Star Wars: Imperial Assault – IG-88 Villain Pack
Star Wars: Imperial Assault – IG-88 Villain Pack Rulebook
Table of Contents
Table of Contents
Component Breakdown
- 1 Plastic Figure (IG-88)
- 1 Deployment Card (IG-88)
- 7 Command Cards (Repair x2, Merciless x2, Dirty Trick, Overdrive, Blaze of Glory)
- 3 Agenda Cards (Droid Uprising)
- 2 Skirmish Mission Cards (Ord Mantell Junkyard)
Setup Changes
- Add the IG-88 Deployment card to the supply of Deployment cards.
- The Imperial player can choose the "Droid Uprising" Agenda set when building his Agenda deck at the start of a campaign.
- Shuffle the Skirmish Mission cards into the Skirmish Mission deck. These cards use the "Ord Mantell Junkyard" skirmish map (see below).
- Add the Command cards to the pool of cards that a player can use to build his Command deck.
Ord Mantell Junkyard Skirmish Map
The skirmish map is printed on the rules sheet. Its two skirmish missions are "Mind of its Own" and "Most Dangerous Game". The printed flavour text for each mission is not transcribed here; the mission rules are on the Skirmish Mission cards.
Map tiles: 02a, 05a, 17a, 22a, 23a, 24a, 25a, 26a, 27a, 29a, 30a, 32a, 35a, 39a(2).
The map shows a Laser marker with the letter "A" (the "Laser" key printed beside it).
Side Mission: Binary Revolution
Flavour text for the mission briefing and the Droid Uprising and Mass Produced boxes is printed in italic boxes on the sheet and is not transcribed here.
Event Summary
- Round 6: End of Mission
- Door opens: Droid Uprising
- End of Round after "Droid Uprising" resolves: Mass Produced
- IG-88 and both copies of IG-88 defeated or all heroes wounded: End of Mission
Deployment and Setup
- Initial Groups: Probe Droid.
- Reserved Groups: None.
- Open Groups: 3. No Creatures.
- Special Setup: Set aside 1 green Imperial mission token. Increase threat by twice the threat level and resolve an optional deployment.
Map tiles: 22a, 23a, 24a, 27a, 28a, 30a, 32a(2), 35a(2), 36a.
Mission Briefing
- Doors are locked. A Rebel figure can attack a door (Health: Twice threat level, Defense: 1 black die).
- Green Imperial mission tokens represent copies of IG-88. Copies of IG-88 are villains that use the IG-88 (Assassin Droid) Deployment card but do not have the "Assault" ability. Each copy is in its own group.
- The mission will progress when a door opens (door icon). The mission ends at the end of Round 6 or when all heroes are wounded.
Droid Uprising
The first time a door opens:
- Red deployment points are now active.
- Open all doors.
- Place a green Imperial mission token on the blue point.
- Increase threat by the threat level and resolve an optional deployment.
Mass Produced
At the end of the round in which "Droid Uprising" resolves:
- Deploy the IG-88 (Assassin Droid) to the yellow point.
- Apply additional health to IG-88 equal to the threat level.
- IG-88's "Relentless" ability also causes the target to suffer 1 damage.
- The mission ends when IG-88 and both copies of IG-88 have been defeated (defeat icon).
End of Mission
When IG-88 and both copies of IG-88 have been defeated:
- Heroes receive 100 credits per hero.
At the end of Round 6 or when all heroes are wounded:
- The Imperial player receives IG-88 (Assassin Droid) as a villain.
Additional Rewards
- Each player receives 1 XP. Heroes receive 100 credits per hero. The Imperial player receives 1 influence.