Star Wars: X-Wing Miniatures Game – E-Wing Expansion Pack
Star Wars: X-Wing Miniatures Game – E-Wing Expansion Pack Rulebook
Table of Contents
Table of Contents
Pilot Cards
The E-wing pilot cards print the ship's stats (attack, agility, hull, shields) and initiative. A bullet before a pilot's name marks a unique pilot.
Knave Squadron Pilot
E-wing pilot. Initiative 1. Attack 3, agility 3, hull 2, shields 3.
No ability text is printed on this card.
Blackmoon Squadron Pilot
E-wing pilot. Initiative 3. Attack 3, agility 3, hull 2, shields 3.
No ability text is printed on this card.
Etahn A'baht
Unique E-wing pilot. Initiative 5. Attack 3, agility 3, hull 2, shields 3.
When an enemy ship inside your firing arc at Range 1–3 is defending, the attacker may change 1 of its hit results to a critical hit result.
Corran Horn
Unique E-wing pilot. Initiative 8. Attack 3, agility 3, hull 2, shields 3.
At the start of the End phase, you may perform one attack. You cannot attack during the next round.
Upgrade Cards
Advanced Sensors
Upgrade. Cost 3.
Immediately before you reveal your maneuver, you may perform 1 free action.
If you use this ability, you must skip your "Perform Action" step during this round.
Outmaneuver
Upgrade. Cost 3.
When attacking a ship inside your firing arc, if you are not inside that ship's firing arc, reduce its agility value by 1 (to a minimum of 0).
Flechette Torpedoes
Upgrade. Cost 2. Attack 3, range 2–3.
Attack (target lock): Discard this card and spend your target lock to perform this attack.
After you perform this attack, the defender receives 1 stress token if its hull value is "4" or lower.
R7 Astromech
Upgrade. Cost 2.
Once per round when defending, if you have a target lock on the attacker, you may spend the target lock to choose any or all attack dice. The attacker must reroll the chosen dice.
R7-T1
Upgrade. Cost 3.
Action: Choose an enemy ship at Range 1–2. If you are inside that ship's firing arc, you may acquire a target lock on that ship. Then, you may perform a free boost action.
Reference Cards
Boost Action
Reference card included in this pack. It explains the base game's boost action.
This card explains the rules for performing a boost action. Ships with the boost icon in their action bar may perform a boost action. To boost, follow these steps:
- Choose the straight 1, bank left 1, or bank right 1 maneuver template.
- Set the maneuver template between the ship's front guides.
- Move the ship to the opposite end of the template and slide the rear guides of the ship into the template.
Performing a boost does not count as executing a maneuver. A ship cannot boost if this would cause its base to overlap with another ship's base or an obstacle token, or if the maneuver template overlaps an obstacle token.