Star Wars: The Card Game – Draw Their Fire
Star Wars: The Card Game – Draw Their Fire Rulebook
Table of Contents
Table of Contents
Objective Set 146
The Survivors
No. 722 · Objective · Light side · Jedi · Damage capacity 5 · Resource 1
Interrupt: When a unique [Jedi] Character unit is dealt damage, prevent 1 point of that damage. (Limit once per turn.)
Qu Rahn
No. 723 · Unit · Light side · Jedi · Cost 4 · Unique · Damage capacity 3 · Force icons 3
Protect Character.
Reaction: After this unit takes damage using protect, deal an equal amount of damage to a target enemy objective.
Sulon Sympathizer
No. 724 · Unit · Light side · Neutral · Cost 2 · Damage capacity 2 · Force icons 1 · Resource 1
The card database records no text for this card, so none is transcribed.
Shien Training
No. 725 · Enhancement · Light side · Jedi · Cost 2 · Force icons 1
Enhance a Force User unit.
Interrupt: When enhanced unit would be dealt damage, focus this enhancement to deal that damage to another target unit instead.
Force Rejuvenation
No. 61 · Event · Light side · Jedi · Cost 2 · Force icons 2
Action: Discard any number of tokens and enhancements from a target friendly Character unit.
Protection
No. 256 · Fate · Light side · Neutral · Force icons 2 · Edge priority 3
Place 1 shield on a target unit or objective.
Objective Set 147
Called to Arms
No. 726 · Objective · Light side · Rebel Alliance · Damage capacity 5 · Resource 1
Reaction: After a piloted Vehicle unit resolves a strike that destroys an enemy objective, destroy a target enemy unit that is committed to the Force.
Gray Squadron Gunner
No. 727 · Unit · Light side · Rebel Alliance · Cost 2 · Damage capacity 1 · Force icons 2
Pilot (1). (Enhanced unit gains [Unit Damage] for each [Blast Damage] and [Edge-Enabled Blast Damage] it has.)
Gray Squadron Y-Wing
No. 728 · Unit · Light side · Rebel Alliance · Cost 3 · Damage capacity 2 · Force icons 1
This unit cannot be affected by events.
Advanced Proton Torpedoes
No. 729 · Enhancement · Light side · Neutral · Cost 1 · Force icons 1
Enhance a friendly Fighter unit.
Enhanced unit gains [Blast Damage] for each attacker you control.
Desperation
No. 730 · Event · Light side · Rebel Alliance · Cost 3 · Force icons 2
Play only if the Death Star dial is 8 or higher
Action: Destroy each unit without an enhancement on it.
Target of Opportunity
No. 133 · Fate · Light side · Neutral · Force icons 2 · Edge priority 9
If you are the attacking player, deal 1 damage to the engaged objective.
Objective Set 148
The Daring Escape
No. 731 · Objective · Light side · Smugglers and Spies · Damage capacity 5 · Resource 2
The card database records no text for this card, so none is transcribed.
LE-B02D9
No. 732 · Unit · Light side · Smugglers and Spies · Cost 2 · Unique · Damage capacity 2 · Force icons 2
Pilot (2). (Reaction: After enhanced unit resolves a strike, remove it from the engagement.)
Outrider
No. 733 · Unit · Light side · Smugglers and Spies · Cost 3 · Unique · Damage capacity 3 · Force icons 3
Action: During an engagement, focus a Pilot card attached to this unit to have this unit participate in the engagement on your side.
Spacer Cantina
No. 734 · Enhancement · Light side · Smugglers and Spies · Cost 2 · Force icons 0 · Resource 1
Enhance your play area.
Reduce the cost and pilot cost of the first Pilot card you play each turn by 1.
Punch It
No. 735 · Event · Light side · Smugglers and Spies · Cost 0 · Force icons 1
Interrupt: When a friendly Vehicle unit is targeted by an enemy card effect, your opponent must choose a different eligible target instead, if able.
Stay on Target
No. 702 · Fate · Light side · Neutral · Force icons 2 · Edge priority 7
You may put a Pilot card into play from your hand or discard pile as an enhancement on a target friendly Vehicle unit.
Objective Set 149
The Emperor's Sword
No. 736 · Objective · Dark side · Sith · Damage capacity 5 · Resource 2
The card database records no text for this card, so none is transcribed.
Maarek Stele
No. 737 · Unit · Dark side · Sith · Cost 3 · Unique · Damage capacity 2 · Force icons 3
Pilot (2). (Enhanced unit deals double damage to exhausted units and objectives.)
Delta One
No. 738 · Unit · Dark side · Sith · Cost 4 · Damage capacity 3 · Force icons 2
Shielding.
Reaction: After this unit is focused to strike, place 1 focus token on each participating unpiloted enemy Vehicle unit.
Advanced Concussion Missiles
No. 739 · Enhancement · Dark side · Neutral · Cost 1 · Force icons 1
Enhance a Fighter unit you control.
Enhanced unit gains [Unit Damage] for each participating enemy unit.
Hand of the Emperor
No. 740 · Event · Dark side · Sith · Cost 2 · Force icons 1
Reduce the cost to play this event by 1 if the Death Star dial is 4 or lower.
Reaction: After an enemy unit is declared as an attacker or defender, place 1 focus token on it.
Heat of Battle
No. 169 · Fate · Dark side · Neutral · Force icons 2 · Edge priority 6
Deal 1 damage to a target participating enemy unit.
Objective Set 150
Guarding the Wing
No. 741 · Objective · Dark side · Imperial Navy · Damage capacity 5 · Resource 1
Each of your Black Squadron cards gains 1 resource value. These resources may only be spent on Black Squadron cards.
DS-61-3
No. 742 · Unit · Dark side · Imperial Navy · Cost 2 · Unique · Damage capacity 2 · Force icons 1
Pilot (1).
Action: During an engagement, pay this card's pilot cost to put it into play from your hand as an enhancement on a participating friendly Fighter unit.
Reaction: After this card enters play during an engagement, deal 2 damage to a target participating unit.
Black Squadron Fighter
No. 743 · Unit · Dark side · Imperial Navy · Cost 2 · Damage capacity 2 · Force icons 1
The card database records no text for this card, so none is transcribed.
Elite Pilot Training
No. 744 · Enhancement · Dark side · Imperial Navy · Cost 2 · Force icons 2
Enhance your play area. Limited.
Reaction: After you play a Black Squadron card, reduce the cost of the next Black Squadron card you play this turn by 1.
Target of Opportunity
No. 170 · Fate · Dark side · Neutral · Force icons 2 · Edge priority 10
If you are the attacking player, deal 1 damage to the engaged objective.