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Star Wars: The Card Game – Allies of Necessity

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – Allies of Necessity Rulebook

Table of Contents

Table of Contents

  • Objective Set 261
    • Pushing Back the Empire
    • Captain Cassian Andor
    • Rebel Saboteur
    • Teamwork
    • Allies of Necessity
  • Objective Set 262
    • Spirit of Rebellion
    • Jyn Erso
    • Crafty Smuggler
    • Necessary Alliances
    • Well-Laid Ambush
  • Objective Set 263
    • Rogue Archaeology
    • Doctor Aphra
    • BX-series Droid Commando
    • Secret Information
    • Reconstruction
    • Allies of Necessity
  • Objective Set 264
    • Immeasurable Power
    • Director Krennic
    • Death Trooper
    • Assembly Area
  • Affiliation Cards
    • Guardians of Justice
    • No Questions Asked
    • Fighters for Freedom
    • Information Network
    • Desperate Allies
    • Mercenary Contacts
    • Galactic Enforcers
    • Expendable Allies
    • Dark Masters
    • Any Methods Necessary
    • Promise of Power
    • Imperial Contractors

Objective Set 261

Pushing Back the Empire

No. 2075 · Objective · Light side · Rebel Alliance · Traits: Yavin 4 · Damage capacity 5 · Resource 1

Reaction: After you play a [Rebel Alliance] card, reduce the cost of the next non-[Rebel Alliance] card you play this phase by 1. (Limit once per turn.)

Captain Cassian Andor

No. 2076 · Unit · Light side · Rebel Alliance · Traits: Character, Leader · Cost 4 · Unique · Damage capacity 3 · Force icons 3

Elite. Reaction: After this unit is focused to strike, remove 1 focus token from a non-[Rebel Alliance] unit. (Limit once per turn.)

Rebel Saboteur

No. 2077 · Unit · Light side · Neutral · Traits: Character, Trooper · Cost 2 · Damage capacity 2 · Force icons 1

Shielding. Interrupt: When an opponent triggers an ability on an in-faction card he controls, spend 1 resource and discard this unit from your hand to cancel that ability's effects.

Teamwork

No. 2078 · Event · Light side · Rebel Alliance · Cost 1 · Force icons 1

Reaction: After edge stacks are revealed, you gain +X Force icons for your side for this edge battle. X is the number of different affiliations among cards you control.

Allies of Necessity

No. 2079 · Fate · Light side · Neutral · Force icons 2

You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.

Objective Set 262

Spirit of Rebellion

No. 2080 · Objective · Light side · Smugglers and Spies · Traits: Scarif · Damage capacity 5 · Resource 1

While this objective has 2 or fewer damage on it, it gains: "Reaction: After you play a non-[Smugglers and Spies] unit, your opponent chooses and discards 1 card from his hand. (Limit once per turn.)"

Jyn Erso

No. 2081 · Unit · Light side · Smugglers and Spies · Traits: Character, Spy · Cost 4 · Unique · Damage capacity 3 · Force icons 3

Elite. While this unit is attacking, it gains:

  • "Reaction: After the first other [Jedi] unit resolves a strike this engagement, draw 2 cards.
  • Reaction: After the first other [Rebel Alliance] unit resolves a strike this engagement, remove all focus tokens from that unit."

Transcription note: the database records the first of these two abilities without a closing quotation mark, and the text is reproduced as recorded.

Crafty Smuggler

No. 2082 · Unit · Light side · Neutral · Traits: Character · Cost 2 · Damage capacity 2 · Force icons 2

Reaction: After the Force phase begins, remove 1 focus token from this unit.

Necessary Alliances

No. 2083 · Enhancement · Light side · Neutral · Traits: Connection · Cost 2 · Force icons 1 · Resource 1

Enhance your play area. Influence.

Well-Laid Ambush

No. 2084 · Event · Light side · Smugglers and Spies · Cost 1 · Force icons 2

Action: During an engagement, a target non-participating enemy Character unit can be damaged by unit damage icons from units you control participating in this engagement.

Objective Set 263

Rogue Archaeology

No. 2085 · Objective · Dark side · Sith · Damage capacity 5 · Resource 1

Reaction: After you play a non-[Sith] card, place 1 shield on a target objective. (Limit once per turn.)

Doctor Aphra

No. 2086 · Unit · Dark side · Sith · Traits: Character · Cost 4 · Unique · Damage capacity 3 · Force icons 2

[Scum and Villainy] resources provide a resource match for this card. Action: During an engagement, focus this unit with 2 focus tokens to put a Droid unit from any discard pile into play as a participating unit on your side. If that unit is still in play at the end of the engagement, place it on the bottom of its owner's deck.

BX-series Droid Commando

No. 2087 · Unit · Dark side · Neutral · Traits: Droid · Cost 1 · Damage capacity 1 · Force icons 1

Action: During an engagement, play this unit from your hand as a participating unit on your side.

