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Star Wars: The Card Game – Heroes and Legends

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – Heroes and Legends Rulebook

Table of Contents

Table of Contents

  • Objective Set 97
    • Heroes and Legends
    • Kyle Katarn
    • Ataru Training
    • Rahn's Guidance
    • Echoes of the Force
  • Objective Set 98
    • Forward Reconnaissance
    • Jan Ors
    • Intel Operative
    • Safe House
    • Twist of Fate
  • Objective Set 99
    • The False Report
    • Aquaris Freeholders
    • Clearing House
    • Outmaneuver
    • Slicing In
  • Objective Set 100
    • Scouring the Empire
    • Jerec
    • Imperial Inquisitor
    • Force Storm
    • Echoes of the Force
  • Objective Set 101
    • The Dark Trooper Project
    • General Mohc
    • Phase I Dark Trooper
    • Experimental Tech Lab
    • Heat of Battle

Objective Set 97

Heroes and Legends

Objective · Light side · Jedi · Resource value 1 · Damage capacity 5

Action: Focus this objective and reveal a unique Character unit from your hand to return a target unit you control with the same name to your hand. Then, put the revealed unit into play.

Kyle Katarn

Unit · Light side · Jedi · Cost 4 · Force 3 · Damage capacity 3 · Unique

Combat icons: unit damage 3, blast 0, tactics 0

Edge combat icons: unit damage 0, blast 1, tactics 0

Reaction: After this unit enters play, place 1 focus token on or remove 1 focus token from a target unit that is committed to the Force.

Ataru Training

Enhancement · Light side · Jedi · Cost 2 · Force 2

Enhance a Force User unit.

While enhanced unit is participating in an engagement, it gains: "Reaction: After you win an edge battle by 2 or more Force icons, destroy a target participating enemy unit."

Rahn's Guidance

Event · Light side · Jedi · Cost 0 · Force 1

Action: Search the top 5 cards of your deck for a [Jedi] unit, reveal it, and add it to your hand. Return the other cards to the top of your deck in any order.

Echoes of the Force

Fate · Light side · Neutral · Force 2

Edge priority 5

You may commit a target unit to or remove a target unit from the Force.

Objective Set 98

Forward Reconnaissance

Objective · Light side · Rebel Alliance · Resource value 1 · Damage capacity 4

Reaction: After a friendly attacking unit leaves play, deal 1 damage to a target defending unit.

Jan Ors

Unit · Light side · Rebel Alliance · Cost 3 · Force 2 · Damage capacity 2 · Unique

Combat icons: unit damage 0, blast 0, tactics 1

Edge combat icons: unit damage 0, blast 1, tactics 0

Reaction: After this unit is focused to strike, return another target friendly unit to its owner's hand. Then, remove 1 focus token from this unit. (Limit once per turn.)

Intel Operative

Unit · Light side · Neutral · Cost 1 · Force 1 · Damage capacity 1

Combat icons: unit damage 1, blast 0, tactics 0

Edge combat icons: unit damage 0, blast 0, tactics 0

Interrupt: When this unit leaves play, draw 1 card.

Safe House

Enhancement · Light side · Rebel Alliance · Cost 2 · Resource value 2 · Force 1

Enhance your play area.

Limited.

Reaction: After you win a Force struggle, remove 1 focus token from this enhancement.

Twist of Fate

Fate · Light side · Neutral · Force 0

Edge priority 1

Cancel this edge battle and the card effects of all other fate cards just revealed. Discard both edge stacks and start a new edge battle.

Objective Set 99

The False Report

Objective · Light side · Smugglers and Spies · Resource value 1 · Damage capacity 5 · Locked to affiliation

Smugglers and Spies affiliation only.

Reaction: After this objective enters play, return all units to their owners' hands.

Aquaris Freeholders

Unit · Light side · Smugglers and Spies · Cost 8 · Force 2 · Damage capacity 4

Combat icons: unit damage 1, blast 2, tactics 0

Edge combat icons: unit damage 1, blast 0, tactics 1

Elite.

Reduce the cost to play this unit by 1 for each card in your opponent's hand.

Clearing House

Enhancement · Light side · Neutral · Cost 3 · Resource value 3 · Force 1

Enhance your play area. Limited.

Reaction: After an opponent resolves a card effect that draws 1 or more cards, remove 1 focus token from this enhancement.

Outmaneuver

Event · Light side · Smugglers and Spies · Cost 2 · Force 3

Action: Return a [Smugglers and Spies] unit you control to its owner’s hand to return a target enemy unit with lower printed cost to its owner's hand.

Slicing In

Event · Light side · Smugglers and Spies · Cost 0 · Force 1

Action: Look at the top 2 cards of an objective deck. You may move 1 of those cards to the bottom of its deck. Return the other cards to top of the deck in any order.

Objective Set 100

Scouring the Empire

Objective · Dark side · Sith · Resource value 2 · Damage capacity 5 · Locked to affiliation

Sith affiliation only.

Jerec

Unit · Dark side · Sith · Cost 4 · Force 4 · Damage capacity 3 · Unique

Combat icons: unit damage 1, blast 1, tactics 0

Edge combat icons: unit damage 1, blast 0, tactics 0

Elite.

Reaction: After this unit is focused to strike, remove a target unit from the Force.

Imperial Inquisitor

Unit · Dark side · Neutral · Cost 2 · Resource value 1 · Force 1 · Damage capacity 2

Combat icons: unit damage 0, blast 0, tactics 0

Edge combat icons: unit damage 1, blast 0, tactics 0

Reaction: After an enemy unit is removed from the Force by a card effect, remove 1 focus token from this unit.

Force Storm

Event · Dark side · Sith · Cost 4 · Force 2

Play only if the Balance of the Force is with the dark side.

Action: Deal 2 damage to each unit that is not committed to the Force.

Echoes of the Force

Fate · Dark side · Neutral · Force 2

Edge priority 4

You may commit a target unit to or remove a target unit from the Force.

Objective Set 101

The Dark Trooper Project

Objective · Dark side · Imperial Navy · Resource value 1 · Damage capacity 5

Each friendly unit committed to the Force gains elite.

General Mohc

Unit · Dark side · Imperial Navy · Cost 4 · Resource value 1 · Force 2 · Damage capacity 3 · Unique

Combat icons: unit damage 1, blast 1, tactics 0

Edge combat icons: unit damage 0, blast 1, tactics 0

Each friendly unit committed to the Force gains [Blast Damage].

Phase I Dark Trooper

Unit · Dark side · Imperial Navy · Cost 2 · Force 1 · Damage capacity 1

Combat icons: unit damage 1, blast 0, tactics 0

This unit is considered committed to the Force. (This commitment does not cost a Force card.)

Experimental Tech Lab

Enhancement · Dark side · Imperial Navy · Cost 2 · Resource value 2 · Force 1

Enhance your play area.

Limited.

Reaction: After you win a Force struggle, remove 1 focus token from this enhancement.

Heat of Battle

Fate · Dark side · Neutral · Force 2

Edge priority 6

Deal 1 damage to a target participating enemy unit.