Star Wars: X-Wing Miniatures Game – HWK-290 Expansion Pack
Star Wars: X-Wing Miniatures Game – HWK-290 Expansion Pack Rulebook
Table of Contents
Table of Contents
Pilots
Rebel Operative
HWK-290. Pilot skill 2.
No ability text.
Roark Garnet
HWK-290. Pilot skill 4.
At the start of the Combat phase, choose 1 other friendly ship at Range 1–3. Until the end of the phase, treat that ship's pilot skill value as "12."
Kyle Katarn
HWK-290. Pilot skill 6.
At the start of the Combat phase, you may assign 1 of your focus tokens to another friendly ship at Range 1–3.
Jan Ors
HWK-290. Pilot skill 8.
When another friendly ship at Range 1–3 is attacking, if you have no stress tokens, you may receive 1 stress token to allow that ship to roll 1 additional attack die.
Upgrades
Ion Cannon Turret
Turret. Attack 3, range 1–2.
Attack: Attack 1 ship (even a ship outside your firing arc). If this attack hits the target ship, the ship suffers 1 damage and receives 1 ion token. Then cancel all dice results.
Blaster Turret
Turret. Attack 3, range 1–2.
Attack (focus): Spend 1 focus token to perform this attack against 1 ship (even a ship outside your firing arc).
Recon Specialist
Crew.
When you perform a focus action, assign 1 additional focus token to your ship.
Saboteur
Crew.
Action: Choose 1 enemy ship at Range 1 and roll 1 attack die. On a hit or critical hit result, choose 1 random facedown Damage card assigned to that ship, flip it faceup, and resolve it.
Intelligence Agent
Crew.
At the start of the Activation phase, choose 1 enemy ship at Range 1–2. You may look at that ship's chosen maneuver.
Moldy Crow
HWK-290 Only. Title.
During the End phase, do not remove unused focus tokens from your ship.