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Star Wars: The Card Game – Ancient Rivals

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – Ancient Rivals Rulebook

Table of Contents

Table of Contents

  • Objective Set 231
    • A New Beginning
    • Ahsoka Tano
    • Ahsoka's Informant
    • Ahsoka's Lightsabers
    • Ancient Rivals
  • Objective Set 232
    • Explosives Artist
    • Sabine Wren
    • Sabine's Armor
    • Custom Paint Job
    • Improvised Explosive
    • Well Equipped
  • Objective Set 233
    • No Match for a Good Blaster
    • Han Solo
    • Chewbacca
    • DL-44 Blaster Pistol
    • Don't Get Cocky
    • Heat of Battle
  • Objective Set 234
    • There is No Conflict
    • Darth Vader
    • 501st Commander
    • Join Me
    • Ancient Rivals
  • Objective Set 235
    • Heartless Tactics
    • Dengar
    • Security Operator
    • Fortified Holding Cells
    • Captured
    • Preparation and Planning

Objective Set 231

A New Beginning

No. 1122 · Objective · Light side · Jedi · Damage capacity 4 · Resource 2

Jedi affiliation only.

Reaction: After you reveal 1 or more [Jedi] fate cards in your edge stack, remove all focus tokens from this objective.

Ahsoka Tano

No. 1123 · Unit · Light side · Jedi · Cost 4 · Damage capacity 3 · Force icons 3 · Combat icons: Unit Damage x2, Blast Damage x1 · Edge-enabled combat icons: Blast Damage x1

Elite.

Reaction: After you reveal 1 or more [Jedi] cards in your edge stack, draw 1 card. (Limit twice per turn.)

Ahsoka's Informant

No. 1124 · Unit · Light side · Neutral · Cost 1 · Damage capacity 2 · Force icons 1 · Combat icons: Unit Damage x1

Interrupt: When edge stacks are revealed, sacrifice this unit to place a [Jedi] card from your discard pile into your edge stack.

Ahsoka's Lightsabers

No. 1125 · Enhancement · Light side · Jedi · Cost 1 · Force icons 1

Enhance a Force User or Force Sensitive unit.

Enhanced unit gains [Unit Damage] [Edge-Enabled Blast Damage].

Enhanced unit gains [Tactics] while it is participating in an engagement against a [Sith] objective.

Ancient Rivals

No. 1126 · Fate · Light side · Jedi · Force icons 2 · Edge priority 3 · 2 copies in pack

You may discard this card from your edge stack to discard a target [Sith] card or neutral non-fate card from your opponent's edge stack.

Objective Set 232

Explosives Artist

No. 1127 · Objective · Light side · Rebel Alliance · Damage capacity 5 · Resource 1

Influence.

Reaction: After this objective enters play, search the top 10 cards of your deck for a Specter unit, reveal it, and add it to your hand. Shuffle the remaining cards back into your deck.

Sabine Wren

No. 1128 · Unit · Light side · Rebel Alliance · Cost 3 · Resource 1 · Damage capacity 3 · Force icons 2 · Combat icons: Unit Damage x1, Blast Damage x1 · Edge-enabled combat icons: Blast Damage x1

Action: Spend 1 resource to target a friendly unit. (Limit once per turn.) Until the end of the phase:

•if it is [Jedi], it gains [Unit Damage],

•if it is [Rebel Alliance], it gains [Tactics],

•if it is [Smugglers and Spies], it gains [Blast Damage]

•if it is a Specter unit, it gains edge (1).

Sabine's Armor

No. 1129 · Enhancement · Light side · Rebel Alliance · Cost 1 · Force icons 2

Enhance a Character unit.

Enhanced unit gains +2 damage capacity.

If enhanced unit is Sabine Wren, she cannot be targeted by enemy card effects.

Custom Paint Job

No. 1130 · Enhancement · Light side · Rebel Alliance · Cost 0 · Force icons 3

Enhance a card you control.

Enhanced card gains the [Jedi], [Rebel Alliance], and [Smuggler and Spies] affiliations.

While your opponent has 0 cards in hand, this enhancement gains: "Action: Draw 1 card. (Limit once per turn.)"

Improvised Explosive

No. 1131 · Enhancement · Light side · Neutral · Cost 1 · Force icons 1

Enhance an objective.

Action: During an engagement against enhanced objective, sacrifice this enhancement to target up to 2 participating enemy units. Deal 1 damage to each targeted unit.

Well Equipped

No. 1132 · Fate · Light side · Neutral · Force icons 2 · Edge priority 7

Remove 1 token (any type) from a unit or objective card you control with 1 or more enhancements on it.

