Star Wars: The Card Game – Chain of Command
Star Wars: The Card Game – Chain of Command Rulebook
Table of Contents
Table of Contents
Objective Set 161
A Hero's Beginning
Light Objective (Jedi). Damage capacity 5. Resource value 1. Traits: Tatooine.
Reaction: After this objective enters play, look at and place the top 3 cards of your deck facedown here. When a friendly player would place a card in an edge stack, he may choose one of these cards and place it in the edge stack instead.
Luke's X-34 Landspeeder
Light Unit (Jedi). Unique. Cost 3. Force icons 2. Damage capacity 2. Traits: Vehicle, Speeder.
While this unit is attacking, it gains: "Reaction: After defenders are declared, resolve this engagement against a different eligible target enemy objective instead."
Owen Lars
Light Unit (Jedi). Unique. Cost 0. Force icons 1. Damage capacity 2. Traits: Character, Civilian.
Limited. Action: Shuffle this unit back into your deck to reduce the cost of the next Jedi card you play this phase by 3.
Moisture Vaporator
Light Enhancement (Neutral). Cost 1. Force icons 2. Traits: Item.
Enhance your play area. Action: Focus this enhancement to have each player draw 1 card.
Unfinished Business
Light Event (Jedi). Cost 1. Force icons 2.
Action: Put a unit from a friendly player's discard pile into play under your control. If that unit is still in play at the end of the phase, discard it.
Supporting Fire
Light Fate (Neutral). Force icons 1.
Target friendly player may place 1 non-fate card from his hand into your edge stack.
Objective Set 162
Breaking the Blockade
Light Objective (Smugglers and Spies). Damage capacity 5. Resource value 1.
Action: Focus this objective to remove a focus token from a target piloted Vehicle unit with printed cost 2 or lower.
Smuggling Freighter
Light Unit (Smugglers and Spies). Cost 2. Force icons 1. Damage capacity 2. Traits: Vehicle, Transport.
While this unit is piloted, damage dealt by it cannot be prevented by shields.
Duros Smuggler
Light Unit (Neutral). Cost 1. Force icons 1. Damage capacity 1. Traits: Character, Smuggler, Pilot.
Pilot (0).
Surprising Maneuver
Light Event (Smugglers and Spies). Cost 0. Force icons 3. Traits: Maneuver, Trap.
Action: Focus 2 piloted Vehicle units to destroy all defenders.
Objective Set 163
The Imperial Bureaucracy
Dark Objective (Sith). Damage capacity 5. Resource value 1. Traits: Coruscant.
Reaction: After this objective enters play, look at and place the top 3 cards of your deck facedown here. When a friendly player would place a card in an edge stack, he may choose one of these cards and place it in the edge stack instead.
Sate Pestage
Dark Unit (Sith). Unique. Cost 3. Force icons 3. Damage capacity 2. Traits: Character, Grand Vizier.
Reaction: After this unit enters play, return a non-enhancement card from your discard pile to your hand. Interrupt: When this unit leaves play, return a non-enhancement card from your discard pile to your hand.
Advisor to the Emperor
Dark Unit (Sith). Cost 2. Force icons 2. Damage capacity 1. Resource value 1. Traits: Character.
(No printed text in the database record.)
Quarren Bureaucrat
Dark Unit (Neutral). Cost 1. Force icons 1. Damage capacity 1. Traits: Character.
Interrupt: When an enhancement's ability is triggered, sacrifice this unit to cancel its effect.
Endless Bureaucracy
Dark Event (Sith). Cost 0. Force icons 1.
Action: Shuffle the top card of a target friendly player's discard pile back into your deck. Reaction: After an objective leaves play, return this card from your discard pile to your hand.
Supporting Fire
Dark Fate (Neutral). Force icons 1.
Target friendly player may place 1 non-fate card from his hand into your edge stack.
Objective Set 164
The Last Grand Admiral
Dark Objective (Imperial Navy). Damage capacity 5. Resource value 2. Traits: Coruscant.
(No printed text in the database record.)
Grand Admiral Thrawn
Dark Unit (Imperial Navy). Unique. Cost 4. Force icons 3. Damage capacity 3. Traits: Character, Officer, Tactician.
Elite. Action: During an engagement, focus this unit to place 1 focus token on a target participating enemy unit. (Limit once per turn.)
Noghri Bodyguard
Dark Unit (Neutral). Cost 2. Force icons 1. Damage capacity 2. Traits: Character.
Protect Officer.
Chain of Command
Dark Event (Imperial Navy). Cost 1. Force icons 2. Traits: Tactic.
Action: Target up to 2 [Imperial Navy] Officer units, each controlled by a different friendly player. Remove 1 focus from each targeted unit.
Supporting Fire
Dark Fate (Neutral). Force icons 1.
Target friendly player may place 1 non-fate card from his hand into your edge stack.
Objective Set 165
Nar Shaddaa Drift
Dark Objective (Scum and Villainy). Damage capacity 5. Resource value 1. Traits: Nar Shaddaa.
Reaction: After you refresh, remove 1 focus token from a Vehicle unit you control.
Race Circuit Champion
Dark Unit (Scum and Villainy). Unique. Cost 2. Force icons 2. Damage capacity 2. Traits: Character, Pilot.
Pilot (1). (Reaction: After enhanced unit readies, deal 1 damage to a target vehicle unit.)
Racing Swoop
Dark Unit (Neutral). Cost 2. Force icons 1. Damage capacity 2. Traits: Vehicle, Speeder.
(No printed text in the database record.)
Black Market Exchange
Dark Enhancement (Scum and Villainy). Cost 2. Force icons 1. Resource value 1. Traits: Nar Shaddaa, Location.
Action: Focus this enhancement and sacrifice a Vehicle or Droid unit to remove 1 or 2 focus tokens from a unit with 1 or more enhancements on it.
Cut Off
Dark Event (Scum and Villainy). Cost 1. Force icons 2. Traits: Maneuver.
Reaction: After a Vehicle unit you control readies, place 1 focus token on a target unit.