Star Wars: The Card Game – Heroes and Legends
Star Wars: The Card Game – Heroes and Legends Rulebook
Table of Contents
Table of Contents
Objective Set 97
Heroes and Legends
Objective · Light side · Jedi · Resource value 1 · Damage capacity 5
Action: Focus this objective and reveal a unique Character unit from your hand to return a target unit you control with the same name to your hand. Then, put the revealed unit into play.
Kyle Katarn
Unit · Light side · Jedi · Cost 4 · Force 3 · Damage capacity 3 · Unique
Combat icons: unit damage 3, blast 0, tactics 0
Edge combat icons: unit damage 0, blast 1, tactics 0
Reaction: After this unit enters play, place 1 focus token on or remove 1 focus token from a target unit that is committed to the Force.
Ataru Training
Enhancement · Light side · Jedi · Cost 2 · Force 2
Enhance a Force User unit.
While enhanced unit is participating in an engagement, it gains: "Reaction: After you win an edge battle by 2 or more Force icons, destroy a target participating enemy unit."
Rahn's Guidance
Event · Light side · Jedi · Cost 0 · Force 1
Action: Search the top 5 cards of your deck for a [Jedi] unit, reveal it, and add it to your hand. Return the other cards to the top of your deck in any order.
Echoes of the Force
Fate · Light side · Neutral · Force 2
Edge priority 5
You may commit a target unit to or remove a target unit from the Force.
Objective Set 98
Forward Reconnaissance
Objective · Light side · Rebel Alliance · Resource value 1 · Damage capacity 4
Reaction: After a friendly attacking unit leaves play, deal 1 damage to a target defending unit.
Jan Ors
Unit · Light side · Rebel Alliance · Cost 3 · Force 2 · Damage capacity 2 · Unique
Combat icons: unit damage 0, blast 0, tactics 1
Edge combat icons: unit damage 0, blast 1, tactics 0
Reaction: After this unit is focused to strike, return another target friendly unit to its owner's hand. Then, remove 1 focus token from this unit. (Limit once per turn.)
Intel Operative
Unit · Light side · Neutral · Cost 1 · Force 1 · Damage capacity 1
Combat icons: unit damage 1, blast 0, tactics 0
Edge combat icons: unit damage 0, blast 0, tactics 0
Interrupt: When this unit leaves play, draw 1 card.
Safe House
Enhancement · Light side · Rebel Alliance · Cost 2 · Resource value 2 · Force 1
Enhance your play area.
Limited.
Reaction: After you win a Force struggle, remove 1 focus token from this enhancement.
Twist of Fate
Fate · Light side · Neutral · Force 0
Edge priority 1
Cancel this edge battle and the card effects of all other fate cards just revealed. Discard both edge stacks and start a new edge battle.
Objective Set 99
The False Report
Objective · Light side · Smugglers and Spies · Resource value 1 · Damage capacity 5 · Locked to affiliation
Smugglers and Spies affiliation only.
Reaction: After this objective enters play, return all units to their owners' hands.
Aquaris Freeholders
Unit · Light side · Smugglers and Spies · Cost 8 · Force 2 · Damage capacity 4
Combat icons: unit damage 1, blast 2, tactics 0
Edge combat icons: unit damage 1, blast 0, tactics 1
Elite.
Reduce the cost to play this unit by 1 for each card in your opponent's hand.
Clearing House
Enhancement · Light side · Neutral · Cost 3 · Resource value 3 · Force 1
Enhance your play area. Limited.
Reaction: After an opponent resolves a card effect that draws 1 or more cards, remove 1 focus token from this enhancement.
Outmaneuver
Event · Light side · Smugglers and Spies · Cost 2 · Force 3
Action: Return a [Smugglers and Spies] unit you control to its owner’s hand to return a target enemy unit with lower printed cost to its owner's hand.
Slicing In
Event · Light side · Smugglers and Spies · Cost 0 · Force 1
Action: Look at the top 2 cards of an objective deck. You may move 1 of those cards to the bottom of its deck. Return the other cards to top of the deck in any order.
Objective Set 100
Scouring the Empire
Objective · Dark side · Sith · Resource value 2 · Damage capacity 5 · Locked to affiliation
Sith affiliation only.
Jerec
Unit · Dark side · Sith · Cost 4 · Force 4 · Damage capacity 3 · Unique
Combat icons: unit damage 1, blast 1, tactics 0
Edge combat icons: unit damage 1, blast 0, tactics 0
Elite.
Reaction: After this unit is focused to strike, remove a target unit from the Force.
Imperial Inquisitor
Unit · Dark side · Neutral · Cost 2 · Resource value 1 · Force 1 · Damage capacity 2
Combat icons: unit damage 0, blast 0, tactics 0
Edge combat icons: unit damage 1, blast 0, tactics 0
Reaction: After an enemy unit is removed from the Force by a card effect, remove 1 focus token from this unit.
Force Storm
Event · Dark side · Sith · Cost 4 · Force 2
Play only if the Balance of the Force is with the dark side.
Action: Deal 2 damage to each unit that is not committed to the Force.
Echoes of the Force
Fate · Dark side · Neutral · Force 2
Edge priority 4
You may commit a target unit to or remove a target unit from the Force.
Objective Set 101
The Dark Trooper Project
Objective · Dark side · Imperial Navy · Resource value 1 · Damage capacity 5
Each friendly unit committed to the Force gains elite.
General Mohc
Unit · Dark side · Imperial Navy · Cost 4 · Resource value 1 · Force 2 · Damage capacity 3 · Unique
Combat icons: unit damage 1, blast 1, tactics 0
Edge combat icons: unit damage 0, blast 1, tactics 0
Each friendly unit committed to the Force gains [Blast Damage].
Phase I Dark Trooper
Unit · Dark side · Imperial Navy · Cost 2 · Force 1 · Damage capacity 1
Combat icons: unit damage 1, blast 0, tactics 0
This unit is considered committed to the Force. (This commitment does not cost a Force card.)
Experimental Tech Lab
Enhancement · Dark side · Imperial Navy · Cost 2 · Resource value 2 · Force 1
Enhance your play area.
Limited.
Reaction: After you win a Force struggle, remove 1 focus token from this enhancement.
Heat of Battle
Fate · Dark side · Neutral · Force 2
Edge priority 6
Deal 1 damage to a target participating enemy unit.