Star Wars: The Card Game – Swayed by the Dark Side
Star Wars: The Card Game – Swayed by the Dark Side Rulebook
Table of Contents
Table of Contents
Objective Set 275
Native Blessings
No. 2138 · Objective · Light side · Jedi · Damage capacity 8 · Resource 1 · Traits: Endor
Protect Ewok.
Logray
No. 2139 · Unit · Light side · Jedi · Unique · Cost 4 · Damage capacity 3 · Force icons 3 · Traits: Character, Ewok, Force Sensitive · Combat icons: Unit Damage x1, Blast Damage x1, Tactics x1 · Edge-enabled combat icons: Unit Damage x1
Each Ewok unit you control gains elite.
Reaction: After this unit is focused to strike, put an Ewok unit with printed cost 4 or lower into play from your discard pile. (Limit once per turn.)
Ewok Ally
No. 2140 · Unit · Light side · Neutral · Cost 2 · Damage capacity 2 · Force icons 2 · Traits: Character, Ewok · Combat icons: Unit Damage x1 · Edge-enabled combat icons: Blast Damage x1 · Copies in pack: 2
This unit gains edge (1) while you control 3 or more Ewok units.
Feast of Honor
No. 2141 · Event · Light side · Neutral · Force icons 2
Limited.
Play only during your deployment phase.
Action: Reduce the cost of each Ewok unit you play this phase by 1.
Ultimate Sacrifice
No. 2142 · Event · Light side · Neutral · Force icons 1
Interrupt: When an event card is played, sacrifice an Ewok unit to cancel the effects of that event card.
Objective Set 276
They'll Never Stop Us
No. 2143 · Objective · Light side · Rebel Alliance · Damage capacity 5 · Resource 2 · Traits: Yavin 4
Reaction: After an enemy objective is destroyed, draw 1 card for each piloted Vehicle unit you control. (Limit once per turn.)
Biggs Darklighter
No. 2144 · Unit · Light side · Rebel Alliance · Unique · Cost 2 · Damage capacity 2 · Force icons 2 · Traits: Character, Pilot · Combat icons: Unit Damage x1 · Edge-enabled combat icons: Tactics x1
Pilot (1). (Enhanced Fighter unit gains edge (X). X is the number of participating Fighter units you control.)
Red 3
No. 2145 · Unit · Light side · Rebel Alliance · Unique · Cost 4 · Damage capacity 3 · Force icons 3 · Traits: Vehicle, Fighter · Combat icons: Unit Damage x2 · Edge-enabled combat icons: Blast Damage x1, Tactics x1
Elite.
Pilot cards you control cannot be targeted by enemy card effects.
Red Squadron X-Wing
No. 2146 · Unit · Light side · Rebel Alliance · Cost 2 · Damage capacity 2 · Force icons 1 · Traits: Vehicle, Fighter · Combat icons: Unit Damage x1, Blast Damage x1
This unit gains targeted strike while it is piloted.
Coordinated Strike
No. 290 · Event · Light side · Neutral · Cost 1 · Force icons 1 · Traits: Maneuver
Reaction: After you resolve a strike, immediately strike again with another ready participating unit you control.
Seeds of Decay
No. 523 · Fate · Light side · Neutral · Force icons 2 · Edge priority 7
You may place 1 focus token on a target ready unit that is committed to the Force.
Objective Set 277
From the Abyss
No. 2147 · Objective · Dark side · Sith · Damage capacity 5 · Resource 2 · Traits: Tatooine
The card database records no ability text for this card, so no text is transcribed.
Myo
No. 2148 · Unit · Dark side · Sith · Unique · Cost 4 · Damage capacity 3 · Force icons 2 · Traits: Character, Night · Combat icons: Unit Damage x2 · Edge-enabled combat icons: Blast Damage x1
Protect non-[Sith] Character.
Reaction: After you refresh, move 1 damage from this unit to a target enemy unit.
Abyssin Scout
No. 2149 · Unit · Dark side · Neutral · Cost 2 · Damage capacity 3 · Force icons 1 · Traits: Character, Scout, Night · Combat icons: Unit Damage x1 · Edge-enabled combat icons: Unit Damage x1
Reaction: After you play a Night card, remove 1 damage from a target Night unit.
