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Star Wars: The Card Game – Knowledge and Defense

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – Knowledge and Defense Rulebook

Table of Contents

Table of Contents

  • Objective Set 107
    • The Flight of the Crow
    • Moldy Crow
    • Ruusan Colonist
    • Valley of the Jedi
    • My Ally Is the Force
  • Objective Set 108
    • The Hoth Gambit
    • General Carlist Rieekan
    • Echo Base Technician
    • Tauntaun
    • Snowspeeder Counterattack
    • Battle of Hoth
  • Objective Set 109
    • Along the Gamor Run
    • Hyperspace Marauder
    • Hired Hands
    • Deneba Refueling Station
    • Make Your Own Luck
  • Objective Set 110
    • The Plan of the Prophetess
    • Sariss
    • Servant of the Dark Side
    • Dark Temple
    • Deadly Sight
    • Seeds of Decay
  • Objective Set 111
    • The Slave Trade
    • Zygerrian Slaver
    • Galactic Scum
    • Slaver Holding Cells
    • Relentless Pursuit
  • Notes on This Transcription

Objective Set 107

The Flight of the Crow

No. 543 · Objective · Light side · Jedi · Resource 1 · Damage capacity 5 · Locked to affiliation

Jedi affiliation only.

Each unique Jedi unit gains edge (1) while it is attacking.

Moldy Crow

No. 544 · Unit · Light side · Jedi · Cost 4 · Force icons 2 · Damage capacity 3 · Edge combat icons: Blast Damage 4

Elite.

Each enemy unit loses all instances of protect and shielding.

Ruusan Colonist

No. 545 · Unit · Light side · Neutral · Cost 2 · Force icons 1 · Damage capacity 2 · Edge combat icons: Unit Damage 1

While this unit is committed to the Force, it contributes its Force Icons to your side during edge battles in which you are the attacking or defending player.

Valley of the Jedi

No. 546 · Enhancement · Light side · Jedi · Cost 2 · Force icons 1 · Resource 2

Enhance your play area.

Limited.

Reaction: After you win a Force struggle, remove 1 focus token from this enhancement.

My Ally Is the Force

No. 547 · Event · Light side · Jedi · Cost 3 · Force icons 3

Reaction: After you win a Force struggle, destroy all units not committed to the Force.

Objective Set 108

The Hoth Gambit

No. 548 · Objective · Light side · Rebel Alliance · Resource 1 · Damage capacity 5

Each of your undamaged Hoth objectives contributes 1 Force icon to your side during the Force struggle.

General Carlist Rieekan

No. 549 · Unit · Light side · Rebel Alliance · Cost 4 · Force icons 2 · Damage capacity 3 · Normal combat icons: Tactics 1 · Edge combat icons: Tactics 1

Shielding.

After you refresh, remove 1 damage from a target Hoth objective.

Echo Base Technician

No. 550 · Unit · Light side · Rebel Alliance · Cost 2 · Force icons 1 · Damage capacity 2 · Normal combat icons: Unit Damage 1

Action: Put this unit into play from your hand to target a damaged Hoth objective. Remove 1 damage from that objective.

Tauntaun

No. 216 · Unit · Light side · Neutral · Cost 1 · Force icons 1 · Resource 1 · Damage capacity 1 · Normal combat icons: Unit Damage 1

No card text is recorded for this card in the database.

Snowspeeder Counterattack

No. 551 · Event · Light side · Rebel Alliance · Cost 1 · Force icons 2

Action: Deal 1 damage to each of your Hoth objectives to deal X damage to a target enemy unit. X is the number of Hoth objectives you control.

Battle of Hoth

No. 236 · Fate · Light side · Neutral · Force icons 3 · Edge priority 7

You may deal 1 damage to or remove 1 damage from a target Hoth objective.

Objective Set 109

Along the Gamor Run

No. 552 · Objective · Light side · Smugglers and Spies · Resource 1 · Damage capacity 5

Reaction: After the Force phase begins, reveal the top card of your deck. That card counts its Force icons for your side during the Force struggle this turn. If you win the Force struggle, add that card to your hand. Otherwise, discard it.

Hyperspace Marauder

No. 553 · Unit · Light side · Smugglers and Spies · Cost 4 · Force icons 3 · Damage capacity 3 · Normal combat icons: Unit Damage 1 · Edge combat icons: Unit Damage 1, Blast Damage 1

While this unit is committed to the Force, it gains: "Reaction: after you win a Force struggle, put a unit of printed cost 1 or lower into play from your hand or discard pile."

