Star Wars: The Card Game – Allies of Necessity
Star Wars: The Card Game – Allies of Necessity Rulebook
Table of Contents
Table of Contents
Objective Set 261
Pushing Back the Empire
No. 2075 · Objective · Light side · Rebel Alliance · Traits: Yavin 4 · Damage capacity 5 · Resource 1
Reaction: After you play a [Rebel Alliance] card, reduce the cost of the next non-[Rebel Alliance] card you play this phase by 1. (Limit once per turn.)
Captain Cassian Andor
No. 2076 · Unit · Light side · Rebel Alliance · Traits: Character, Leader · Cost 4 · Unique · Damage capacity 3 · Force icons 3
Elite. Reaction: After this unit is focused to strike, remove 1 focus token from a non-[Rebel Alliance] unit. (Limit once per turn.)
Rebel Saboteur
No. 2077 · Unit · Light side · Neutral · Traits: Character, Trooper · Cost 2 · Damage capacity 2 · Force icons 1
Shielding. Interrupt: When an opponent triggers an ability on an in-faction card he controls, spend 1 resource and discard this unit from your hand to cancel that ability's effects.
Teamwork
No. 2078 · Event · Light side · Rebel Alliance · Cost 1 · Force icons 1
Reaction: After edge stacks are revealed, you gain +X Force icons for your side for this edge battle. X is the number of different affiliations among cards you control.
Allies of Necessity
No. 2079 · Fate · Light side · Neutral · Force icons 2
You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.
Objective Set 262
Spirit of Rebellion
No. 2080 · Objective · Light side · Smugglers and Spies · Traits: Scarif · Damage capacity 5 · Resource 1
While this objective has 2 or fewer damage on it, it gains: "Reaction: After you play a non-[Smugglers and Spies] unit, your opponent chooses and discards 1 card from his hand. (Limit once per turn.)"
Jyn Erso
No. 2081 · Unit · Light side · Smugglers and Spies · Traits: Character, Spy · Cost 4 · Unique · Damage capacity 3 · Force icons 3
Elite. While this unit is attacking, it gains:
- "Reaction: After the first other [Jedi] unit resolves a strike this engagement, draw 2 cards.
- Reaction: After the first other [Rebel Alliance] unit resolves a strike this engagement, remove all focus tokens from that unit."
Transcription note: the database records the first of these two abilities without a closing quotation mark, and the text is reproduced as recorded.
Crafty Smuggler
No. 2082 · Unit · Light side · Neutral · Traits: Character · Cost 2 · Damage capacity 2 · Force icons 2
Reaction: After the Force phase begins, remove 1 focus token from this unit.
Necessary Alliances
No. 2083 · Enhancement · Light side · Neutral · Traits: Connection · Cost 2 · Force icons 1 · Resource 1
Enhance your play area. Influence.
Well-Laid Ambush
No. 2084 · Event · Light side · Smugglers and Spies · Cost 1 · Force icons 2
Action: During an engagement, a target non-participating enemy Character unit can be damaged by unit damage icons from units you control participating in this engagement.
Objective Set 263
Rogue Archaeology
No. 2085 · Objective · Dark side · Sith · Damage capacity 5 · Resource 1
Reaction: After you play a non-[Sith] card, place 1 shield on a target objective. (Limit once per turn.)
Doctor Aphra
No. 2086 · Unit · Dark side · Sith · Traits: Character · Cost 4 · Unique · Damage capacity 3 · Force icons 2
[Scum and Villainy] resources provide a resource match for this card. Action: During an engagement, focus this unit with 2 focus tokens to put a Droid unit from any discard pile into play as a participating unit on your side. If that unit is still in play at the end of the engagement, place it on the bottom of its owner's deck.
BX-series Droid Commando
No. 2087 · Unit · Dark side · Neutral · Traits: Droid · Cost 1 · Damage capacity 1 · Force icons 1
Action: During an engagement, play this unit from your hand as a participating unit on your side.
Secret Information
No. 2088 · Enhancement · Dark side · Neutral · Traits: Item · Cost 2 · Force icons 1 · Resource 1
Enhance your play area. Influence.
Reconstruction
No. 2089 · Event · Dark side · Sith · Cost 1 · Force icons 2
Action: Return a target Droid unit from your discard pile to its owner's hand.
