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Star Wars: The Card Game – The Forest Moon thumbnail

Star Wars: The Card Game – The Forest Moon

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – The Forest Moon Rulebook

Table of Contents

Table of Contents

  • Objective Set 196
    • Matter Under Mind
    • Brainiac
    • Unhinged Astromech
    • Signal Scrambler
    • Outwit
  • Objective Set 197
    • Solidarity of Spirit
    • Home One
    • MC80 Liberty-type Cruiser
    • Rebel Fleet Command
    • Battle of Endor (Light side)
  • Objective Set 198
    • Sowers of Dissension
    • Lobot
    • Duros Saboteur
    • Paid Off
    • Hiding Among Friends
  • Objective Set 199
    • Dark Counsel
    • Janus Greejatus
    • Imperial Functionary
    • Sith Library
    • Administrative Detainment
    • Battle of Endor (Dark side)
  • Objective Set 200
    • Moon Blockade
    • Executor
    • Rear Admiral Chiraneau
    • Imperial Engineer
    • Jamming Protocol

Objective Set 196

Matter Under Mind

No. 959 · Objective · Light side · Jedi · Damage capacity 4 · Resource 2 · Traits: Tatooine

The card database records a trait for this card but no text box, so no text is transcribed.

Brainiac

No. 960 · Unit · Light side · Jedi · Unique · Cost 2 · Damage capacity 2 · Force icons 2 · Traits: Character, Force Sensitive

Action: Until the end of the phase, increase or decrease a numeral on a target non-objective card in play by 1. (Limit once per turn.)

Unhinged Astromech

No. 961 · Unit · Light side · Neutral · Cost 1 · Damage capacity 1 · Force icons 1 · Traits: Droid · Copies in pack: 2

While you control 2 or more copies of Unhinged Astromech, this unit gains: "Action: Sacrifice this unit to (choose 1): Deal 1 damage to a target unit, discard 1 card at random from an opponent's hand, or remove up to 3 damage from a target unit."

Signal Scrambler

No. 962 · Enhancement · Light side · Jedi · Cost 1 · Force icons 2

Enhance your play area.

Units committed to the Force do not contribute their Force icons to the Force struggle, and each ready unit not committed to the Force does.

Outwit

No. 963 · Event · Light side · Jedi · Cost 0 · Force icons 1 · Traits: Endor

Reaction: After edge stacks are revealed, resolve fate cards from highest priority to lowest priority (instead of from lowest to highest) for this edge battle. Then, draw 1 card.

Objective Set 197

Solidarity of Spirit

No. 964 · Objective · Light side · Rebel Alliance · Damage capacity 5 · Resource 1 · Traits: Endor

Rebel Alliance affiliation only.

Reaction: After this objective enters play, put a [Rebel Alliance] unit into play from your hand. Then, your opponent may put an in-faction unit with equal or lower printed cost into play from his hand.

Home One

No. 965 · Unit · Light side · Rebel Alliance · Unique · Cost 5 · Damage capacity 4 · Force icons 3 · Traits: Vehicle, Capital Ship

Elite.

Reaction: After this unit resolves its blast damage icons, resolve those icons again against a different enemy objective. (Limit once per round.)

MC80 Liberty-type Cruiser

No. 966 · Unit · Light side · Rebel Alliance · Cost 3 · Damage capacity 3 · Force icons 1 · Traits: Vehicle, Capital Ship · Copies in pack: 2

Reaction: After this unit enters play, reduce the cost of the next Vehicle unit you play this turn by 1 (to a minimum of 1).

Rebel Fleet Command

No. 967 · Enhancement · Light side · Rebel Alliance · Cost 0 · Force icons 0 · Resource 1

Enhance your play area.

Limited.

Resources generated by this enhancement can only be used to play [Rebel Alliance] cards with printed cost 3 or higher.

Battle of Endor (Light side)

No. 942 · Fate · Light side · Neutral · Force icons 1

For this edge battle, this card gains +1 Force icon (to a maximum of +3) for each Endor objective or enhancement in play.

