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Star Wars: The Card Game – The Desolation of Hoth thumbnail

Star Wars: The Card Game – The Desolation of Hoth

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – The Desolation of Hoth Rulebook

Table of Contents

Table of Contents

  • Objective Set 37
    • A Message from Beyond
    • Old Ben's Spirit
    • Weapon Mastery
    • Calm
    • Heat of Battle
  • Objective Set 38
    • Hoth Operations
    • Wedge Antilles
    • Rogue Three
    • Snowspeeder
    • Hoth Survival Gear
    • Target of Opportunity
  • Objective Set 39
    • Echo Base Defense
    • Wilderness Fighters
    • Subzero Defenses
  • Objective Set 40
    • The Killing Cold
    • Icetromper
    • Fear
    • The Desolation of Hoth
    • Twist of Fate
  • Objective Set 41
    • Lord Vader's Command
    • Darth Vader
    • Communications Officer
    • Probe Droid
    • Imperial Suppression
  • Objective Set 42
    • Shadows on the Ice
    • Wampa
    • Succumb to the Cold!
    • Battle of Hoth

Objective Set 37

A Message from Beyond

No. 178 · Objective · Light side · Jedi · Traits: Dagobah · Damage capacity 5 · Resource 1

Reaction: After you refresh, damage this objective to return the topmost enhancement from your discard pile to your hand.

Old Ben's Spirit

No. 179 · Enhancement · Light side · Jedi · Traits: Force Spirit · Cost 1 · Force icons 1

Enhance a Character unit. Interrupt: When enhanced unit would be destroyed, instead discard this enhancement and remove all damage from that unit.

Weapon Mastery

No. 180 · Event · Light side · Jedi · Cost 0 · Force icons 2

Action: A target Character unit gains [Unit Damage] for each enhancement on it until the end of the phase.

Calm

No. 181 · Event · Light side · Jedi · Traits: Force, Control · Cost 0 · Force icons 2

Play only during an opponent's turn. Action: Remove all focus tokens from a target Character unit with 2 or more enhancements on it.

Heat of Battle

No. 65 · Fate · Light side · Neutral · Force icons 2 · Edge priority 5

Deal 1 damage to a target participating enemy unit.

Objective Set 38

Hoth Operations

No. 182 · Objective · Light side · Rebel Alliance · Traits: Hoth · Damage capacity 5 · Resource 1

While you control more Hoth objectives than your opponent, each of your Speeder units gains edge (1).

Wedge Antilles

No. 183 · Unit · Light side · Rebel Alliance · Traits: Character, Pilot · Unique · Cost 2 · Force icons 1 · Damage capacity 2 · Combat icons: 1 Unit Damage

You may play this card on a friendly Speeder or Fighter unit as an enhancement with the text: "Action: Focus this enhancement to remove 1 focus token from enhanced unit."

Rogue Three

No. 184 · Unit · Light side · Rebel Alliance · Traits: Vehicle, Speeder · Unique · Cost 3 · Force icons 3 · Damage capacity 3 · Combat icons: 2 Blast Damage

This unit gains [Unit Damage] [Blast Damage] for each enhancement on it.

Snowspeeder

No. 185 · Unit · Light side · Neutral · Traits: Vehicle, Speeder · Cost 2 · Force icons 1 · Damage capacity 1 · Combat icons: 1 Unit Damage

No text is recorded for this card in the source database. The printed card text should be checked against the physical card; none has been supplied here.

Hoth Survival Gear

No. 186 · Enhancement · Light side · Rebel Alliance · Traits: Item · Cost 0 · Force icons 2

Enhance a Character unit. Enhanced unit gains +1 damage capacity for each Hoth objective you control.

Target of Opportunity

No. 133 · Fate · Light side · Neutral · Force icons 2 · Edge priority 9

If you are the attacking player, deal 1 damage to the engaged objective.

Objective Set 39

Echo Base Defense

No. 187 · Objective · Light side · Neutral · Traits: Hoth · Damage capacity 5 · Resource 1

Limit 1 per objective deck. While you control more Hoth objectives than your opponent, your Hoth objectives cannot suffer unopposed damage.

