Star Wars: The Card Game – Escape from Hoth
Star Wars: The Card Game – Escape from Hoth Rulebook
Table of Contents
Table of Contents
Objective Set 64
A Hero's Resolve
No. 300 · Objective · Light side · Jedi · Traits: Hoth · Damage capacity 5 · Resource 1
While this objective is undamaged, each card in your edge stack gains 1 Force icon when resolving an edge battle.
Luke Skywalker
No. 301 · Unit · Light side · Jedi · Traits: Character, Force User, Pilot · Cost 4 · Unique · Damage capacity 3 · Force icons 3 · Combat icons: Unit Damage x1, Blast Damage x1 · Edge combat icons: Unit Damage x1, Blast Damage x1
Reduce the cost to play this card by 2 if it is played as an enhancement. You may play this card on a friendly Speeder or Fighter unit as an enhancement with the text: "Enhanced unit gains [Unit Damage] [Tactics]. If enhanced unit leaves play, put this card into play as a unit."
Snowspeeder
No. 185 · Unit · Light side · Neutral · Traits: Vehicle, Speeder · Cost 2 · Damage capacity 1 · Force icons 1 · Combat icons: Unit Damage x1 · Edge combat icons: Blast Damage x1
Tauntaun
No. 216 · Unit · Light side · Neutral · Traits: Creature, Hoth · Cost 1 · Damage capacity 1 · Resource 1 · Force icons 1 · Combat icons: Unit Damage x1
Battle of Hoth
No. 236 · Fate · Light side · Neutral · Force icons 3 · Edge priority 7 · Listed twice in source database (in Objective Set 64 and Objective Set 65)
You may deal 1 damage to or remove 1 damage from a target Hoth objective.
Heat of Battle
No. 65 · Fate · Light side · Neutral · Force icons 2 · Edge priority 5
Deal 1 damage to a target participating enemy unit.
Objective Set 65
Evacuation Procedure
No. 302 · Objective · Light side · Rebel Alliance · Traits: Hoth · Damage capacity 5 · Resource 1
Reaction: After your opponent’s turn begins, sacrifice a unit to remove all focus tokens from a target enhancement or Hoth objective.
Han Solo
No. 303 · Unit · Light side · Rebel Alliance · Traits: Character, Rogue, Scoundrel · Cost 4 · Unique · Damage capacity 2 · Force icons 3 · Combat icons: Unit Damage x2, Blast Damage x1
Elite. (Remove 1 additional focus token from this unit when you refresh.) Interrupt: When this unit leaves play, search your deck for a [Rebel Alliance] card, reveal it, and add it to your hand. Shuffle your deck.
Toryn Farr
No. 304 · Unit · Light side · Rebel Alliance · Traits: Character · Cost 2 · Unique · Damage capacity 1 · Force icons 1 · Edge combat icons: Tactics x1
Shielding. (When this unit enters an engagement, place 1 shield on any unit or objective in the engagement.) Interrupt: When this unit leaves play, place 1 focus token on a target enemy enhancement.
Bright Hope
No. 305 · Unit · Light side · Rebel Alliance · Traits: Vehicle, Transport · Cost 3 · Unique · Damage capacity 3 · Force icons 1 · Combat icons: Unit Damage x1 · Edge combat icons: Tactics x1
Reaction: After a friendly unit leaves play, remove 1 token (any type) from this unit.
Buried Outpost
No. 306 · Enhancement · Light side · Rebel Alliance · Traits: Hoth, Location · Cost 0 · Resource 1 · Force icons 1
Enhance your play area. Forced Reaction: After this enhancement enters play, sacrifice a unit or place 1 focus token on this enhancement.
Objective Set 66
The Executor Arrives
No. 307 · Objective · Dark side · Sith · Damage capacity 5 · Resource 2
Executor
No. 308 · Unit · Dark side · Sith · Traits: Vehicle, Capital Ship · Cost 8 · Unique · Damage capacity 10 · Force icons 3 · Combat icons: Unit Damage x3 · Edge combat icons: Blast Damage x3
While this unit is undamaged, it cannot be targeted by enemy card effects. Reaction: After a card is sacrificed, deal 1 damage to a target enemy unit or objective.
ISB Liaison
No. 309 · Unit · Dark side · Neutral · Traits: Character · Cost 1 · Damage capacity 1 · Force icons 1 · Combat icons: Unit Damage x1 · Listed twice in source database (Objective Set 66, slots 3 and 4)
Action: Sacrifice this unit to look at the top card of an objective or command deck. Then, draw 1 card.
Sith Holocron
No. 310 · Enhancement · Dark side · Sith · Traits: Item · Cost 0 · Force icons 2
Enhance your play area. Limited. Action: Sacrifice this enhancement to reduce the cost of the next [Sith] card you play this phase by 3.
Aggression
No. 311 · Event · Dark side · Sith · Cost 1 · Force icons 1
Play only during your turn. Action: Each player must sacrifice a unit, if able.
Objective Set 67
Hunt Them Down
No. 312 · Objective · Dark side · Scum and Villainy · Damage capacity 5 · Resource 1
This objective gains +1 resource value for each captured card here.
Dengar
No. 313 · Unit · Dark side · Scum and Villainy · Traits: Character, Bounty Hunter · Cost 4 · Unique · Damage capacity 3 · Force icons 2 · Combat icons: Unit Damage x2
You may attach units captured from play to this unit facedown. Reaction: After this unit is focused to strike, it gains 1 combat icon of your choice for each captured card on it until the end of this strike.
Kihraxz-class Assault Fighter
No. 314 · Unit · Dark side · Scum and Villainy · Traits: Vehicle, Fighter · Cost 3 · Damage capacity 2 · Force icons 1 · Combat icons: Blast Damage x1 · Edge combat icons: Unit Damage x1 · Listed twice in source database (Objective Set 67, slots 3 and 4)
Reaction: After this unit is focused to strike, capture a target enemy unit with printed cost 1 or lower if you have the edge.
Remote Hideout
No. 315 · Enhancement · Dark side · Neutral · Traits: Location · Cost 0 · Resource 2
Enhance your play area. The first unit you play each turn enters play with 1 focus token on it.
Target of Opportunity
No. 170 · Fate · Dark side · Neutral · Force icons 2 · Edge priority 10
If you are the attacking player, deal 1 damage to the engaged objective.
Objective Set 68
Endless Reserves
No. 316 · Objective · Dark side · Neutral · Damage capacity 5 · Resource 1
While this objective is undamaged, each event card in your edge stack gains 1 Force icon when resolving an edge battle.
Vast Resources
No. 317 · Event · Dark side · Neutral · Cost 0 · Force icons 1 · Listed five times in source database (Objective Set 68, slots 2 to 6)
Action: Reduce the cost of the next card you play this phase by 1.