Objective Set 198

Sowers of Dissension

No. 968 · Objective · Light side · Smugglers and Spies · Damage capacity 5 · Resource 1 · Traits: Cloud City

Reaction: After this objective enters play, deal 1 damage to each out-of-faction objective each player controls.

Lobot

No. 969 · Unit · Light side · Smugglers and Spies · Unique · Cost 3 · Damage capacity 3 · Force icons 2 · Traits: Character, Cyborg

Shielding.

Each enemy out-of-faction objective requires 1 fewer damage to destroy.

Duros Saboteur

No. 970 · Unit · Light side · Smugglers and Spies · Cost 2 · Damage capacity 2 · Force icons 1 · Traits: Character · Copies in pack: 2

Reaction: After this unit uses its blast damage to damage an enemy objective, deal damage equal to the damage taken to each other copy of that objective. (Limit once per turn.)

Paid Off

No. 971 · Enhancement · Light side · Neutral · Cost 0 · Force icons 1 · Traits: Condition

Enhance an out-of-faction enemy unit.

Enhanced unit loses 2 Force icons.

Hiding Among Friends

No. 972 · Event · Light side · Smugglers and Spies · Cost 0 · Force icons 2 · Traits: Tactic

Action: Place 1 shield on a target [Smugglers and Spies] Character unit. Then, draw 1 card.

Objective Set 199

Dark Counsel

No. 973 · Objective · Dark side · Sith · Damage capacity 5 · Resource 1 · Traits: Death Star, Endor

Reaction: After a target damaged enemy unit is focused to strike, place 1 focus token on that unit. (Limit once per turn.)

Janus Greejatus

No. 974 · Unit · Dark side · Sith · Unique · Cost 4 · Damage capacity 3 · Force icons 3 · Traits: Character, Force Sensitive

Elite.

Reaction: After this unit is focused to strike, deal 1 damage to each participating enemy unit.

Imperial Functionary

No. 975 · Unit · Dark side · Neutral · Cost 2 · Damage capacity 2 · Force icons 1 · Traits: Character

Each enemy unit loses all instances of protect.

Damage cannot be removed from units by card effects.

Sith Library

No. 72 · Enhancement · Dark side · Neutral · Cost 1 · Force icons 0 · Resource 1 · Traits: Coruscant, Location

Enhance your play area.

Limited. (You cannot play more than one limited card per turn.)

Administrative Detainment

No. 976 · Event · Dark side · Sith · Cost 1 · Force icons 1

Action: Place 1 focus token on a target Character unit. If that unit is damaged, place 2 focus tokens on it instead.

Battle of Endor (Dark side)

No. 977 · Fate · Dark side · Neutral · Force icons 1 · Copies in pack: 2

For this edge battle, this card gains +1 Force icon (to a maximum of +3) for each Endor objective or enhancement in play.

Objective Set 200

Moon Blockade

No. 978 · Objective · Dark side · Imperial Navy · Damage capacity 5 · Resource 1 · Traits: Endor

Imperial Navy affiliation only.

Each light side objective that has a copy in your victory pile is treated as if its printed text box were blank (except for Traits).

Executor

No. 979 · Unit · Dark side · Imperial Navy · Unique · Cost 6 · Damage capacity 6 · Force icons 3 · Traits: Vehicle, Capital Ship, Death Squadron

Elite.

Reaction: After this unit enters play, deal 3 damage to a target objective.

Rear Admiral Chiraneau

No. 980 · Unit · Dark side · Imperial Navy · Unique · Cost 3 · Damage capacity 2 · Force icons 2 · Traits: Character, Officer

Treat each enemy objective with 3 or more damage on it as if its printed text box were blank (except for Traits).

Imperial Engineer

No. 981 · Unit · Dark side · Imperial Navy · Cost 1 · Damage capacity 1 · Resource 1 · Force icons 0 · Traits: Character, Engineer

Limited.

Jamming Protocol

No. 982 · Event · Dark side · Imperial Navy · Cost 1 · Force icons 1

Interrupt: When an event card is played, cancel its effects.