Star Wars: The Card Game – It Binds All Things
Star Wars: The Card Game – It Binds All Things Rulebook
Table of Contents
Table of Contents
Objective Set 117
Ties of Blood
No. 589 · Objective · Light side · Jedi · Traits: Endor · Damage capacity 5 · Resource 1
Reaction: After an opponent's conflict phase ends, deal 1 damage to a target enemy objective if that opponent has not declared at least 1 engagement this turn.
Leia Organa
No. 590 · Unit · Light side · Jedi · Traits: Character, Force Sensitive · Cost 3 · Damage capacity 2 · Force icons 3 · Combat icons: 1 unit damage, 1 blast damage, 1 tactics
Reaction: After an opponent's conflict phase ends, deal 1 damage to a target ready unit. If the Balance of the Force is with the light side, deal 2 damage instead.
Ewok Companion
No. 591 · Unit · Light side · Neutral · Traits: Character, Ewok · Cost 1 · Damage capacity 1 · Force icons 1 · Combat icons: 1 unit damage
Shielding.
Native Support
No. 592 · Enhancement · Light side · Jedi · Traits: Endor · Cost 2 · Force icons 1 · Resource 1
Enhance your play area. Action: Remove a shield from a card you control to remove 1 focus token from this enhancement or from a friendly Ewok unit.
Leia's Command
No. 593 · Event · Light side · Jedi · Cost 1 · Force icons 1
Reaction: After an opponent's conflict phase ends, deal 1 damage to each ready unit and objective controlled by that player. This damage cannot be prevented by shields.
Protection
No. 256 · Fate · Light side · Neutral · Force icons 2 · Edge priority 3
Place 1 shield on a target unit or objective.
Objective Set 118
Green Squadron Deployment
No. 594 · Objective · Light side · Rebel Alliance · Traits: Liberty · Damage capacity 5 · Resource 1
Double the Force icons on all friendly Vehicle units that are committed to the Force.
Liberty
No. 595 · Unit · Light side · Rebel Alliance · Traits: Vehicle, Capital Ship · Cost 5 · Damage capacity 4 · Force icons 2 · Combat icons: 2 unit damage, 1 blast damage · Edge-enabled combat icons: 1 blast damage
While this unit is committed to the Force it gains: "Reaction: After this unit is focused to strike, return a target enemy unit of printed cost 4 or higher to its owner's hand."
Green Squadron A-Wing
No. 596 · Unit · Light side · Rebel Alliance · Traits: Vehicle, Fighter · Cost 2 · Damage capacity 1 · Force icons 1 · Combat icons: 1 unit damage · Edge-enabled combat icons: 1 blast damage
Interrupt: When this unit leave play, shuffle an event card from your discard pile back into your deck.
Rebel Fighter Bay
No. 597 · Enhancement · Light side · Rebel Alliance · Traits: Location · Cost 1 · Force icons 1 · Resource 1
Enhance your play area. Resources generated by this enhancement can only be used to play Vehicle units.
Evasive Maneuvers
No. 598 · Event · Light side · Rebel Alliance · Traits: Maneuver · Cost 0 · Force icons 2
Interrupt: When a Vehicle unit leaves play, return it to its owner's hand.
Echoes of the Force
No. 500 · Fate · Light side · Neutral · Force icons 2 · Edge priority 5
You may commit a target unit to or remove a target unit from the Force.
Objective Set 119
A Wookiee's Journey
No. 599 · Objective · Light side · Smugglers and Spies · Traits: Tatooine · Damage capacity 5 · Resource 2
Smugglers and Spies affiliation only.
Lowhhrick
No. 600 · Unit · Light side · Smugglers and Spies · Traits: Character, Wookiee · Cost 4 · Unique · Damage capacity 3 · Force icons 3 · Combat icons: 3 unit damage
Elite. Each Wookiee unit you control gains [Blast Damage].
Loyal Wookiee
No. 601 · Unit · Light side · Smugglers and Spies · Traits: Character, Wookiee · Cost 3 · Damage capacity 3 · Force icons 1 · Combat icons: 2 unit damage · Edge-enabled combat icons: 1 blast damage
Reaction: After a unique Character unit you control leaves play, put this unit into play from your hand.
Heart of a Wookiee
No. 602 · Enhancement · Light side · Smugglers and Spies · Cost 1 · Force icons 2
Enhance a Wookiee unit. Enhanced unit gains +3 damage capacity.
Faithful Companion
No. 603 · Enhancement · Light side · Neutral · Cost 2 · Force icons 0 · Resource 1
Enhance your play area. Limited. Each Wookiee unit committed to the Force gains +1 Force icon.