Hired Hands

No. 554 · Unit · Light side · Neutral · Cost 1 · Force icons 1 · Damage capacity 3 · Normal combat icons: Unit Damage 1, Blast Damage 1 · Edge combat icons: Tactics 1

Forced Reaction: After you lose a Force struggle, destroy this unit.

Deneba Refueling Station

No. 555 · Enhancement · Light side · Smugglers and Spies · Cost 2 · Force icons 1 · Resource 2

Enhance your play area.

Limited.

Reaction: After you win a Force struggle, remove 1 focus token from this enhancement.

Make Your Own Luck

No. 556 · Event · Light side · Neutral · Cost 0 · Force icons 1

Interrupt: When a Force struggle begins, target a friendly unit committed to the Force. Until the end of the phase, that unit gains 3 Force icons.

Objective Set 110

The Plan of the Prophetess

No. 557 · Objective · Dark side · Sith · Resource 1 · Damage capacity 5

Each enemy unit committed to the Force loses 1 Force icon.

Sariss

No. 558 · Unit · Dark side · Sith · Cost 4 · Force icons 2 · Damage capacity 2 · Normal combat icons: Unit Damage 1, Tactics 1 · Edge combat icons: Blast Damage 1

Elite.

Reaction: After this unit is committed to the Force, commit a target enemy unit to the Force, if able.

Servant of the Dark Side

No. 559 · Unit · Dark side · Neutral · Cost 2 · Force icons 2 · Damage capacity 1 · Normal combat icons: Blast Damage 1 · Edge combat icons: Unit Damage 1

While this unit is attacking, enemy units with fewer Force icons than this unit cannot be declared as defenders.

Dark Temple

No. 560 · Enhancement · Dark side · Sith · Cost 2 · Force icons 1 · Resource 2

Limited.

Reaction: After you win a Force struggle, remove 1 focus token from this enhancement.

Deadly Sight

No. 561 · Event · Dark side · Sith · Cost 3 · Force icons 1

Reaction: After a phase begins, until the end of the phase a target unit loses 2 Force icons and is destroyed if it has no Force icons.

Seeds of Decay

No. 514 · Fate · Dark side · Neutral · Force icons 2 · Edge priority 6

You may place 1 focus token on a target ready unit that is committed to the Force.

Objective Set 111

The Slave Trade

No. 562 · Objective · Dark side · Scum and Villainy · Resource 1 · Damage capacity 6

Reaction: After you win a Force struggle, capture the top card of an opponent's deck at this objective, if able.

Forced Reaction: After you loose a Force struggle, 1 random card is rescued from this objective, if able.

Zygerrian Slaver

No. 563 · Unit · Dark side · Scum and Villainy · Cost 3 · Force icons 2 · Damage capacity 2 · Normal combat icons: Unit Damage 2

Action: Return a card captured at one of your objectives to it's owner hand to draw 2 cards. (Limit once per turn.)

Galactic Scum

No. 564 · Unit · Dark side · Scum and Villainy · Cost 1 · Force icons 1 · Damage capacity 3 · Normal combat icons: Unit Damage 1 · Edge combat icons: Tactics 1

Forced Reaction: After you lose a Force struggle, deal 1 damage to this unit.

Slaver Holding Cells

No. 565 · Enhancement · Dark side · Scum and Villainy · Cost 2 · Force icons 1 · Resource 2

Limited.

Reaction: After you win a Force struggle, remove 1 focus token from this enhancement.

Relentless Pursuit

No. 566 · Event · Dark side · Scum and Villainy · Cost 1 · Force icons 3

Action: Reveal a captured card. Then, search an opponent's deck for a copy of that card, reveal it, and capture it. Shuffle the searched deck.

Notes on This Transcription

  • The community database lists three cards twice: Ruusan Colonist (No. 545), Hired Hands (No. 554) and Galactic Scum (No. 564). The duplicate rows are identical, so each card is shown once above.
  • Three cards carry numbers outside this pack's 543 to 566 run: Tauntaun (No. 216), Battle of Hoth (No. 236) and Seeds of Decay (No. 514). The database lists them under this product, so they are included in their objective sets.
  • Seeds of Decay also appears as No. 523 in Star Wars: The Card Game – Lure of the Dark Side, with the same text. This pack's copy is transcribed here as the database records it.
  • Card text is transcribed as the database records it, including two spelling errors that have not been corrected: "loose a Force struggle" (The Slave Trade) and "it's owner hand" (Zygerrian Slaver).
  • The database records 27 unique cards across objective sets 107 to 111. The stat lines (cost, Force icons, resource, damage capacity, combat icons, edge priority) come from the database and have not been checked against physical cards.