Star Wars: The Card Game – Redemption and Return
Star Wars: The Card Game – Redemption and Return Rulebook
Table of Contents
Table of Contents
Objective Set 212
Secret Objective
No. 909 · Fate · Light side · Neutral · Force icons 3
If you are the attacking player, you may choose an enemy objective that you have not engaged this phase. If you do, you are now engaged with the chosen objective instead.
A Hero's Duty
No. 1029 · Objective · Light side · Jedi · Traits: Endor · Damage capacity 5 · Resource 1
While this objective is undamaged, non-unit cards in your opponent's edge stack lose all Force icons.
Luke Skywalker
No. 1030 · Unit · Light side · Jedi · Traits: Character, Force User · Cost 4 · Unique · Damage capacity 3 · Force icons 4
Edge (1).
This unit gains elite while it is committed to the Force.
Interrupt: When this unit resolves its unit damage icons as a defender, assign the damage to a target enemy unit not participating in the engagement instead.
I Will Not Fight You
No. 1031 · Event · Light side · Jedi · Cost 1 · Force icons 1
Play only if you control 1 or more participating units.
Reaction: After an edge battle resolves, your opponent must remove participating units from his side of an engagement until he has an equal (or fewer) number of participating units as you, if able.
Search Your Feelings
No. 1032 · Event · Light side · Jedi · Cost 1 · Force icons 1
Play only during an engagement in which you control 1 or more participating units and fewer participating units than your opponent.
Action: Take control of a target participating enemy unit until the end of this engagement. That unit is participating on your side. (Limit 1 per turn.)
Redeem the Fallen
No. 1033 · Mission · Light side · Jedi · Traits: Death Star · Cost 1 · Damage capacity 5 · Force icons 1
Reaction: After this mission is completed, put a non-Vehicle unit with 4 or fewer printed Force icons into play under your control from your opponent's discard pile.
Objective Set 213
Engineering the Future
No. 1034 · Objective · Light side · Rebel Alliance · Traits: Cardooine · Damage capacity 5 · Resource 1
While this objective is undamaged, exhausted [Rebel Alliance] units you control cannot be dealt damage by enemy combat icons or card effects.
General Walex Blissex
No. 1035 · Unit · Light side · Rebel Alliance · Traits: Character, Leader, Engineer · Cost 4 · Unique · Damage capacity 3 · Force icons 2 · Resource 1
Elite.
Action: Focus this unit to remove 1 damage from a [Rebel Alliance] objective. Then, place 1 shield on a [Rebel Alliance] unit or objective. (Limit once per turn.)
Overworked Engineer
No. 1036 · Unit · Light side · Rebel Alliance · Traits: Character, Engineer · Cost 0 · Damage capacity 2 · Force icons 1
Forced Reaction: After this unit enters play, place 2 focus tokens on it.
A-A5 Heavy Speeder Truck
No. 1037 · Unit · Light side · Rebel Alliance · Traits: Vehicle, Speeder · Cost 3 · Damage capacity 2 · Force icons 1
Reaction: After you play this unit from your hand, move all focus tokens from all [Rebel Alliance] Character units you control to this unit.
Portable Shield Generator
No. 1038 · Enhancement · Light side · Rebel Alliance · Traits: Item · Cost 2 · Force icons 2 · Resource 1
Enhance your play area.
Each ready [Rebel Alliance] unit you control gains: "Protect exhausted [Rebel Alliance] unit."
Engineering Brilliance
No. 1039 · Event · Light side · Neutral · Cost 1 · Force icons 1
Action: Draw 1 card for each exhausted unit you control.
Objective Set 214
Beyond the Rim
No. 1040 · Objective · Light side · Smugglers and Spies · Traits: Outer Rim · Damage capacity 5 · Resource 1
While you control 3 or more [Smugglers and Spies] objectives, this objective gains: "Reaction: After your opponent refreshes, remove 1 focus token from a target [Smugglers and Spies] unit you control."
