Star Wars: The Card Game – The Desolation of Hoth
Star Wars: The Card Game – The Desolation of Hoth Rulebook
Table of Contents
Table of Contents
Objective Set 37
A Message from Beyond
No. 178 · Objective · Light side · Jedi · Traits: Dagobah · Damage capacity 5 · Resource 1
Reaction: After you refresh, damage this objective to return the topmost enhancement from your discard pile to your hand.
Old Ben's Spirit
No. 179 · Enhancement · Light side · Jedi · Traits: Force Spirit · Cost 1 · Force icons 1
Enhance a Character unit. Interrupt: When enhanced unit would be destroyed, instead discard this enhancement and remove all damage from that unit.
Weapon Mastery
No. 180 · Event · Light side · Jedi · Cost 0 · Force icons 2
Action: A target Character unit gains [Unit Damage] for each enhancement on it until the end of the phase.
Calm
No. 181 · Event · Light side · Jedi · Traits: Force, Control · Cost 0 · Force icons 2
Play only during an opponent's turn. Action: Remove all focus tokens from a target Character unit with 2 or more enhancements on it.
Heat of Battle
No. 65 · Fate · Light side · Neutral · Force icons 2 · Edge priority 5
Deal 1 damage to a target participating enemy unit.
Objective Set 38
Hoth Operations
No. 182 · Objective · Light side · Rebel Alliance · Traits: Hoth · Damage capacity 5 · Resource 1
While you control more Hoth objectives than your opponent, each of your Speeder units gains edge (1).
Wedge Antilles
No. 183 · Unit · Light side · Rebel Alliance · Traits: Character, Pilot · Unique · Cost 2 · Force icons 1 · Damage capacity 2 · Combat icons: 1 Unit Damage
You may play this card on a friendly Speeder or Fighter unit as an enhancement with the text: "Action: Focus this enhancement to remove 1 focus token from enhanced unit."
Rogue Three
No. 184 · Unit · Light side · Rebel Alliance · Traits: Vehicle, Speeder · Unique · Cost 3 · Force icons 3 · Damage capacity 3 · Combat icons: 2 Blast Damage
This unit gains [Unit Damage] [Blast Damage] for each enhancement on it.
Snowspeeder
No. 185 · Unit · Light side · Neutral · Traits: Vehicle, Speeder · Cost 2 · Force icons 1 · Damage capacity 1 · Combat icons: 1 Unit Damage
No text is recorded for this card in the source database. The printed card text should be checked against the physical card; none has been supplied here.
Hoth Survival Gear
No. 186 · Enhancement · Light side · Rebel Alliance · Traits: Item · Cost 0 · Force icons 2
Enhance a Character unit. Enhanced unit gains +1 damage capacity for each Hoth objective you control.
Target of Opportunity
No. 133 · Fate · Light side · Neutral · Force icons 2 · Edge priority 9
If you are the attacking player, deal 1 damage to the engaged objective.
Objective Set 39
Echo Base Defense
No. 187 · Objective · Light side · Neutral · Traits: Hoth · Damage capacity 5 · Resource 1
Limit 1 per objective deck. While you control more Hoth objectives than your opponent, your Hoth objectives cannot suffer unopposed damage.
Wilderness Fighters
No. 188 · Unit · Light side · Neutral · Traits: Character, Trooper · Cost 3 · Force icons 1 · Damage capacity 2
This unit gains [Unit Damage] for each Hoth objective you control.
Subzero Defenses
No. 189 · Enhancement · Light side · Neutral · Traits: Condition · Cost 1 · Force icons 1
Enhance your play area. Destroy the first enemy unit to strike against a friendly Hoth objective each turn, after its strike resolves.
Objective Set 40
The Killing Cold
No. 190 · Objective · Dark side · Sith · Traits: Hoth · Damage capacity 5 · Resource 1
Action: Sacrifice a unit you control to remove 1 damage from a friendly Hoth objective.
Icetromper
No. 191 · Unit · Dark side · Neutral · Traits: Creature, Hoth · Cost 2 · Force icons 1 · Damage capacity 2 · Combat icons: 1 Unit Damage
Action: Sacrifice this unit to remove a target attacking non-Vehicle unit from an engagement. Then, deal 1 damage to that unit.
Fear
No. 192 · Enhancement · Dark side · Sith · Traits: Condition · Cost 1 · Force icons 2
Enhance an enemy Character unit. Remove enhanced unit from the Force struggle, if able. Enhanced unit cannot commit to the Force.
The Desolation of Hoth
No. 193 · Event · Dark side · Sith · Traits: Hoth · Cost 3 · Force icons 3
Play only during your turn. Action: Move any amount of damage from a Hoth objective you control to a target enemy unit or Hoth objective.
Twist of Fate
No. 171 · Fate · Dark side · Neutral · Edge priority 2
Cancel this edge battle and the card effects of all other fate cards just revealed. Discard both edge stacks and start a new edge battle.
Objective Set 41
Lord Vader's Command
No. 194 · Objective · Dark side · Imperial Navy · Damage capacity 5 · Resource 1
While this objective is undamaged, increase the cost of each event card played by an opponent by 1.
Darth Vader
No. 195 · Unit · Dark side · Imperial Navy · Traits: Character, Force User · Unique · Cost 5 · Force icons 4 · Damage capacity 4 · Combat icons: 2 Unit Damage
Elite. (Remove 1 additional focus token from this unit when you refresh.) While this unit is attacking, each of your attacking units gains [Blast Damage]
Communications Officer
No. 196 · Unit · Dark side · Imperial Navy · Traits: Character, Officer · Cost 3 · Force icons 1 · Damage capacity 1 · Resource 2
No text is recorded for this card in the source database. The printed card text should be checked against the physical card; none has been supplied here.
Probe Droid
No. 197 · Unit · Dark side · Neutral · Traits: Droid · Cost 2 · Force icons 1 · Damage capacity 1
Interrupt: When this unit leaves play, deal 1 damage to a target enemy objective.
Imperial Suppression
No. 198 · Event · Dark side · Imperial Navy · Cost 0 · Force icons 1
Interrupt: When an event card is played, cancel its effects and place it on top of its owner's deck.
Objective Set 42
Shadows on the Ice
No. 199 · Objective · Dark side · Neutral · Traits: Hoth · Damage capacity 5 · Resource 2
Limit 1 per objective deck.
Wampa
No. 200 · Unit · Dark side · Neutral · Traits: Creature, Hoth · Cost 3 · Force icons 1 · Damage capacity 3 · Combat icons: 2 Unit Damage
Reduce the cost to play this unit by 2 for each Hoth objective in play.
Succumb to the Cold!
No. 201 · Event · Dark side · Neutral · Traits: Hoth · Cost 0 · Force icons 1
Play only if you control at least 1 Hoth objective. Reaction: After a focus token is removed from an enemy unit, place 1 focus token on that unit.
Battle of Hoth
No. 202 · Fate · Dark side · Neutral · Force icons 3 · Edge priority 8
You may deal 1 damage to or remove 1 damage from a target Hoth objective.