Star Wars: The Card Game – So Be It
Star Wars: The Card Game – So Be It Rulebook
Table of Contents
Table of Contents
Objective Set 201
Turning the Tide
No. 983 · Objective · Light side · Rebel Alliance · Traits: Endor · Damage capacity 5 · Resource 1
Reaction: After you play a mission or a [Rebel Alliance] event card, remove 1 focus token from this objective. (Limit once per turn.)
Admiral Ackbar
No. 984 · Unit · Light side · Rebel Alliance · Traits: Character, Leader · Cost 3 · Unique · Damage capacity 3 · Force icons 3 · Resource 1
Elite.
Each [Rebel Alliance] Vehicle unit gain [Blast Damage] while it is attacking a mission.
Alliance B-Wing
No. 985 · Unit · Light side · Rebel Alliance · Traits: Vehicle, Fighter · Cost 1 · Damage capacity 2 · Force icons 1
No printed text is recorded in the database for this card.
Ackbar's Orders
No. 986 · Event · Light side · Rebel Alliance · Traits: Tactic · Cost 1 · Force icons 2
Action: Search your deck for a mission and put it into play. Shuffle your deck.
The Final Battle
No. 987 · Mission · Light side · Rebel Alliance · Traits: Endor · Cost 1 · Damage capacity 10 · Force icons 1
Reaction: After this mission is completed, destroy a target objective.
Objective Set 202
Feigning Captivity
No. 988 · Objective · Light side · Smugglers and Spies · Traits: Tatooine · Damage capacity 5 · Resource 1
Reaction: After your turn begins, look at the bottom card of your deck. Place it as a captured card at an enemy objective of your choice.
Tamtel Skreej
No. 989 · Unit · Light side · Smugglers and Spies · Traits: Character, Scoundrel, Spy · Cost 3 · Unique · Damage capacity 3 · Force icons 3
If Lando Calrissian is in play, discard this unit.
This unit gains elite and [Blast Damage] [Edge-Enabled Blast Damage] while an objective has 1 or more captured cards.
Infiltration Specialist
No. 990 · Unit · Light side · Smugglers and Spies · Traits: Character, Spy · Cost 1 · Damage capacity 1 · Force icons 1
Interrupt: When this unit leaves play, rescue 1 captured card. Then, place this unit as a captured card at the objective from which that card was released.
Secret Objective
No. 909 · Fate · Light side · Neutral · Force icons 3 · Edge priority 7
If you are the attacking player, you may choose an enemy objective that you have not engaged this phase. If you do, you are now engaged with the chosen objective instead.
To Save a Friend
No. 991 · Mission · Light side · Smugglers and Spies · Traits: Tatooine · Cost 0 · Damage capacity 5 · Force icons 1
Forced Reaction: After this mission enters play, its owner searches his deck for up to 2 units and places them as captured cards here. Shuffle the deck.
Objective Set 203
Battle of Endor
No. 942 · Fate · Light side · Neutral · Force icons 1 · Edge priority 9
For this edge battle, this card gains +1 Force icon (to a maximum of +3) for each Endor objective or enhancement in play.
Tribe of the Trees
No. 992 · Objective · Light side · Neutral · Traits: Endor · Damage capacity 5 · Resource 1
Limit 1 per objective deck.
Ewok units you control cannot be targeted by enemy card effects.
Ewok Ambusher
No. 993 · Unit · Light side · Neutral · Traits: Character, Ewok · Cost 1 · Damage capacity 1 · Force icons 1
Action: During the conflict phase, play this unit from your hand.
Objective Set 204
Fearsome and Foul
No. 994 · Objective · Dark side · Sith · Damage capacity 5 · Resource 1
Limit 1 per objective deck.
Reaction: After this objective enters play, search your deck for a Creature unit, reveal it, and add it to your hand. Shuffle your deck.
Sith Wyrm
No. 995 · Unit · Dark side · Sith · Traits: Creature, Sithspawn · Cost 3 · Damage capacity 3 · Force icons 2
No enhancements.
Action: Focus a [Sith] objective to return this unit from your discard pile to your hand.
Dark Lair
No. 996 · Enhancement · Dark side · Sith · Traits: Location · Cost 1 · Force icons 0 · Resource 1
Enhance your play area.
Limited.
Reaction: After you play a Creature or Sithspawn unit, draw 1 card.
Feeding Frenzy
No. 997 · Event · Dark side · Neutral · Cost 0 · Force icons 1
Reaction: After a Creature unit damages an enemy Character or Creature unit, destroy that enemy unit.
Objective Set 205
Control Room
No. 24 · Enhancement · Dark side · Imperial Navy · Traits: Location · Cost 2 · Force icons 0 · Resource 2
Enhance your play area.
Limited. (You cannot play more than one limited card per turn.)
Battle of Endor
No. 977 · Fate · Dark side · Neutral · Force icons 1 · Edge priority 10
For this edge battle, this card gains +1 Force icon (to a maximum of +3) for each Endor objective or enhancement in play.
Endor Entrapment
No. 998 · Objective · Dark side · Imperial Navy · Traits: Endor · Damage capacity 5 · Resource 1
Interrupt: When an [Imperial Navy] objective or Vehicle unit is dealt damage, discard an [Imperial Navy] card from your hand to prevent 1 point of that damage for each printed Force icon on the discarded card. (Limit once per turn.)
Interdictor-class Heavy Cruiser
No. 999 · Unit · Dark side · Imperial Navy · Traits: Vehicle, Capital Ship · Cost 4 · Damage capacity 3 · Force icons 2
Reaction: After this unit is declared as an attacker, a target enemy unit must declare as a defender for this engagement, if possible.
Gladiator-class Star Destroyer
No. 1000 · Unit · Dark side · Imperial Navy · Traits: Vehicle, Capital Ship · Cost 3 · Damage capacity 2 · Force icons 2
Edge (1).
While this unit is participating in an engagement, it gains, "Reaction: After your edge stack is revealed, place 1 card not named Twist of Fate from our hand into your edge stack."
Objective Set 206
Secret Objective
No. 919 · Fate · Dark side · Neutral · Force icons 3 · Edge priority 8
If you are the attacking player, you may choose an enemy objective that you have not engaged this phase. If you do, you are now engaged with the chosen objective instead.
Schemes and Intrigues
No. 1001 · Objective · Dark side · Scum and Villainy · Traits: Tatooine · Damage capacity 5 · Resource 1
Interrupt: When this objective is destroyed, shuffle each captured card here back into its owner's deck.
Ephant Mon
No. 1002 · Unit · Dark side · Scum and Villainy · Traits: Character, Force Sensitive, Spy · Cost 4 · Unique · Damage capacity 3 · Force icons 2
Elite.
Reaction: After this unit places 2 or more focus tokens on a unit during a strike, capture that unit. (Limit once per turn.)
Chevin Mercenary
No. 1003 · Unit · Dark side · Scum and Villainy · Traits: Character, Mercenary · Cost 2 · Damage capacity 2 · Force icons 1
Reduce the cost for you to play enhancements on this unit by 1.
Head of Security
No. 1004 · Enhancement · Dark side · Scum and Villainy · Traits: Creature · Cost 2 · Force icons 2
Enhance a [Scum and Villainy] unit.
Enhanced unit gains [Tactics]
Capture the Assassin
No. 1005 · Mission · Dark side · Scum and Villainy · Traits: Tatooine · Cost 1 · Damage capacity 5 · Force icons 1
Reaction: After this mission is completed, capture a target enemy unit or enhancement.