Pulsar Skate
No. 1041 · Unit · Light side · Smugglers and Spies · Traits: Vehicle, Transport · Cost 3 · Unique · Damage capacity 2 · Force icons 2
Action: Discard a [Smugglers and Spies] card from your hand to remove 1 focus token from this unit. (Limit once per turn.)
Navigation Droid
No. 1042 · Unit · Light side · Smugglers and Spies · Traits: Droid · Cost 1 · Damage capacity 2 · Force icons 1
Protect [Smugglers and Spies] Vehicle unit.
Smuggler's Hideaway
No. 1043 · Enhancement · Light side · Smugglers and Spies · Traits: Location · Cost 1 · Force icons 0 · Resource 1
Enhance your play area.
If you control a [Jedi] or [Rebel Alliance] objective, discard this enhancement from play.
Last Ditch Maneuver
No. 1044 · Event · Light side · Smugglers and Spies · Traits: Maneuver · Cost 1 · Force icons 2
Play only during your Force phase.
Action: Focus 2 [Smugglers and Spies] units to shuffle all exhausted units back into their owners' decks.
Objective Set 215
Emperor's Royal Guard
No. 52 · Unit · Dark side · Sith · Traits: Character, Imperial Guard · Cost 2 · Damage capacity 3 · Force icons 2
Recorded in the database under No. 52, outside this pack's number range; transcribed as recorded.
Protect Character. (If a Character unit you control would be damaged, you may place the damage on this unit instead.)
Secret Objective
No. 919 · Fate · Dark side · Neutral · Force icons 3
If you are the attacking player, you may choose an enemy objective that you have not engaged this phase. If you do, you are now engaged with the chosen objective instead.
The Emperor's Promise
No. 1045 · Objective · Dark side · Sith · Traits: Death Star · Damage capacity 5 · Resource 1
Reaction: After an opponent declares an engagement against an objective not named The Emperor's Promise, deal 1 damage to a target enemy objective.
Emperor Palpatine
No. 1046 · Unit · Dark side · Sith · Traits: Character, Force User · Cost 6 · Unique · Damage capacity 4 · Force icons 5
Elite.
Reaction: After an enemy objective is destroyed, take control of a target enemy unit with 3 or fewer printed Force icons.
ISB Officer
No. 1047 · Unit · Dark side · Neutral · Traits: Character, Officer · Cost 1 · Damage capacity 1 · Force icons 0
This unit gains [Blast Damage] while there are 1 or more missions in play.
Lure of the Dark Side
No. 1048 · Mission · Dark side · Sith · Traits: Death Star · Cost 1 · Damage capacity 5 · Force icons 1
Reaction: After this mission is completed, take control of a target unit with 4 or fewer printed Force icons.
Objective Set 216
The Lady's Lesson
No. 1049 · Objective · Dark side · Scum and Villainy · Traits: Tatooine · Damage capacity 5 · Resource 1
Scum and Villainy affiliation only.
To declare an engagement against this objective, the attacking player must declare each unit he controls that is able to be declared.
Lady Valarian
No. 1050 · Unit · Dark side · Scum and Villainy · Traits: Character · Cost 4 · Unique · Damage capacity 3 · Force icons 3 · Resource 1
Reaction: After an opponent's conflict phase ends, deal 1 damage to a target ready unit. If the Balance of the Force is with the dark side, deal 2 damage instead.
Whiphid Enforcer
No. 1051 · Unit · Dark side · Scum and Villainy · Traits: Character · Cost 2 · Damage capacity 2 · Force icons 1
This unit gets +1 damage capacity while you control Lady Valarian.
Unrefusable Offer
No. 1052 · Event · Dark side · Neutral · Cost 1 · Force icons 1
Reaction: After the light side conflict phase begins, target an objective you control. If no engagement is declared against that objective this phase, increase the Death Star dial by 2 at the end of the phase.
Vicious Counterattack
No. 1053 · Event · Dark side · Scum and Villainy · Cost 1 · Force icons 2
Play only during an engagement.
Action: Focus 2 [Scum and Villainy] Character units to destroy each attacking unit.