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Star Wars: The Card Game – Draw Their Fire thumbnail

Star Wars: The Card Game – Draw Their Fire

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – Draw Their Fire Rulebook

Table of Contents

Table of Contents

  • Objective Set 146
    • The Survivors
    • Qu Rahn
    • Sulon Sympathizer
    • Shien Training
    • Force Rejuvenation
    • Protection
  • Objective Set 147
    • Called to Arms
    • Gray Squadron Gunner
    • Gray Squadron Y-Wing
    • Advanced Proton Torpedoes
    • Desperation
    • Target of Opportunity
  • Objective Set 148
    • The Daring Escape
    • LE-B02D9
    • Outrider
    • Spacer Cantina
    • Punch It
    • Stay on Target
  • Objective Set 149
    • The Emperor's Sword
    • Maarek Stele
    • Delta One
    • Advanced Concussion Missiles
    • Hand of the Emperor
    • Heat of Battle
  • Objective Set 150
    • Guarding the Wing
    • DS-61-3
    • Black Squadron Fighter
    • Elite Pilot Training
    • Target of Opportunity

Objective Set 146

The Survivors

No. 722 · Objective · Light side · Jedi · Damage capacity 5 · Resource 1

Interrupt: When a unique [Jedi] Character unit is dealt damage, prevent 1 point of that damage. (Limit once per turn.)

Qu Rahn

No. 723 · Unit · Light side · Jedi · Cost 4 · Unique · Damage capacity 3 · Force icons 3

Protect Character.

Reaction: After this unit takes damage using protect, deal an equal amount of damage to a target enemy objective.

Sulon Sympathizer

No. 724 · Unit · Light side · Neutral · Cost 2 · Damage capacity 2 · Force icons 1 · Resource 1

The card database records no text for this card, so none is transcribed.

Shien Training

No. 725 · Enhancement · Light side · Jedi · Cost 2 · Force icons 1

Enhance a Force User unit.

Interrupt: When enhanced unit would be dealt damage, focus this enhancement to deal that damage to another target unit instead.

Force Rejuvenation

No. 61 · Event · Light side · Jedi · Cost 2 · Force icons 2

Action: Discard any number of tokens and enhancements from a target friendly Character unit.

Protection

No. 256 · Fate · Light side · Neutral · Force icons 2 · Edge priority 3

Place 1 shield on a target unit or objective.

Objective Set 147

Called to Arms

No. 726 · Objective · Light side · Rebel Alliance · Damage capacity 5 · Resource 1

Reaction: After a piloted Vehicle unit resolves a strike that destroys an enemy objective, destroy a target enemy unit that is committed to the Force.

Gray Squadron Gunner

No. 727 · Unit · Light side · Rebel Alliance · Cost 2 · Damage capacity 1 · Force icons 2

Pilot (1). (Enhanced unit gains [Unit Damage] for each [Blast Damage] and [Edge-Enabled Blast Damage] it has.)

Gray Squadron Y-Wing

No. 728 · Unit · Light side · Rebel Alliance · Cost 3 · Damage capacity 2 · Force icons 1

This unit cannot be affected by events.

Advanced Proton Torpedoes

No. 729 · Enhancement · Light side · Neutral · Cost 1 · Force icons 1

Enhance a friendly Fighter unit.

Enhanced unit gains [Blast Damage] for each attacker you control.

Desperation

No. 730 · Event · Light side · Rebel Alliance · Cost 3 · Force icons 2

Play only if the Death Star dial is 8 or higher

Action: Destroy each unit without an enhancement on it.

Target of Opportunity

No. 133 · Fate · Light side · Neutral · Force icons 2 · Edge priority 9

If you are the attacking player, deal 1 damage to the engaged objective.

Objective Set 148

The Daring Escape

No. 731 · Objective · Light side · Smugglers and Spies · Damage capacity 5 · Resource 2

The card database records no text for this card, so none is transcribed.

LE-B02D9

No. 732 · Unit · Light side · Smugglers and Spies · Cost 2 · Unique · Damage capacity 2 · Force icons 2

Pilot (2). (Reaction: After enhanced unit resolves a strike, remove it from the engagement.)

Outrider

No. 733 · Unit · Light side · Smugglers and Spies · Cost 3 · Unique · Damage capacity 3 · Force icons 3

Action: During an engagement, focus a Pilot card attached to this unit to have this unit participate in the engagement on your side.

Spacer Cantina

No. 734 · Enhancement · Light side · Smugglers and Spies · Cost 2 · Force icons 0 · Resource 1

Enhance your play area.

Reduce the cost and pilot cost of the first Pilot card you play each turn by 1.

Punch It

No. 735 · Event · Light side · Smugglers and Spies · Cost 0 · Force icons 1

Interrupt: When a friendly Vehicle unit is targeted by an enemy card effect, your opponent must choose a different eligible target instead, if able.

Stay on Target

No. 702 · Fate · Light side · Neutral · Force icons 2 · Edge priority 7

You may put a Pilot card into play from your hand or discard pile as an enhancement on a target friendly Vehicle unit.

Objective Set 149

The Emperor's Sword

No. 736 · Objective · Dark side · Sith · Damage capacity 5 · Resource 2

The card database records no text for this card, so none is transcribed.

Maarek Stele

No. 737 · Unit · Dark side · Sith · Cost 3 · Unique · Damage capacity 2 · Force icons 3

Pilot (2). (Enhanced unit deals double damage to exhausted units and objectives.)

Delta One

No. 738 · Unit · Dark side · Sith · Cost 4 · Damage capacity 3 · Force icons 2

Shielding.

Reaction: After this unit is focused to strike, place 1 focus token on each participating unpiloted enemy Vehicle unit.

Advanced Concussion Missiles

No. 739 · Enhancement · Dark side · Neutral · Cost 1 · Force icons 1

Enhance a Fighter unit you control.

Enhanced unit gains [Unit Damage] for each participating enemy unit.

Hand of the Emperor

No. 740 · Event · Dark side · Sith · Cost 2 · Force icons 1

Reduce the cost to play this event by 1 if the Death Star dial is 4 or lower.

Reaction: After an enemy unit is declared as an attacker or defender, place 1 focus token on it.

Heat of Battle

No. 169 · Fate · Dark side · Neutral · Force icons 2 · Edge priority 6

Deal 1 damage to a target participating enemy unit.

Objective Set 150

Guarding the Wing

No. 741 · Objective · Dark side · Imperial Navy · Damage capacity 5 · Resource 1

Each of your Black Squadron cards gains 1 resource value. These resources may only be spent on Black Squadron cards.

DS-61-3

No. 742 · Unit · Dark side · Imperial Navy · Cost 2 · Unique · Damage capacity 2 · Force icons 1

Pilot (1).

Action: During an engagement, pay this card's pilot cost to put it into play from your hand as an enhancement on a participating friendly Fighter unit.

Reaction: After this card enters play during an engagement, deal 2 damage to a target participating unit.

Black Squadron Fighter

No. 743 · Unit · Dark side · Imperial Navy · Cost 2 · Damage capacity 2 · Force icons 1

The card database records no text for this card, so none is transcribed.

Elite Pilot Training

No. 744 · Enhancement · Dark side · Imperial Navy · Cost 2 · Force icons 2

Enhance your play area. Limited.

Reaction: After you play a Black Squadron card, reduce the cost of the next Black Squadron card you play this turn by 1.

Target of Opportunity

No. 170 · Fate · Dark side · Neutral · Force icons 2 · Edge priority 10

If you are the attacking player, deal 1 damage to the engaged objective.