Star Wars: Legion – Phase I Clone Troopers Upgrade Expansion
Star Wars: Legion – Phase I Clone Troopers Upgrade Expansion Rulebook
Table of Contents
Table of Contents
Upgrade Cards
These eight cards are the expansion's rules. They are used in addition to the base game's rules. Each card is listed with its title, upgrade type and cost as printed.
Gear
Electrobinoculars
Gear — cost 8
You gain spotter 1 (Choose 1 friendly unit at range 1. That unit gains 1 aim token.)
B1 Battle Droids can ignore this card's [gear] upgrade icon requirement.
Targeting Scopes
Gear — cost 6
You gain precise 1 (When you spend an aim token, reroll up to 1 additional die.)
Grenade
Smoke Grenades
Grenade — cost 6
You gain smoke 1 (Place 1 smoke token within range 1 and in line of sight of your unit leader.)
Heavy Weapon
DP-23 Phase I Trooper
Heavy Weapon — cost 27
Phase I Clone Troopers only.
Add 1 DP-23 Phase I trooper mini.
Pierce 1 (While attacking, cancel up to 1 ▼ block result.)
RPS-6 Phase I Trooper
Heavy Weapon — cost 26
Phase I Clone Troopers only.
Add 1 RPS-6 Phase I trooper mini.
Cumbersome (You cannot use this weapon and move during the same activation.)
Impact 2 (While attacking a unit that has armor, change up to 2 hit results to critical results.)
Personnel
Phase I Clone Captain
Personnel — cost 17
Phase I Clone Troopers only.
Add 1 Phase I clone captain mini.
You gain a [training] upgrade icon.
When you activate, you cannot remove suppression tokens or be suppressed during this activation.
Leader (This mini is your unit leader.)
Phase I Clone Specialist
Personnel — cost 17
Phase I Clone Troopers only.
Add 1 Phase I clone specialist mini.
You gain a [personnel] upgrade icon.
Gain 1 aim, dodge, or surge token.
Training
Offensive Push
Training — cost 4
While performing a move, gain tactical 1 (After you perform a standard move, gain 1 aim token.)