Shadows in the Night
No. 2150 · Event · Dark side · Sith · Cost 2 · Force icons 1 · Traits: Night
Action: Deal 1 damage to each in-faction unit in play. (Limit 1 per turn.)
Regeneration
No. 2151 · Event · Dark side · Neutral · Force icons 2 · Traits: Night
Action: Remove 1 damage from a target Night unit or non-[Sith] Character unit. If you control 3 or more Night cards, you may instead spend 1 resource to remove all damage from that unit.
Allies of Necessity
No. 2090 · Fate · Dark side · Neutral · Force icons 2 · Edge priority 8
You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.
Objective Set 278
Capital Support
No. 2152 · Objective · Dark side · Imperial Navy · Damage capacity 5 · Resource 1 · Traits: Outer Rim
While you control 1 or more Capital Ship units and 1 or more Fighter units, this objective contributes 2 Force icons to your side during the Force struggle.
Corruptor
No. 2153 · Unit · Dark side · Imperial Navy · Unique · Cost 4 · Damage capacity 3 · Force icons 3 · Traits: Vehicle, Capital Ship · Combat icons: Unit Damage x1, Blast Damage x1 · Edge-enabled combat icons: Unit Damage x1, Blast Damage x1
Protect Fighter.
This unit gains +2 damage capacity while the Balance of the Force is with the dark side.
Gamma Squadron TIE Bomber
No. 2154 · Unit · Dark side · Imperial Navy · Cost 2 · Damage capacity 2 · Force icons 1 · Traits: Vehicle, Fighter · Combat icons: Blast Damage x1 · Edge-enabled combat icons: Blast Damage x1 · Copies in pack: 2
The card database records no ability text for this card, so no text is transcribed.
Overwhelming Firepower
No. 2155 · Enhancement · Dark side · Neutral · Cost 2 · Resource 1 · Force icons 1 · Traits: Tactic
Enhance your play area.
Reaction: After an objective is destroyed, draw 1 card. (Limit once per turn.)
Bombing Run
No. 2156 · Event · Dark side · Imperial Navy · Cost 1 · Force icons 2
Play only during your turn.
Action: Do any of the following up to once each:
- Spend 1 to deal 1 damage to a target objective.
- Spend 1 to discard a target non-limited enhancement.
- Spend 1 to deal 1 damage to a target unit.
Objective Set 279
Unsavory Contracts
No. 2157 · Objective · Dark side · Scum and Villainy · Damage capacity 5 · Resource 1 · Traits: Tatooine
Reaction: After an opponent's turn begins, deal 1 damage to a target Bounty Hunter or Mercenary unit you control. Then, remove 1 focus token from that unit.
Black Krrsantan
No. 2158 · Unit · Dark side · Scum and Villainy · Unique · Cost 4 · Damage capacity 3 · Force icons 3 · Traits: Character, Wookiee, Bounty Hunter · Combat icons: Unit Damage x1, Blast Damage x1 · Edge-enabled combat icons: Unit Damage x1, Tactics x1
Targeted strike.
Reaction: After this unit destroys an enemy unit, remove 1 focus token from a target non-[Scum and Villainy] resource generating card.
Aqualish Arms Dealer
No. 2159 · Unit · Dark side · Scum and Villainy · Cost 2 · Damage capacity 2 · Force icons 1 · Traits: Character, Mercenary · Edge-enabled combat icons: Unit Damage x1
Action: Focus this unit to have a target unit gain [Unit Damage] or [Blast Damage] until the end of the phase.
Underworld Contact
No. 2160 · Unit · Dark side · Neutral · Cost 2 · Damage capacity 2 · Force icons 1 · Resource 1 · Traits: Character, Mercenary · Edge-enabled combat icons: Unit Damage x1
Influence.
Alliance of Evil
No. 2161 · Event · Dark side · Scum and Villainy · Force icons 2
Action: Target 2 units you control that do not share an affiliation. Until the end of the phase, one of those units gains shielding and the other gains edge (1).
Allies of Necessity
No. 2090 · Fate · Dark side · Neutral · Force icons 2 · Edge priority 8
You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.