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Star Wars: Eye Found It!

Star Wars: Eye Found It! Rulebook

Table of Contents

Table of Contents

  • Contents
  • Beginner Variant
    • Setup
    • Getting Started
    • Turn Sequence
    • Step 1: Fly Your Starship to a New Planet
    • Step 2: Roll the Die
    • End of the Game
    • Notes for the Beginner Variant
  • Expert Variant

Contents

  • 6 double-sided planets
  • 1 Death Star
  • 4 starships
  • 60 hologram cards
  • 16 plastic rings
  • 20 winning chips (19 x "1 point", 1 x R2-D2)
  • 1 hologram card board
  • 1 die (12-sided)

Since not all players know the Star Wars galaxy equally well, it is recommended to play the Beginner variant first. In it, you decide yourselves which characters, droids, starships and objects you want to search for during the game. Take your time to explore the planets. Who spots which details? Once you know the Star Wars galaxy better, you can move on to the Expert variant.

Beginner Variant

Goal of the game: Have the most points once R2-D2 has been found.

Setup

Before the first game, carefully punch all contents out of the cardboard punch sheets.

Before each game, lay out the six double-sided planets and the Death Star on your playing surface (large table, floor, etc.) in any arrangement. Which planet sides are shown does not matter; the Death Star has only one side.

Shuffle the winning chips face down (with the Star Wars logo facing up) and place them together with the die and the hologram card board.

Look at the hologram cards together and decide which motifs you want to play with. Motifs such as footprints, flames, cups, tables, ropes, tools, lightsabers, bones, etc. are easy to recognize. Many people also know well-known Star Wars characters such as Yoda or Darth Vader. Shuffle the selected hologram cards well and place them as a face-down stack on the Star Wars logo of the hologram card board. Then draw three hologram cards and place them face up on the spaces numbered 1, 2 and 3.

Divide the 16 green rings evenly among you. Return any leftover rings to the box.

Finally, each player chooses a starship and places it with the black side facing up on any planet. However, only one starship may be placed on each planet!

Getting Started

The youngest player begins. Then agree on a player order so that you know which player comes next after each turn.

Turn Sequence

When it is your turn, carry out the following steps in order:

Step 1: Fly Your Starship to a New Planet

Fly your starship to any free planet. You may also stay on your current planet.

A small tip: Look at the hologram cards on display and choose a planet where you have a good chance of finding many of the sought-after characters and objects.

Exception: If your starship is damaged, you must stay on your current planet (see the die action "Asteroid storm").

Step 2: Roll the Die

Roll the die and carry out the action shown:

  • Flip planets: Turn all free planets over to their other side (the Death Star has only one side and stays as it is). Then you may roll again.

  • Asteroid storm: An asteroid storm has damaged your starship. Turn it to the red side. Then you may roll again. If you roll the asteroid storm again, your turn ends. Otherwise, carry out the action shown.

    At the start of your next turn you may repair your starship and turn it back to the black side. In exchange, Step 1 (flying your starship to another planet) is skipped for you in that round.

  • Draw a new hologram card: Choose one of the three hologram cards on display, return it to the bottom of the draw stack and replace it with a new card from the stack. Then you may roll again.

    A small tip: Choose a hologram card that shows a figure or object that either does not appear on your planet at all or appears only in small numbers.

  • Search alarm: R2-D2 beams a hologram! Look together at the hologram card lying on the correspondingly numbered space of the hologram card board. Then return to your planet and ALL players begin the search at the same time. Whenever you find something that matches the hologram card, mark it with a green ring and keep searching.

    Once you have declared the search finished, count and check how many rings each player has placed correctly on their planet. The player with the most rings may draw one winning chip and place it face up in front of them:

    • If the winning chip shows a 1, it counts as one winning point at the end of the game. The game then continues with the next player as described.
    • If the winning chip shows R2-D2, the game ends immediately. The "R2-D2" chip counts three points.

    If two or more players have placed the same number of rings correctly, each of these players receives one winning chip. The chips are drawn in player order, starting from the player whose turn it is. If a player draws the "R2-D2" chip, the game ends immediately and the other player or players receive nothing.

End of the Game

THE GAME ENDS as soon as a player reveals the "R2-D2" chip. Well done, you have found him! Each player now counts their points. The player or players with the most points have won!

Notes for the Beginner Variant

  • Remember that the figures and objects you search for on the planets do not look exactly like they are shown on the hologram cards. After each round, briefly discuss why you believe rings were placed correctly or incorrectly. Which details do you remember from the Star Wars galaxy? Share your knowledge with your fellow players!

    If you cannot agree, the player whose turn it is decides. For this player the rule is: be generous, because one day you may need your fellow players' goodwill yourself!

  • Some hologram cards lend themselves to forming umbrella terms. Two examples:

    • Millennium Falcon card: You may accept not only the Millennium Falcon, but all starships used by the good side of the Force. Or you may even accept all starships.
    • AT-AT walker card: You may accept not only AT-AT walkers, but all kinds of large assault vehicles used by the Empire.

Expert Variant

The game works as described in the Beginner variant. However, you now play with all hologram cards. When judging whether rings have been placed correctly or incorrectly, you may be a little stricter.

If no player was able to place a ring, nobody receives a winning chip.

In any case, the hologram card goes back to the bottom of the draw stack and you draw a new card, which you place on the vacated space of the hologram card board.

  • Free choice: Choose any of the three hologram cards on display and challenge your fellow players to a feverish search for that character or object.