Star Wars: The Card Game – Darkness and Light
Star Wars: The Card Game – Darkness and Light Rulebook
Table of Contents
Table of Contents
Objective set 122: A Deep Commitment
A Deep Commitment
Light Objective · #611 · Jedi · Resource 1 · Damage capacity: 5 · Traits: Coruscant
Each of your shielded units gains +1 Force icon during the Force struggle.
Ferus Olin
Light Unit · #612 · Jedi · Unique · Cost: 4 · Force icons: 3 · Damage capacity: 3 · Combat icons: unit 1, blast 1, tactics 0 · Traits: Character. Force User.
Shielding.
Interrupt: When an event card is played, remove a shield from this unit to cancel its effects.
ET-74 Communications Droid
Light Unit · #613 · Neutral · Cost: 1 · Force icons: 1 · Damage capacity: 1 · Combat icons: unit 0, blast 0, tactics 0 · Traits: Droid · 2 copies in this set
Reaction: After you remove or discard a shield from a unit, focus this unit to place that shield on a different target friendly unit.
Asteroid Base
Light Enhancement · #614 · Neutral · Cost: 2 · Resource 1 · Force icons: 1 · Traits: Bellassa. Location.
Enhance your play area.
Action: Remove a shield from a unit you control to give that unit unit damage or blast damage until the end of the phase.
Force Barrier
Light Event · #615 · Jedi · Cost: 3 · Force icons: 2 · Traits: Force. Control. Alter.
Action: Place 1 shield on each of your unshielded units and objectives.
Objective set 123: Impersonating a Deity
Impersonating a Deity
Light Objective · #616 · Smugglers and Spies · Resource 1 · Damage capacity: 5 · Traits: Endor
Reaction: After this objective enters play, focus it to search your deck for an Ewok unit of printed cost 3 or lower and put it into play. Shuffle your deck.
C-3PO
Light Unit · #617 · Smugglers and Spies · Cost: 1 · Resource 1 · Force icons: 2 · Damage capacity: 1 · Combat icons: unit 0, blast 0, tactics 0 · Traits: Droid
Reaction: After you win an edge battle, draw 1 card.
Ewok Lookout
Light Unit · #618 · Neutral · Cost: 2 · Force icons: 1 · Damage capacity: 1 · Combat icons: unit 1, blast 0, tactics 0 · Traits: Character. Ewok · 2 copies in this set
While the Balance of the Force is with the light side, this unit gains: "Reaction: After an opponent places a card into an edge stack, focus this unit to discard that card."
Rash Action
Light Event · #619 · Smugglers and Spies · Cost: 0 · Force icons: 1
Reaction: After an opponent plays a unit, that opponent must either spend 2 additional resources, or place 1 focus token on that unit.
Seeds of Decay
Light Fate · #523 · Neutral · Force icons: 2 · Edge priority: 7
You may place 1 focus token on a target ready unit that is committed to the Force.
Objective set 124: The Call of the Cult
The Call of the Cult
Dark Objective · #620 · Sith · Resource 1 · Damage capacity: 5 · Traits: Almas
Reaction: After this objective enters play, set the Balance of the Force to the dark side.
Cularin Cultist
Dark Unit · #621 · Sith · Cost: 4 · Force icons: 3 · Damage capacity: 3 · Combat icons: unit 0, blast 1, tactics 1 · Traits: Character. Force Sensitive.
Reaction: After this unit resolves a strike, move an enhancement from one unit to another eligible unit controlled by the same player.
Believer Initiate
Dark Unit · #622 · Sith · Cost: 2 · Force icons: 1 · Damage capacity: 3 · Combat icons: unit 1, blast 1, tactics 0 · Traits: Character · 2 copies in this set
Sacrifice this unit if the Balance of the Force is with the light side.
Hate
Dark Enhancement · #623 · Sith · Cost: 1 · Force icons: 1 · 2 copies in this set
Enhance a Character unit.
Treat enhanced unit as if its printed text were blank (except for Traits).
Objective set 125: Superior Numbers
Superior Numbers
Dark Objective · #625 · Imperial Navy · Resource 1 · Damage capacity: 5
Imperial Navy affiliation only.
Reaction: After this objective enters play, search your deck for a Fighter unit of printed cost 2 or lower and put it into play. Shuffle your deck.
Escort Carrier
Dark Unit · #626 · Imperial Navy · Cost: 4 · Resource 1 · Force icons: 0 · Damage capacity: 2 · Combat icons: unit 1, blast 0, tactics 0 · Traits: Vehicle. Capital Ship.
Action: Focus this unit to put a Fighter unit or a Precision Flying enhancement into play from your hand or discard pile.
TIE Scout
Dark Unit · #627 · Neutral · Cost: 1 · Force icons: 0 · Damage capacity: 1 · Combat icons: unit 0, blast 0, tactics 0 · Traits: Vehicle. Fighter · 2 copies in this set
Reaction: After this unit is focused to strike, remove a shield from a target unit or objective.
Precision Flying
Dark Enhancement · #628 · Neutral · Cost: 0 · Force icons: 0 · Traits: Skill · 2 copies in this set
Enhance a Fighter unit.
Enhanced unit gains edge (2).
Objective set 126: The Slimiest Scheme
The Slimiest Scheme
Dark Objective · #629 · Scum and Villainy · Resource 1 · Damage capacity: 5 · Traits: Tatooine
Scum and Villainy affiliation only.
Action: Focus this objective to return a target Scum and Villainy unit to its owner's hand.
Salacious B. Crumb
Dark Unit · #630 · Scum and Villainy · Unique · Cost: 1 · Force icons: 1 · Damage capacity: 1 · Combat icons: unit 0, blast 0, tactics 0 · Traits: Character
Reaction: After this unit enters play, remove 1 focus token from a target Character unit you control. If the unit is Jabba the Hutt, remove up to 2 focus tokens instead.
Palace Security
Dark Unit · #631 · Scum and Villainy · Cost: 3 · Force icons: 2 · Damage capacity: 3 · Combat icons: unit 1, blast 0, tactics 0 · Traits: Character · 2 copies in this set
Reaction: After this unit enters play, remove 1 damage from a target Scum and Villainy objective.
Prized Possession
Dark Enhancement · #378 · Neutral · Cost: 1 · Resource 1 · Force icons: 0 · Traits: Tatooine. Item
Enhance your play area.
Limited. (You cannot play more than one limited card per turn.)
Chain Reaction
Dark Event · #632 · Neutral · Cost: 1 · Force icons: 3
Reaction: After a Reaction ability resolves, resolve its effect again as if you control the effect, ignoring any costs and trigger conditions. You may choose new target(s), if applicable.