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Star Wars: Legion – Priority Supplies Battlefield Expansion thumbnail

Star Wars: Legion – Priority Supplies Battlefield Expansion

Expansion for Star Wars: Legion

Star Wars: Legion – Priority Supplies Battlefield Expansion Rulebook

Table of Contents

Table of Contents

  • Battle Cards
    • Sabotage the Moisture Vaporators
    • Advanced Positions
    • Minefield

Battle Cards

These three battle cards are the expansion's rules. They are used in addition to the base game's rules.

Sabotage the Moisture Vaporators

Setup: Starting with the blue player, players alternate placing objective tokens on the battlefield until 4 tokens have been placed. Each token must be placed beyond range 1 of each deployment zone and beyond range 2 of any other objective token. Place 2 wound tokens on each objective token. Each objective token cannot have more than 4 wound tokens on it.

All trooper units gain: "➡ Sabotage/Repair (If you are in base contact with an objective token, either remove 1 wound token from it or place 1 wound token on it.)".

Victory: At the end of the game, the blue player gains 1 victory token for each wound token over 2 on each objective token. The red player gains 2 victory tokens for each objective token with fewer than 2 wound tokens on it, minus 1 for each wound token on those objective tokens.

Advanced Positions

During the Deploy Units step, each trooper unit gains Scout 1 (After you deploy, you may perform a speed–1 move.) and loses Stationary (You cannot perform moves, except pivots.)

The card face also shows a map of the battlefield with the red and blue deployment areas and numbered markers. The map is an illustration and is not transcribed here; the printed rules text above is the complete rule.

Minefield

Starting with the blue player, players alternate placing condition tokens on the battlefield until 4 tokens have been placed. Each token must be placed beyond range 1 of each deployment zone and beyond range 2 of any other condition token. After a non-repulsor unit performs a move, if it is at range 1 and in line of sight of a condition token, roll a red defense die. On a ▼ result the condition token detonates; on the second defense-die icon printed in the card text (the one after "result" in the sentence above) it detonates twice before being removed. Transcriber note: the defense-die icons are reproduced as the card prints them; the second icon's symbol is not spelled out in words on the card.