Star Wars: Escape from Death Star Game
Star Wars: Escape from Death Star Game Rulebook
Table of Contents
Table of Contents
Object
Be the first player to reach the Rebel Base after escaping from the Trash Compactor of Death Star.
Equipment
Gameboard, 8 Playing Tokens, 4 Death Star Blueprint Cards, 4 Tractor Beam Cards, Spinner, and a deck of 52 FORCE CARDS.
Fold token card in half and insert into base.
Game Play
2, 3, or 4 Players.
- Each player selects a color and places his two Tokens (Leia/Luke and Han/Chewbacca) on the matching colored area in the Trash Compactor.
- Each player spins. Highest number goes first.
- Each player spins in turn and moves one of his Tokens the number of spaces shown on the Spinner. A MOVE MAY NOT BE SPLIT UP BETWEEN THE TWO TOKENS. Moves must always be in the same direction and must follow the lines connecting the spots.
- If a player lands on a Blue Force Spot, he must draw a FORCE CARD and carry out the instructions.
- If a player draws a FORCE CARD that tells him to go to the Detention Block, he can get out by presenting a FORCE CARD that allows him to leave or by spinning a "3". If, after three turns, the player does not spin a "3", he may leave the Detention Block on his next turn.
- More than one Token can occupy a space on the board as long as they are not "like" Tokens. EXAMPLE: If your Han/Chewbacca lands on a space on which there is already a Han/Chewbacca, send the Token occupying the space back to the Trash Compactor.
- Before moving to the Millenium Falcon, all players must accomplish two missions. ONE — Either Token must enter the Control Room by EXACT COUNT and acquire a Death Star Blueprint. TWO — Either Token must enter the Tractor Beam Room by EXACT COUNT and take the card indicating the Tractor Beam has been turned off.
AFTER COMPLETING THESE TWO MISSIONS, TOKENS MOVE ON TO THE MILLENIUM FALCON IN THE FOLLOWING TURNS. Players must reach the Millenium Falcon by EXACT COUNT.
- When BOTH of a player's Tokens reach the Millenium Falcon, he is ready to travel through Hyperspace to the Rebel Base, MOVING THE TWO TOKENS AS ONE.
- The Millenium Falcon space is the only safe space on the board. However, if a player's Tokens get sent back from Hyperspace, they only move back to the Millenium Falcon.
- Players may enter Hyperspace at any one of the three entry points. The move into Hyperspace is determined by the spinner. If a player lands on a Tie Fighter, he must engage in a Dogfight.
Dogfights
Spin to see if you WIN or LOSE (shown in a narrow band on the spinner).
If you LOSE, both pieces return to the Millenium Falcon.
If you WIN, you must move both pieces one space in any direction.
The player has the choice of moving to an empty space and continuing on his next turn, or by moving into a Tie Fighter space, he can continue to have Dogfights until he reaches the Rebel Base. If he loses, he is sent back to the Millenium Falcon.
- First player to arrive at the Rebel Base by EXACT COUNT or by winning the final fight with a Tie Fighter, wins the game.
Alternate 50-Card Printing
The second printing of the same 1977 instruction sheet (image 7819509) describes a 50-card deck and a different point and spinner rule set. Transcribed as printed. One sentence in step 9 is not fully legible in the photograph and is marked.
Equipment (50-card printing)
Gameboard, 8 Playing Tokens, 4 Death Star Blueprint Cards, 4 Tractor Beam Cards, Spinner, and a deck of FORCE CARDS.
Fold token card in half and insert into base.
Preparation
- Remove Tractor Beam Cards and Death Star Blueprint Cards from the pack and set them in two piles to one side of the board.
- Shuffle FORCE Cards and place them in the Spinner Dispenser.
- Set up Tokens as per the diagram.
Game Play (50-card printing)
2, 3, or 4 Players.
- Each player selects a color and places his two Tokens (Leia/Luke and Han/Chewbacca) on the matching colored area in the Trash Compactor.
- Each player spins. Highest number goes first, and play continues to the left.
- Each player spins in turn and moves one of his Tokens the number of spaces shown on the Spinner. A MOVE MAY NOT BE SPLIT UP BETWEEN THE TWO TOKENS. Moves must follow the lines connecting the spots.
- Players can move a Token backwards or forwards, BUT NOT OPPOSITE WAYS IN THE SAME TURN. You can also turn corners as necessary.
- When moving Tokens, the yellow Death Star coordinate spots (DS-1, DS-2, etc.) count as normal spaces.
- If a player lands on a Blue Force Spot, he must draw a FORCE CARD from the top of the pile and carry out the instructions with that Token. If you must return to the Trash Compactor, go directly there. Any other penalty move back must follow the shortest route to the Trash Compactor. If a player draws an "Escape from Detention Block" card, he may save it until it is needed. When a player is finished with a FORCE CARD, he returns it to the back of the pile.
- If a player draws a FORCE CARD that tells him to go to the Detention Block, he can get out only by spinning a "3" or by presenting the "Escape from Detention Block" FORCE CARD. No other FORCE CARD can free a player out of the Detention Block. While one piece is in the Detention Block, the other piece may move. If he does not spin a "3" in three turns, the imprisoned Token can leave the Detention Block on the player's next turn.
- No two Tokens may occupy the same spot. If you land on a spot where there is another Token, you may send it back to the Detention Block or stop on the first empty space before that Token.
- Before moving to the Millenium Falcon, all players must accomplish a special mission. You must collect a Death Star Blueprint by landing one of your Tokens on the Control Room space [the remainder of this sentence, which describes the Tractor Beam card mission, is not legible in the photograph]. AFTER COMPLETING THIS MISSION, TOKENS MOVE ON TO THE MILLENIUM FALCON IN THE FOLLOWING TURNS. If you do not spin the exact number, get as close as you can and wait until you get a "1".
- When BOTH of a player's Tokens reach the Millenium Falcon, he is ready to travel through Hyperspace to the Rebel Base, MOVING THE TWO TOKENS AS ONE.
Dogfights (50-card printing)
Spin to see if you WIN or LOSE (inside band of Spinner).
If you LOSE, both pieces return to the Millenium Falcon.
If you WIN, you must move both pieces one space forward or diagonally.
a. You may move to an empty space and wait for your next turn.
b. You may move to a Tie Fighter and have another Dogfight.
Note: If you keep moving to Tie Fighter spaces and win all Dogfights, you could move through Hyperspace in one turn!
- First player to arrive at the Rebel Base by EXACT COUNT or by winning the last Dogfight WINS!!