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability).
Accuracy Corrector
Cost 3.
When attacking, you may cancel all of your dice results. Then, you may add 2 hit results to your roll.
Your dice cannot be modified again during this attack.
Seismic Charges
Bomb upgrade. Cost 2.
When you reveal your maneuver dial, you may discard this card to drop 1 seismic charge token.
This token detonates at the end of the Activation phase.
Proximity Mines
Bomb upgrade. Cost 3.
Action: Discard this card to drop 1 proximity mine token.
When a ship executes a maneuver, if its base or maneuver template overlaps this token, this token detonates.
Autoblaster
Attack 3, range 1. Cost 5.
Attack: Attack 1 ship.
Your hit results cannot be canceled by defense dice.
The defender may cancel hit results before critical hit results.
"Mangler" Cannon
Attack 3, range 1-3. Cost 4.
Attack: Attack 1 ship.
When attacking, you may change 1 of your hit results to a critical hit result.
Inertial Dampeners
Cost 1.
When you reveal your maneuver, you may discard this card to instead perform a white straight 1 maneuver. Then receive 1 stress token.
Dead Man's Switch
Cost 2.
When you are destroyed, each ship at Range 1 suffers 1 damage.
Feedback Array
Cost 2.
During the Combat phase, instead of performing any attacks, you may receive 1 ion token and suffer 1 damage to choose 1 enemy ship at Range 1. That ship suffers 1 damage.
"Hot Shot" Blaster
Attack 3, range 1-2. Cost 3.
Attack: Discard this card to attack 1 ship (even a ship outside your firing arc).