Echoes of the Force
No. 500 · Fate · Light side · Neutral · Force icons 2 · Edge priority 5
You may commit a target unit to or remove a target unit from the Force.
Objective Set 120
The Admiral's Assault
No. 604 · Objective · Dark side · Imperial Navy · Traits: Hoth · Damage capacity 5 · Resource 1
Reaction: After this objective enters play, return the topmost fate card in your discard pile to your hand.
Admiral Piett
No. 605 · Unit · Dark side · Imperial Navy · Traits: Character, Officer · Cost 5 · Damage capacity 3 · Force icons 2 · Combat icons: 1 unit damage · Edge-enabled combat icons: 1 unit damage
While this unit is attacking, during the edge battle, resolve the effects and count the Force icons of each attached fate card as if it were in your edge stack. Reaction: After you discard a Fate card not named Twist of Fate from your edge stack, attach it to this unit.
Hoth Reinforcements
No. 606 · Unit · Dark side · Imperial Navy · Traits: Character, Trooper · Cost 2 · Damage capacity 1 · Force icons 1 · Edge-enabled combat icons: 1 blast damage
Reaction: After a Battle of Hoth fate card resolves, put this unit into play from your discard pile.
Heat of Battle
No. 169 · Fate · Dark side · Neutral · Force icons 2 · Edge priority 6
Deal 1 damage to a target participating enemy unit.
Battle of Hoth
No. 202 · Fate · Dark side · Neutral · Force icons 3 · Edge priority 8
You may deal 1 damage to or remove 1 damage from a target Hoth objective.
Seeds of Decay
No. 514 · Fate · Dark side · Neutral · Force icons 2 · Edge priority 6
You may place 1 focus token on a target ready unit that is committed to the Force.
Objective Set 121
The Droid's Task
No. 607 · Objective · Dark side · Scum and Villainy · Traits: Tatooine · Damage capacity 5 · Resource 1
Reaction: After your draw phase begins, reduce your reserve value by 1 (until the end of the phase) to deal 1 damage to a target unit that is committed to the Force.
IG-88
No. 608 · Unit · Dark side · Scum and Villainy · Traits: Droid, Bounty Hunter · Cost 5 · Damage capacity 3 · Force icons 2 · Combat icons: 2 unit damage, 1 blast damage · Edge-enabled combat icons: 1 blast damage
Elite. This unit gains [Unit Damage] [Tactics] while there are fewer than 3 enemy units committed to the Force.
Reprogrammed DRK-1 Droid
No. 609 · Unit · Dark side · Neutral · Traits: Droid · Cost 1 · Damage capacity 1 · Force icons 1 · Combat icons: 1 unit damage · Listed twice in source database
This unit gains targeted strike while there are no enemy units committed to the Force.
Sonic Detonation
No. 610 · Event · Dark side · Scum and Villainy · Cost 2 · Force icons 2
Action: Capture one of your opponent's Force cards from his supply at an objective of your choice. (Treat it as a captured card. If it ceases to be captured, it is returned to his supply.
Echoes of the Force
No. 536 · Fate · Dark side · Neutral · Force icons 2 · Edge priority 4
You may commit a target unit to or remove a target unit from the Force.
Notes on This Transcription
- The community database lists Reprogrammed DRK-1 Droid (No. 609) twice in objective set 121. The two rows are identical, so the card is shown once above and marked "Listed twice in source database".
- Echoes of the Force appears as two printings with the same text: No. 500 in objective sets 118 and 119, and No. 536 in objective set 121. Each is shown under its own set and number. Its edge priority is 5 in sets 118 and 119 and 4 in set 121, as recorded.
- Objective set 117 contains no Echoes of the Force card. Its fate card is Protection (No. 256). The database does not place Echoes of the Force in set 117.
- The database records 30 card rows. After removing the duplicate row for No. 609, 29 card entries remain, covering 28 distinct card numbers, since No. 500 appears in two sets.
- The record for Sonic Detonation (No. 610) has an unclosed parenthesis at the end of its text. It is transcribed as the database records it, without a closing parenthesis, and has not been checked against the physical card.
- Force icons and combat icons are given as recorded in the database. Zero-value combat icons are omitted.
- Keywords used on these cards (for example Elite, Shielding, Limited, Blast Damage, Targeted Strike, Unit Damage, Tactics and Edge) are defined in the base Star Wars: The Card Game rulebook and are not restated here.
- The card text is transcribed as the database records it and has not been checked against the physical cards.