Star Wars: Legion – Phase II Clone Troopers Unit Expansion
Star Wars: Legion – Phase II Clone Troopers Unit Expansion Rulebook
Table of Contents
Table of Contents
Unit Card
Phase II Clone Troopers
Unit card.
Fire Support (When another friendly unit performs a ranged attack, if you have a faceup order token, each mini in your unit may add an eligible weapon to the attack pool. If you do, flip your order token facedown. Limit 1 FIRE SUPPORT per attack pool.)
Reliable 1 (At the start of the Activation Phase, gain 1 surge token.)
Upgrade Cards
These cards are the expansion's rules. They are used in addition to the base game's rules.
Heavy Weapon
Z-6 Phase II Trooper
Heavy Weapon — cost 27
Phase II Clone Troopers only.
Add 1 Z-6 Phase II trooper mini.
Phase II Mortar Trooper
Heavy Weapon — cost 25
Phase II Clone Troopers only.
Add 1 Phase II mortar trooper mini.
Critical 1 (While converting offensive surges, change up to 1 [blank] result to a [critical] result.)
Suppressive (After you perform an attack, the defender gains 1 suppression token.)
Cumbersome
Personnel
Phase II Clone Trooper
Personnel — cost 15
Phase II Clone Troopers only.
Add 1 Phase II clone trooper mini.
Grenade
Impact Grenades
Grenade — cost 5
Impact 1 (While attacking a unit that has armor, change up to 1 [hit] result to a [critical] result.)
Gear
Grappling Hooks
Gear — cost 3
You gain expert climber (While clambering, do not roll defense dice or suffer wounds.)
Training
Overwatch
Training — cost 4
You gain sentinel (Your standby range is 1–3.)