Star Wars: Imperial Assault – Wookiee Warriors Ally Pack
Star Wars: Imperial Assault – Wookiee Warriors Ally Pack Rulebook
Table of Contents
Table of Contents
Components
This pack provides Wookiee Warrior plastic figures that can be used when playing skirmish and campaign missions. The other components in this expansion are incorporated as follows:
- 2 plastic figures (Wookiee Warrior)
- 3 Deployment cards (2 Wookiee Warrior, Fury of Kashyyyk)
- 4 Command cards (Parting Blow x2, Wild Fury, Improvised Weapons)
- 1 Side Mission card (Brute Force)
- 2 Skirmish Mission cards (Development Facility)
- 4 ID tokens with 12 ID stickers
Setup and Integration
- Add the Deployment cards to their supply.
- Add the Side Mission card to the pool of green Side Mission cards. The heroes can choose this card when building the Side Mission deck at the start of a campaign.
- Shuffle the Skirmish Mission cards into the Skirmish Mission deck. These cards use the "Development Facility" map (see below).
- Add the Command cards to the pool of cards that a player can use to build his Command deck.
- ID tokens and stickers can be used to mark different groups corresponding to Deployment cards with the same name (see "Duplicate Figure Groups" on page 9 of the Learn to Play booklet in the Core Game).
Skirmish Attachments
Some skirmish upgrade Deployment cards list the word "Attachment" above their abilities. These cards can be attached to other Deployment cards as follows:
- When deploying units during skirmish setup, if a player has one or more "Attachment" cards included in his army, he places each of these cards on one of his non-upgrade Deployment cards.
- Each Deployment card can have only one "Attachment."
- Abilities on "Attachment" cards apply to all figures in the corresponding group.
- Many attachments require the group to have a specific trait, such as "Trooper." Attachments with these restrictions cannot be played on a group that does not have the trait.
When a group with an "Attachment" card is defeated, the opposing player scores VPs equal to the deployment cost of the "Attachment" card in addition to the VPs he scores from the defeated group's Deployment card.
Skirmish Map: Development Facility
The Skirmish Mission cards in this pack use the Development Facility skirmish map, which is labeled "Droid Prototype" and "Weapon Prototype" on the sheet. The map itself is pictured with its deployment points marked "A" and "B"; no rules text accompanies it on the sheet.
Map tiles used by the Development Facility skirmish map (as printed): 02A, 04A, 06A, 13A, 14A, 15A, 18A, 20B, 21B, 23A, 24B, 31B, 32B, 34A, 35A, 36B(2), 37B, 38B(2), 39A.
Side Mission: Brute Force
Wookiee Warriors side mission. Map tiles used: 03A, 05A, 13A, 18A(3), 21A, 28A, 36A(2), 39A.
Deployment and Setup
- Initial Groups: Imperial Officer, Probe Droid, Stormtrooper.
- Reserved Groups: E-Web Engineer, Imperial Officer, Probe Droid, Stormtrooper.
- Open Groups: 3.
- Special Setup: Increase threat by twice the threat level and resolve an optional deployment. Heroes control the Wookiee Warriors as allies at no threat cost.
Event Summary
- Round 1: Defense Protocol
- Round 3: Final Defenses
- Round 5: End of Mission
- Door opens: Well Guarded
- Gray terminals destroyed: Escape
- Extraction arrives or all heroes wounded and Wookiee Warriors defeated: End of Mission
Mission Briefing
You move through the forest overgrowth and spot the facility's guards posted ahead. Your Wookiee companions snarl, eager to wreak as much havoc as possible.
- When a Wookiee Warrior is defeated, return the Wookiee Warrior Deployment card to the box and place the Wookiee Warrior Deployment card into play in the same position (ready or exhausted). The remaining Wookiee Warrior figure now corresponds to that Deployment card.
- Gray terminals can be attacked (Health: 1 plus threat level, Defense: 1).
- The mission will progress when all gray terminals are destroyed (objective icon).
- The mission ends at the end of Round 5 or when all heroes are wounded and the Wookiee Warriors are defeated.
Defense Protocol
At the end of Round 1:
- If the door is open, the Imperial player may close it. If he does, it becomes locked. A hero can interact with it (interact icon) to open it.
- Deploy the reserved E-Web Engineer.
Final Defenses
At the end of Round 3:
- Deploy the reserved Probe Droid.
- Increase threat by the threat level.
Well Guarded
The first time the door opens:
- Deploy the reserved Imperial Officer and Stormtrooper group to any red point.
- The red and blue deployment points are now active.
Escape
When all gray terminals are destroyed:
- A Rebel figure can interact with the red terminal to call for an extraction.
- If a Rebel figure calls for an extraction, the extraction will arrive at the start of the Status Phase.
- The mission ends when the extraction arrives (objective icon).
End of Mission
When the extraction arrives:
Your pilot dives into the fray with his shuttle, pulling you and your companions to safety. You look down at the obliterated Imperial base and take great satisfaction in a job well done.
- Heroes receive the Wookiee Warriors as allies.
At the end of Round 5 or when all heroes are wounded and the Wookiee Warriors are defeated:
The Imperial forces overwhelm and surround you. You manage to break free and make for the woods, but you realize too late that the Wookiees were not so lucky. Your friends and allies are now in the hands of the Empire.
- The Imperial player receives 2 influence.
Additional Rewards
- Each player receives 1 XP. Heroes receive 100 credits per hero. The Imperial player receives 1 influence.