Allies of Necessity
No. 2090 · Fate · Dark side · Neutral · Force icons 2
You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.
Objective Set 264
Immeasurable Power
No. 2091 · Objective · Dark side · Imperial Navy · Traits: Scarif · Damage capacity 5 · Resource 1
Reaction: After a Trooper unit you control is destroyed, put a unit named Death Trooper into play from your hand.
Director Krennic
No. 2092 · Unit · Dark side · Imperial Navy · Traits: Character, Officer · Cost 4 · Unique · Damage capacity 3 · Force icons 3
Elite. Reaction: After a phase begins, spend 1 resource to target each unit you control named Death Trooper. Until the end of the phase, each targeted unit gains (choose 1): elite, shielding, or edge (1). (Limit once per turn.)
Death Trooper
No. 2093 · Unit · Dark side · Imperial Navy · Traits: Character, Trooper · Cost 3 · Damage capacity 3 · Force icons 2
Protect Director Krennic.
Assembly Area
No. 2094 · Enhancement · Dark side · Imperial Navy · Traits: Location · Cost 2 · Force icons 0 · Resource 1
Enhance your play area. Reduce the cost of the first Trooper unit you play each turn by 1.
Affiliation Cards
Guardians of Justice
No. 2063 · Affiliation · Light side · Jedi · Resource 1
Your objective deck must contain exactly 6 [Jedi] objectives and exactly 6 [Rebel Alliance] and/or neutral objectives. Starting Reserve: 7
No Questions Asked
No. 2064 · Affiliation · Light side · Jedi · Resource 2
Your objective deck must contain exactly 5 [Jedi] objectives and exactly 5 [Smugglers and Spies] and/or neutral objectives.
Fighters for Freedom
No. 2065 · Affiliation · Light side · Rebel Alliance · Resource 1
Your objective deck must contain exactly 5 [Rebel Alliance] objectives and exactly 5 [Jedi] and/or neutral objectives. Reaction: After you refresh, remove 1 focus token from a target unit you control.
Information Network
No. 2066 · Affiliation · Light side · Rebel Alliance · Resource 2
Your objective deck must contain exactly 5 [Rebel Alliance] objectives and exactly 5 [Smugglers and Spies] and/or neutral objectives.
Desperate Allies
No. 2067 · Affiliation · Light side · Smugglers and Spies · Resource 1
Your objective deck must contain exactly 5 [Smugglers and Spies] objectives and exactly 5 [Jedi] and/or neutral objectives. Reaction: After you refresh, remove 1 focus token from a target unit you control.
Mercenary Contacts
No. 2068 · Affiliation · Light side · Smugglers and Spies · Resource 1
Your objective deck must contain exactly 6 [Smugglers and Spies] objectives and exactly 6 [Rebel Alliance] and/or neutral objectives. Starting Reserve: 7
Galactic Enforcers
No. 2069 · Affiliation · Dark side · Sith · Resource 1
Your objective deck must contain exactly 6 [Sith] objectives and exactly 6 [Imperial Navy] and/or neutral objectives. Starting Reserve: 7
Expendable Allies
No. 2070 · Affiliation · Dark side · Sith · Resource 2
Your objective deck must contain exactly 5 [Sith] objectives and exactly 5 [Scum and Villainy] and/or neutral objectives.
Dark Masters
No. 2071 · Affiliation · Dark side · Imperial Navy · Resource 1
Your objective deck must contain exactly 5 [Imperial Navy] objectives and exactly 5 [Sith] and/or neutral objectives. Reaction: After you refresh, remove 1 focus token from a target unit you control.
Any Methods Necessary
No. 2072 · Affiliation · Dark side · Imperial Navy · Resource 2
Your objective deck must contain exactly 5 [Imperial Navy] objectives and exactly 5 [Scum and Villainy] and/or neutral objectives.
Promise of Power
No. 2073 · Affiliation · Dark side · Scum and Villainy · Resource 1
Your objective deck must contain exactly 5 [Scum and Villainy] objectives and exactly 5 [Sith] and/or neutral objectives. Reaction: After you refresh, remove 1 focus token from a target unit you control.
Imperial Contractors
No. 2074 · Affiliation · Dark side · Scum and Villainy · Resource 1
Your objective deck must contain exactly 6 [Scum and Villainy] objectives and exactly 6 [Imperial Navy] and/or neutral objectives. Starting Reserve: 7