Objective Set 233

No Match for a Good Blaster

No. 1133 · Objective · Light side · Smugglers and Spies · Damage capacity 5 · Resource 1

Reaction: After an enemy unit is destroyed during the resolution of a strike, deal 1 damage to the engaged objective. (Limit three times per phase.)

Han Solo

No. 1134 · Unit · Light side · Smugglers and Spies · Cost 4 · Damage capacity 3 · Force icons 3 · Combat icons: Unit Damage x2, Blast Damage x1 · Edge-enabled combat icons: Tactics x1

Elite.

Targeted Strike.

Each other friendly [Smugglers and Spies] unit gains [Unit Damage].

Chewbacca

No. 1135 · Unit · Light side · Smugglers and Spies · Cost 4 · Damage capacity 3 · Force icons 2 · Combat icons: Unit Damage x3

Elite.

While this unit is committed to the Force, instead of counting Force icons during the Force struggle, each player counts the number of [Unit Damage] icons on ready units committed to the Force to determine who wins the Force struggle.

DL-44 Blaster Pistol

No. 1136 · Enhancement · Light side · Neutral · Cost 1 · Force icons 1

Enhance a Character unit.

Enhanced unit gains [Unit Damage].

Interrupt: When enhanced [Smugglers and Spies] unit is targeted by an enemy card effect, shuffle this enhancement back into its owner's deck to cancel that effect.

Don't Get Cocky

No. 262 · Event · Light side · Smugglers and Spies · Cost 1 · Force icons 1

Reaction: After you win an edge battle by 2 or more Force icons, a target participating unit gains [Blast Damage] [Blast Damage] until the end of the engagement.

Heat of Battle

No. 65 · Fate · Light side · Neutral · Force icons 2 · Edge priority 5

Deal 1 damage to a target participating enemy unit.

Objective Set 234

There is No Conflict

No. 1137 · Objective · Dark side · Sith · Damage capacity 5 · Resource 1

Sith affiliation only.

Reaction: After you reveal 1 or more [Sith] fate cards in your edge stack, place 1 focus token on a target enemy objective. (Limit 1 per turn.)

Darth Vader

No. 1138 · Unit · Dark side · Sith · Cost 5 · Damage capacity 4 · Force icons 4 · Combat icons: Unit Damage x2, Blast Damage x1 · Edge-enabled combat icons: Blast Damage x1

Elite.

Reaction: After a friendly fate card resolves, deal 1 damage to a target enemy unit. (Limit once per turn.)

501st Commander

No. 1139 · Unit · Dark side · Neutral · Cost 2 · Damage capacity 2 · Force icons 1 · Combat icons: Unit Damage x2

Reaction: After you lose an edge battle, remove this unit from the engagement to remove a target [Jedi] or neutral unit from the engagement. (Limit once per turn.)

Join Me

No. 432 · Event · Dark side · Sith · Cost 2 · Force icons 1

Play only during your deployment phase.

Action: Take control of a target non-unique Character unit.

Ancient Rivals

No. 1140 · Fate · Dark side · Sith · Force icons 2 · Edge priority 4 · 2 copies in pack

You may discard this card from your edge stack to discard a target [Jedi] card or neutral non-fate card from your opponent's edge stack.

Objective Set 235

Heartless Tactics

No. 1141 · Objective · Dark side · Scum and Villainy · Damage capacity 5 · Resource 1

Interrupt: When a [Scum and Villainy] objective you control with at least 1 captured card would be damaged, prevent 1 point of that damage. (Limit once per turn.)

Dengar

No. 1142 · Unit · Dark side · Scum and Villainy · Cost 4 · Damage capacity 3 · Force icons 3 · Combat icons: Unit Damage x2

Elite.

Reaction: After this unit is focused to strike, it gains X different combat icons of your choice until the end of the strike. X is the number of objectives you control with at least 1 captured card.

Security Operator

No. 1143 · Unit · Dark side · Scum and Villainy · Cost 2 · Damage capacity 2 · Force icons 1 · Combat icons: Unit Damage x1 · Edge-enabled combat icons: Blast Damage x1

Reaction: After the conflict phase begins, move 1 captured card to a target objective you control.

Fortified Holding Cells

No. 1144 · Enhancement · Dark side · Scum and Villainy · Cost 2 · Resource 1 · Force icons 2

Enhance a [Scum and Villainy] objective.

Enhanced objective gains +1 damage capacity and is considered to have 1 additional captured card.

Captured

No. 373 · Event · Dark side · Scum and Villainy · Cost 3 · Force icons 2

Play only during your turn.

Action: Capture a target enemy unit.

Preparation and Planning

No. 1145 · Fate · Dark side · Neutral · Force icons 2 · Edge priority 10

Reduce the cost of the next event card you play this turn by 2.