Wilderness Fighters

No. 188 · Unit · Light side · Neutral · Traits: Character, Trooper · Cost 3 · Force icons 1 · Damage capacity 2

This unit gains [Unit Damage] for each Hoth objective you control.

Subzero Defenses

No. 189 · Enhancement · Light side · Neutral · Traits: Condition · Cost 1 · Force icons 1

Enhance your play area. Destroy the first enemy unit to strike against a friendly Hoth objective each turn, after its strike resolves.

Objective Set 40

The Killing Cold

No. 190 · Objective · Dark side · Sith · Traits: Hoth · Damage capacity 5 · Resource 1

Action: Sacrifice a unit you control to remove 1 damage from a friendly Hoth objective.

Icetromper

No. 191 · Unit · Dark side · Neutral · Traits: Creature, Hoth · Cost 2 · Force icons 1 · Damage capacity 2 · Combat icons: 1 Unit Damage

Action: Sacrifice this unit to remove a target attacking non-Vehicle unit from an engagement. Then, deal 1 damage to that unit.

Fear

No. 192 · Enhancement · Dark side · Sith · Traits: Condition · Cost 1 · Force icons 2

Enhance an enemy Character unit. Remove enhanced unit from the Force struggle, if able. Enhanced unit cannot commit to the Force.

The Desolation of Hoth

No. 193 · Event · Dark side · Sith · Traits: Hoth · Cost 3 · Force icons 3

Play only during your turn. Action: Move any amount of damage from a Hoth objective you control to a target enemy unit or Hoth objective.

Twist of Fate

No. 171 · Fate · Dark side · Neutral · Edge priority 2

Cancel this edge battle and the card effects of all other fate cards just revealed. Discard both edge stacks and start a new edge battle.

Objective Set 41

Lord Vader's Command

No. 194 · Objective · Dark side · Imperial Navy · Damage capacity 5 · Resource 1

While this objective is undamaged, increase the cost of each event card played by an opponent by 1.

Darth Vader

No. 195 · Unit · Dark side · Imperial Navy · Traits: Character, Force User · Unique · Cost 5 · Force icons 4 · Damage capacity 4 · Combat icons: 2 Unit Damage

Elite. (Remove 1 additional focus token from this unit when you refresh.) While this unit is attacking, each of your attacking units gains [Blast Damage]

Communications Officer

No. 196 · Unit · Dark side · Imperial Navy · Traits: Character, Officer · Cost 3 · Force icons 1 · Damage capacity 1 · Resource 2

No text is recorded for this card in the source database. The printed card text should be checked against the physical card; none has been supplied here.

Probe Droid

No. 197 · Unit · Dark side · Neutral · Traits: Droid · Cost 2 · Force icons 1 · Damage capacity 1

Interrupt: When this unit leaves play, deal 1 damage to a target enemy objective.

Imperial Suppression

No. 198 · Event · Dark side · Imperial Navy · Cost 0 · Force icons 1

Interrupt: When an event card is played, cancel its effects and place it on top of its owner's deck.

Objective Set 42

Shadows on the Ice

No. 199 · Objective · Dark side · Neutral · Traits: Hoth · Damage capacity 5 · Resource 2

Limit 1 per objective deck.

Wampa

No. 200 · Unit · Dark side · Neutral · Traits: Creature, Hoth · Cost 3 · Force icons 1 · Damage capacity 3 · Combat icons: 2 Unit Damage

Reduce the cost to play this unit by 2 for each Hoth objective in play.

Succumb to the Cold!

No. 201 · Event · Dark side · Neutral · Traits: Hoth · Cost 0 · Force icons 1

Play only if you control at least 1 Hoth objective. Reaction: After a focus token is removed from an enemy unit, place 1 focus token on that unit.

Battle of Hoth

No. 202 · Fate · Dark side · Neutral · Force icons 3 · Edge priority 8

You may deal 1 damage to or remove 1 damage from a target Hoth objective.