Star Wars: The Card Game – The Forest Moon
Star Wars: The Card Game – The Forest Moon Rulebook
Table of Contents
Table of Contents
Objective Set 196
Matter Under Mind
No. 959 · Objective · Light side · Jedi · Damage capacity 4 · Resource 2 · Traits: Tatooine
The card database records a trait for this card but no text box, so no text is transcribed.
Brainiac
No. 960 · Unit · Light side · Jedi · Unique · Cost 2 · Damage capacity 2 · Force icons 2 · Traits: Character, Force Sensitive
Action: Until the end of the phase, increase or decrease a numeral on a target non-objective card in play by 1. (Limit once per turn.)
Unhinged Astromech
No. 961 · Unit · Light side · Neutral · Cost 1 · Damage capacity 1 · Force icons 1 · Traits: Droid · Copies in pack: 2
While you control 2 or more copies of Unhinged Astromech, this unit gains: "Action: Sacrifice this unit to (choose 1): Deal 1 damage to a target unit, discard 1 card at random from an opponent's hand, or remove up to 3 damage from a target unit."
Signal Scrambler
No. 962 · Enhancement · Light side · Jedi · Cost 1 · Force icons 2
Enhance your play area.
Units committed to the Force do not contribute their Force icons to the Force struggle, and each ready unit not committed to the Force does.
Outwit
No. 963 · Event · Light side · Jedi · Cost 0 · Force icons 1 · Traits: Endor
Reaction: After edge stacks are revealed, resolve fate cards from highest priority to lowest priority (instead of from lowest to highest) for this edge battle. Then, draw 1 card.
Objective Set 197
Solidarity of Spirit
No. 964 · Objective · Light side · Rebel Alliance · Damage capacity 5 · Resource 1 · Traits: Endor
Rebel Alliance affiliation only.
Reaction: After this objective enters play, put a [Rebel Alliance] unit into play from your hand. Then, your opponent may put an in-faction unit with equal or lower printed cost into play from his hand.
Home One
No. 965 · Unit · Light side · Rebel Alliance · Unique · Cost 5 · Damage capacity 4 · Force icons 3 · Traits: Vehicle, Capital Ship
Elite.
Reaction: After this unit resolves its blast damage icons, resolve those icons again against a different enemy objective. (Limit once per round.)
MC80 Liberty-type Cruiser
No. 966 · Unit · Light side · Rebel Alliance · Cost 3 · Damage capacity 3 · Force icons 1 · Traits: Vehicle, Capital Ship · Copies in pack: 2
Reaction: After this unit enters play, reduce the cost of the next Vehicle unit you play this turn by 1 (to a minimum of 1).
Rebel Fleet Command
No. 967 · Enhancement · Light side · Rebel Alliance · Cost 0 · Force icons 0 · Resource 1
Enhance your play area.
Limited.
Resources generated by this enhancement can only be used to play [Rebel Alliance] cards with printed cost 3 or higher.
Battle of Endor (Light side)
No. 942 · Fate · Light side · Neutral · Force icons 1
For this edge battle, this card gains +1 Force icon (to a maximum of +3) for each Endor objective or enhancement in play.
Objective Set 198
Sowers of Dissension
No. 968 · Objective · Light side · Smugglers and Spies · Damage capacity 5 · Resource 1 · Traits: Cloud City
Reaction: After this objective enters play, deal 1 damage to each out-of-faction objective each player controls.
Lobot
No. 969 · Unit · Light side · Smugglers and Spies · Unique · Cost 3 · Damage capacity 3 · Force icons 2 · Traits: Character, Cyborg
Shielding.
Each enemy out-of-faction objective requires 1 fewer damage to destroy.
Duros Saboteur
No. 970 · Unit · Light side · Smugglers and Spies · Cost 2 · Damage capacity 2 · Force icons 1 · Traits: Character · Copies in pack: 2
Reaction: After this unit uses its blast damage to damage an enemy objective, deal damage equal to the damage taken to each other copy of that objective. (Limit once per turn.)
Paid Off
No. 971 · Enhancement · Light side · Neutral · Cost 0 · Force icons 1 · Traits: Condition
Enhance an out-of-faction enemy unit.
Enhanced unit loses 2 Force icons.
Hiding Among Friends
No. 972 · Event · Light side · Smugglers and Spies · Cost 0 · Force icons 2 · Traits: Tactic
Action: Place 1 shield on a target [Smugglers and Spies] Character unit. Then, draw 1 card.
Objective Set 199
Dark Counsel
No. 973 · Objective · Dark side · Sith · Damage capacity 5 · Resource 1 · Traits: Death Star, Endor
Reaction: After a target damaged enemy unit is focused to strike, place 1 focus token on that unit. (Limit once per turn.)
Janus Greejatus
No. 974 · Unit · Dark side · Sith · Unique · Cost 4 · Damage capacity 3 · Force icons 3 · Traits: Character, Force Sensitive
Elite.
Reaction: After this unit is focused to strike, deal 1 damage to each participating enemy unit.
Imperial Functionary
No. 975 · Unit · Dark side · Neutral · Cost 2 · Damage capacity 2 · Force icons 1 · Traits: Character
Each enemy unit loses all instances of protect.
Damage cannot be removed from units by card effects.
Sith Library
No. 72 · Enhancement · Dark side · Neutral · Cost 1 · Force icons 0 · Resource 1 · Traits: Coruscant, Location
Enhance your play area.
Limited. (You cannot play more than one limited card per turn.)
Administrative Detainment
No. 976 · Event · Dark side · Sith · Cost 1 · Force icons 1
Action: Place 1 focus token on a target Character unit. If that unit is damaged, place 2 focus tokens on it instead.
Battle of Endor (Dark side)
No. 977 · Fate · Dark side · Neutral · Force icons 1 · Copies in pack: 2
For this edge battle, this card gains +1 Force icon (to a maximum of +3) for each Endor objective or enhancement in play.
Objective Set 200
Moon Blockade
No. 978 · Objective · Dark side · Imperial Navy · Damage capacity 5 · Resource 1 · Traits: Endor
Imperial Navy affiliation only.
Each light side objective that has a copy in your victory pile is treated as if its printed text box were blank (except for Traits).
Executor
No. 979 · Unit · Dark side · Imperial Navy · Unique · Cost 6 · Damage capacity 6 · Force icons 3 · Traits: Vehicle, Capital Ship, Death Squadron
Elite.
Reaction: After this unit enters play, deal 3 damage to a target objective.
Rear Admiral Chiraneau
No. 980 · Unit · Dark side · Imperial Navy · Unique · Cost 3 · Damage capacity 2 · Force icons 2 · Traits: Character, Officer
Treat each enemy objective with 3 or more damage on it as if its printed text box were blank (except for Traits).
Imperial Engineer
No. 981 · Unit · Dark side · Imperial Navy · Cost 1 · Damage capacity 1 · Resource 1 · Force icons 0 · Traits: Character, Engineer
Limited.
Jamming Protocol
No. 982 · Event · Dark side · Imperial Navy · Cost 1 · Force icons 1
Interrupt: When an event card is played, cancel its effects.