Star Wars: The Card Game – Ancient Rivals
Star Wars: The Card Game – Ancient Rivals Rulebook
Table of Contents
Table of Contents
Objective Set 231
A New Beginning
No. 1122 · Objective · Light side · Jedi · Damage capacity 4 · Resource 2
Jedi affiliation only.
Reaction: After you reveal 1 or more [Jedi] fate cards in your edge stack, remove all focus tokens from this objective.
Ahsoka Tano
No. 1123 · Unit · Light side · Jedi · Cost 4 · Damage capacity 3 · Force icons 3 · Combat icons: Unit Damage x2, Blast Damage x1 · Edge-enabled combat icons: Blast Damage x1
Elite.
Reaction: After you reveal 1 or more [Jedi] cards in your edge stack, draw 1 card. (Limit twice per turn.)
Ahsoka's Informant
No. 1124 · Unit · Light side · Neutral · Cost 1 · Damage capacity 2 · Force icons 1 · Combat icons: Unit Damage x1
Interrupt: When edge stacks are revealed, sacrifice this unit to place a [Jedi] card from your discard pile into your edge stack.
Ahsoka's Lightsabers
No. 1125 · Enhancement · Light side · Jedi · Cost 1 · Force icons 1
Enhance a Force User or Force Sensitive unit.
Enhanced unit gains [Unit Damage] [Edge-Enabled Blast Damage].
Enhanced unit gains [Tactics] while it is participating in an engagement against a [Sith] objective.
Ancient Rivals
No. 1126 · Fate · Light side · Jedi · Force icons 2 · Edge priority 3 · 2 copies in pack
You may discard this card from your edge stack to discard a target [Sith] card or neutral non-fate card from your opponent's edge stack.
Objective Set 232
Explosives Artist
No. 1127 · Objective · Light side · Rebel Alliance · Damage capacity 5 · Resource 1
Influence.
Reaction: After this objective enters play, search the top 10 cards of your deck for a Specter unit, reveal it, and add it to your hand. Shuffle the remaining cards back into your deck.
Sabine Wren
No. 1128 · Unit · Light side · Rebel Alliance · Cost 3 · Resource 1 · Damage capacity 3 · Force icons 2 · Combat icons: Unit Damage x1, Blast Damage x1 · Edge-enabled combat icons: Blast Damage x1
Action: Spend 1 resource to target a friendly unit. (Limit once per turn.) Until the end of the phase:
•if it is [Jedi], it gains [Unit Damage],
•if it is [Rebel Alliance], it gains [Tactics],
•if it is [Smugglers and Spies], it gains [Blast Damage]
•if it is a Specter unit, it gains edge (1).
Sabine's Armor
No. 1129 · Enhancement · Light side · Rebel Alliance · Cost 1 · Force icons 2
Enhance a Character unit.
Enhanced unit gains +2 damage capacity.
If enhanced unit is Sabine Wren, she cannot be targeted by enemy card effects.
Custom Paint Job
No. 1130 · Enhancement · Light side · Rebel Alliance · Cost 0 · Force icons 3
Enhance a card you control.
Enhanced card gains the [Jedi], [Rebel Alliance], and [Smuggler and Spies] affiliations.
While your opponent has 0 cards in hand, this enhancement gains: "Action: Draw 1 card. (Limit once per turn.)"
Improvised Explosive
No. 1131 · Enhancement · Light side · Neutral · Cost 1 · Force icons 1
Enhance an objective.
Action: During an engagement against enhanced objective, sacrifice this enhancement to target up to 2 participating enemy units. Deal 1 damage to each targeted unit.
Well Equipped
No. 1132 · Fate · Light side · Neutral · Force icons 2 · Edge priority 7
Remove 1 token (any type) from a unit or objective card you control with 1 or more enhancements on it.
Objective Set 233
No Match for a Good Blaster
No. 1133 · Objective · Light side · Smugglers and Spies · Damage capacity 5 · Resource 1
Reaction: After an enemy unit is destroyed during the resolution of a strike, deal 1 damage to the engaged objective. (Limit three times per phase.)
Han Solo
No. 1134 · Unit · Light side · Smugglers and Spies · Cost 4 · Damage capacity 3 · Force icons 3 · Combat icons: Unit Damage x2, Blast Damage x1 · Edge-enabled combat icons: Tactics x1
Elite.