Secret Information

No. 2088 · Enhancement · Dark side · Neutral · Traits: Item · Cost 2 · Force icons 1 · Resource 1

Enhance your play area. Influence.

Reconstruction

No. 2089 · Event · Dark side · Sith · Cost 1 · Force icons 2

Action: Return a target Droid unit from your discard pile to its owner's hand.

Allies of Necessity

No. 2090 · Fate · Dark side · Neutral · Force icons 2

You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.

Objective Set 264

Immeasurable Power

No. 2091 · Objective · Dark side · Imperial Navy · Traits: Scarif · Damage capacity 5 · Resource 1

Reaction: After a Trooper unit you control is destroyed, put a unit named Death Trooper into play from your hand.

Director Krennic

No. 2092 · Unit · Dark side · Imperial Navy · Traits: Character, Officer · Cost 4 · Unique · Damage capacity 3 · Force icons 3

Elite. Reaction: After a phase begins, spend 1 resource to target each unit you control named Death Trooper. Until the end of the phase, each targeted unit gains (choose 1): elite, shielding, or edge (1). (Limit once per turn.)

Death Trooper

No. 2093 · Unit · Dark side · Imperial Navy · Traits: Character, Trooper · Cost 3 · Damage capacity 3 · Force icons 2

Protect Director Krennic.

Assembly Area

No. 2094 · Enhancement · Dark side · Imperial Navy · Traits: Location · Cost 2 · Force icons 0 · Resource 1

Enhance your play area. Reduce the cost of the first Trooper unit you play each turn by 1.

Affiliation Cards

Guardians of Justice

No. 2063 · Affiliation · Light side · Jedi · Resource 1

Your objective deck must contain exactly 6 [Jedi] objectives and exactly 6 [Rebel Alliance] and/or neutral objectives. Starting Reserve: 7

No Questions Asked

No. 2064 · Affiliation · Light side · Jedi · Resource 2

Your objective deck must contain exactly 5 [Jedi] objectives and exactly 5 [Smugglers and Spies] and/or neutral objectives.

Fighters for Freedom

No. 2065 · Affiliation · Light side · Rebel Alliance · Resource 1

Your objective deck must contain exactly 5 [Rebel Alliance] objectives and exactly 5 [Jedi] and/or neutral objectives. Reaction: After you refresh, remove 1 focus token from a target unit you control.

Information Network

No. 2066 · Affiliation · Light side · Rebel Alliance · Resource 2

Your objective deck must contain exactly 5 [Rebel Alliance] objectives and exactly 5 [Smugglers and Spies] and/or neutral objectives.

Desperate Allies

No. 2067 · Affiliation · Light side · Smugglers and Spies · Resource 1

Your objective deck must contain exactly 5 [Smugglers and Spies] objectives and exactly 5 [Jedi] and/or neutral objectives. Reaction: After you refresh, remove 1 focus token from a target unit you control.

Mercenary Contacts

No. 2068 · Affiliation · Light side · Smugglers and Spies · Resource 1

Your objective deck must contain exactly 6 [Smugglers and Spies] objectives and exactly 6 [Rebel Alliance] and/or neutral objectives. Starting Reserve: 7

Galactic Enforcers

No. 2069 · Affiliation · Dark side · Sith · Resource 1

Your objective deck must contain exactly 6 [Sith] objectives and exactly 6 [Imperial Navy] and/or neutral objectives. Starting Reserve: 7

Expendable Allies

No. 2070 · Affiliation · Dark side · Sith · Resource 2

Your objective deck must contain exactly 5 [Sith] objectives and exactly 5 [Scum and Villainy] and/or neutral objectives.

Dark Masters

No. 2071 · Affiliation · Dark side · Imperial Navy · Resource 1

Your objective deck must contain exactly 5 [Imperial Navy] objectives and exactly 5 [Sith] and/or neutral objectives. Reaction: After you refresh, remove 1 focus token from a target unit you control.

Any Methods Necessary

No. 2072 · Affiliation · Dark side · Imperial Navy · Resource 2

Your objective deck must contain exactly 5 [Imperial Navy] objectives and exactly 5 [Scum and Villainy] and/or neutral objectives.

Promise of Power

No. 2073 · Affiliation · Dark side · Scum and Villainy · Resource 1

Your objective deck must contain exactly 5 [Scum and Villainy] objectives and exactly 5 [Sith] and/or neutral objectives. Reaction: After you refresh, remove 1 focus token from a target unit you control.

Imperial Contractors

No. 2074 · Affiliation · Dark side · Scum and Villainy · Resource 1

Your objective deck must contain exactly 6 [Scum and Villainy] objectives and exactly 6 [Imperial Navy] and/or neutral objectives. Starting Reserve: 7