Targeted Strike.
Each other friendly [Smugglers and Spies] unit gains [Unit Damage].
Chewbacca
No. 1135 · Unit · Light side · Smugglers and Spies · Cost 4 · Damage capacity 3 · Force icons 2 · Combat icons: Unit Damage x3
Elite.
While this unit is committed to the Force, instead of counting Force icons during the Force struggle, each player counts the number of [Unit Damage] icons on ready units committed to the Force to determine who wins the Force struggle.
DL-44 Blaster Pistol
No. 1136 · Enhancement · Light side · Neutral · Cost 1 · Force icons 1
Enhance a Character unit.
Enhanced unit gains [Unit Damage].
Interrupt: When enhanced [Smugglers and Spies] unit is targeted by an enemy card effect, shuffle this enhancement back into its owner's deck to cancel that effect.
Don't Get Cocky
No. 262 · Event · Light side · Smugglers and Spies · Cost 1 · Force icons 1
Reaction: After you win an edge battle by 2 or more Force icons, a target participating unit gains [Blast Damage] [Blast Damage] until the end of the engagement.
Heat of Battle
No. 65 · Fate · Light side · Neutral · Force icons 2 · Edge priority 5
Deal 1 damage to a target participating enemy unit.
Objective Set 234
There is No Conflict
No. 1137 · Objective · Dark side · Sith · Damage capacity 5 · Resource 1
Sith affiliation only.
Reaction: After you reveal 1 or more [Sith] fate cards in your edge stack, place 1 focus token on a target enemy objective. (Limit 1 per turn.)
Darth Vader
No. 1138 · Unit · Dark side · Sith · Cost 5 · Damage capacity 4 · Force icons 4 · Combat icons: Unit Damage x2, Blast Damage x1 · Edge-enabled combat icons: Blast Damage x1
Elite.
Reaction: After a friendly fate card resolves, deal 1 damage to a target enemy unit. (Limit once per turn.)
501st Commander
No. 1139 · Unit · Dark side · Neutral · Cost 2 · Damage capacity 2 · Force icons 1 · Combat icons: Unit Damage x2
Reaction: After you lose an edge battle, remove this unit from the engagement to remove a target [Jedi] or neutral unit from the engagement. (Limit once per turn.)
Join Me
No. 432 · Event · Dark side · Sith · Cost 2 · Force icons 1
Play only during your deployment phase.
Action: Take control of a target non-unique Character unit.
Ancient Rivals
No. 1140 · Fate · Dark side · Sith · Force icons 2 · Edge priority 4 · 2 copies in pack
You may discard this card from your edge stack to discard a target [Jedi] card or neutral non-fate card from your opponent's edge stack.
Objective Set 235
Heartless Tactics
No. 1141 · Objective · Dark side · Scum and Villainy · Damage capacity 5 · Resource 1
Interrupt: When a [Scum and Villainy] objective you control with at least 1 captured card would be damaged, prevent 1 point of that damage. (Limit once per turn.)
Dengar
No. 1142 · Unit · Dark side · Scum and Villainy · Cost 4 · Damage capacity 3 · Force icons 3 · Combat icons: Unit Damage x2
Elite.
Reaction: After this unit is focused to strike, it gains X different combat icons of your choice until the end of the strike. X is the number of objectives you control with at least 1 captured card.
Security Operator
No. 1143 · Unit · Dark side · Scum and Villainy · Cost 2 · Damage capacity 2 · Force icons 1 · Combat icons: Unit Damage x1 · Edge-enabled combat icons: Blast Damage x1
Reaction: After the conflict phase begins, move 1 captured card to a target objective you control.
Fortified Holding Cells
No. 1144 · Enhancement · Dark side · Scum and Villainy · Cost 2 · Resource 1 · Force icons 2
Enhance a [Scum and Villainy] objective.
Enhanced objective gains +1 damage capacity and is considered to have 1 additional captured card.
Captured
No. 373 · Event · Dark side · Scum and Villainy · Cost 3 · Force icons 2
Play only during your turn.
Action: Capture a target enemy unit.
Preparation and Planning
No. 1145 · Fate · Dark side · Neutral · Force icons 2 · Edge priority 10
Reduce the cost of the next event card you play this turn by 2.